Robin Gareus
74c4ca3e52
the rest from `tools/convert_boost.sh`. * replace boost::function, boost::bind with std::function and std::bind. This required some manual fixes, notably std::placeholders, some static_casts<>, and boost::function::clear -> = {}.
221 lines
5.0 KiB
C++
221 lines
5.0 KiB
C++
/*
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* Copyright (C) 2016 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _ardour_surfaces_m2button_h_
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#define _ardour_surfaces_m2button_h_
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#include <stdint.h>
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#include "gtkmm2ext/colors.h"
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#include "pbd/signals.h"
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namespace ArdourSurface {
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class M2ButtonInterface
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{
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public:
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M2ButtonInterface () {}
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virtual ~M2ButtonInterface () {}
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/* user API */
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PBD::Signal<void(bool)> changed;
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PBD::Signal<void()> pressed;
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PBD::Signal<void()> released;
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virtual void set_blinking (bool) {}
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virtual void set_color (uint32_t rgba) {}
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virtual bool is_pressed () const { return false; }
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virtual bool active () const { return is_pressed (); }
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virtual void ignore_release () {}
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// TODO allow to suspend *next* release signal
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// e.g. press + hold "grid", move encoder -> release "grid" -> noop
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/* internal API - called from device thread */
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virtual bool set_active (bool a) { return false; }
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virtual uint8_t lightness (float) const { return 0; }
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virtual uint32_t color (float) const { return 0; }
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};
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class M2Button : public M2ButtonInterface
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{
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public:
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M2Button ()
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: M2ButtonInterface ()
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, _pressed (false)
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, _blink (false)
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, _ignore_release (false)
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, _lightness (0)
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, _rgba (0)
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{}
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/* user API */
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void set_blinking (bool en) {
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_blink = en;
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}
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virtual void set_color (uint32_t rgba) {
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_rgba = rgba;
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/* 7 bit color */
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const uint8_t r = ((rgba >> 24) & 0xff) >> 1;
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const uint8_t g = ((rgba >> 16) & 0xff) >> 1;
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const uint8_t b = ((rgba >> 8) & 0xff) >> 1;
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_lightness = std::max (r, std::max (g, b));
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}
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bool is_pressed () const { return _pressed; }
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void ignore_release () {
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if (_pressed) {
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_ignore_release = true;
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}
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}
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/* internal API - called from device thread */
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virtual bool set_active (bool a) {
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if (a == _pressed) {
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return false;
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}
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_pressed = a;
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if (a) {
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pressed (); /* EMIT SIGNAL */
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} else {
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if (_ignore_release) {
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_ignore_release = false;
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} else {
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released (); /* EMIT SIGNAL */
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}
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}
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changed (a); /* EMIT SIGNAL */
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return true;
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}
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uint8_t lightness (float blink) const {
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if (_blink && blink >= 0.f && blink <= 1.f) {
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return (uint8_t) floorf(blink * _lightness);
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}
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return _lightness;
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}
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uint32_t color (float blink) const {
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if (_blink && blink >= 0.f && blink <= 1.f) {
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Gtkmm2ext::HSV hsv (_rgba);
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Gtkmm2ext::HSV s (hsv.shade (blink));
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return s.color();
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}
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return _rgba;
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}
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protected:
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bool _pressed;
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bool _blink;
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bool _ignore_release;
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uint8_t _lightness;
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uint32_t _rgba;
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};
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class M2StatelessButton : public M2Button
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{
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public:
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M2StatelessButton () : M2Button () {}
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bool set_active (bool a) {
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if (a == _pressed) {
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return false;
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}
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if (a) {
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set_color (0xffffffff);
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} else {
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set_color (0x000000ff);
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}
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return M2Button::set_active (a);
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}
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};
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class M2ToggleButton : public M2Button
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{
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public:
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M2ToggleButton ()
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: M2Button ()
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, _active (false)
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{
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changed.connect_same_thread (changed_connection, std::bind (&M2ToggleButton::change_event, this, _1));
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}
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PBD::Signal<void(bool)> toggled;
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bool active () const { return _active; }
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protected:
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void change_event (bool down) {
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if (down) { return; }
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_active = !_active;
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set_color (_active ? 0xffffffff : 0x000000ff);
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toggled (_active);
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}
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PBD::ScopedConnection changed_connection;
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bool _active;
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};
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class M2ToggleHoldButton : public M2Button
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{
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public:
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M2ToggleHoldButton ()
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: M2Button ()
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, _active (false)
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, _active_on_release (false)
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{
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changed.connect_same_thread (changed_connection, std::bind (&M2ToggleHoldButton::change_event, this, _1));
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}
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PBD::Signal<void(bool)> toggled;
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bool active () const { return _active; }
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void unset_active_on_release () { if (is_pressed ()) { _active_on_release = false; } }
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protected:
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void change_event (bool down) {
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if (down) {
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if (_active) {
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_active_on_release = false;
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return;
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}
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_active = true;
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_active_on_release = true;
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} else {
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if (_active == _active_on_release) {
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return;
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}
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_active = _active_on_release;
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}
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set_color (_active ? 0xffffffff : 0x000000ff);
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toggled (_active);
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}
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PBD::ScopedConnection changed_connection;
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bool _active;
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bool _active_on_release;
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};
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} /* namespace */
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#endif /* _ardour_surfaces_m2button_h_ */
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