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livetrax/libs/pbd3/pbd/base_ui.h
Paul Davis 028e1ebc4a a) completely refactor abstract UI code
b) single-thread Tranzport implementation
c) implement BasicUI to share functionality across multiple
     controllers
d) various minor fixes here and there


git-svn-id: svn://localhost/trunk/ardour2@468 d708f5d6-7413-0410-9779-e7cbd77b26cf
2006-04-24 22:45:19 +00:00

47 lines
823 B
C++

#ifndef __pbd_base_ui_h__
#define __pbd_base_ui_h__
#include <string>
#include <stdint.h>
#include <sigc++/slot.h>
#include <sigc++/trackable.h>
class BaseUI : virtual public sigc::trackable {
public:
BaseUI (std::string name, bool with_signal_pipes);
virtual ~BaseUI();
BaseUI* base_instance() { return base_ui_instance; }
std::string name() const { return _name; }
bool ok() const { return _ok; }
enum RequestType {
range_guarantee = ~0
};
struct BaseRequestObject {
RequestType type;
sigc::slot<void> the_slot;
};
static RequestType new_request_type();
static RequestType BaseUI::CallSlot;
protected:
int signal_pipe[2];
bool _ok;
private:
std::string _name;
BaseUI* base_ui_instance;
static uint32_t rt_bit;
int setup_signal_pipe ();
};
#endif /* __pbd_base_ui_h__ */