Robin Gareus
74c4ca3e52
the rest from `tools/convert_boost.sh`. * replace boost::function, boost::bind with std::function and std::bind. This required some manual fixes, notably std::placeholders, some static_casts<>, and boost::function::clear -> = {}.
248 lines
8.1 KiB
C++
248 lines
8.1 KiB
C++
/*
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* Copyright (C) 2017 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/* Faderport 8 Control Surface
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* This is the button "View" of the MVC surface inteface,
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* see actions.cc for the "Controller"
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*/
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#include "ardour/plugin_insert.h"
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#include "ardour/session.h"
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#include "ardour/session_configuration.h"
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#include "gtkmm2ext/actions.h"
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#include "faderport8.h"
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#include "pbd/i18n.h"
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using namespace ARDOUR;
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using namespace ArdourSurface::FP_NAMESPACE;
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using namespace ArdourSurface::FP_NAMESPACE::FP8Types;
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void
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FaderPort8::connect_session_signals ()
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{
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session->RouteAdded.connect(session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_stripable_added_or_removed, this), this);
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PresentationInfo::Change.connect(session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_pi_property_changed, this, _1), this);
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Config->ParameterChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_parameter_changed, this, _1), this);
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session->config.ParameterChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_parameter_changed, this, _1), this);
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session->TransportStateChange.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_transport_state_changed, this), this);
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session->TransportLooped.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_loop_state_changed, this), this);
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session->RecordStateChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_record_state_changed, this), this);
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session->DirtyChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_session_dirty_changed, this), this);
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session->SoloChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_solo_changed, this), this);
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session->MuteChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_mute_changed, this), this);
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session->history().Changed.connect (session_connections, MISSING_INVALIDATOR, std::bind (&FaderPort8::notify_history_changed, this), this);
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}
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void
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FaderPort8::send_session_state ()
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{
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notify_transport_state_changed ();
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notify_record_state_changed ();
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notify_session_dirty_changed ();
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notify_history_changed ();
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notify_solo_changed ();
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notify_mute_changed ();
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notify_parameter_changed ("clicking");
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notify_route_state_changed (); // XXX (stip specific, see below)
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}
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// TODO: AutomationState display of plugin & send automation
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// TODO: link/lock control AS.
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void
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FaderPort8::notify_route_state_changed ()
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{
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std::shared_ptr<Stripable> s = first_selected_stripable();
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std::shared_ptr<AutomationControl> ac;
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if (s) {
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switch (_ctrls.fader_mode ()) {
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case ModeTrack:
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ac = s->gain_control();
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break;
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case ModePan:
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ac = s->pan_azimuth_control();
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break;
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default:
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break;
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}
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}
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if (!s || !ac) {
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_ctrls.button (FP8Controls::BtnALatch).set_active (false);
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_ctrls.button (FP8Controls::BtnATrim).set_active (false);
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_ctrls.button (FP8Controls::BtnAOff).set_active (false);
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_ctrls.button (FP8Controls::BtnATouch).set_active (false);
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_ctrls.button (FP8Controls::BtnARead).set_active (false);
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_ctrls.button (FP8Controls::BtnAWrite).set_active (false);
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#ifdef FADERPORT2
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_ctrls.button (FP8Controls::BtnArm).set_active (false);
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#endif
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return;
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}
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ARDOUR::AutoState as = ac->automation_state();
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_ctrls.button (FP8Controls::BtnAOff).set_active (as == Off);
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_ctrls.button (FP8Controls::BtnATouch).set_active (as == Touch);
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_ctrls.button (FP8Controls::BtnARead).set_active (as == Play);
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_ctrls.button (FP8Controls::BtnAWrite).set_active (as == Write);
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_ctrls.button (FP8Controls::BtnALatch).set_active (as == Latch);
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#ifdef FADERPORT2
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/* handle the Faderport's track-arm button */
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ac = s->rec_enable_control ();
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_ctrls.button (FP8Controls::BtnArm).set_active (ac ? ac->get_value() : false);
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#endif
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}
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void
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FaderPort8::notify_parameter_changed (std::string param)
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{
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if (param == "clicking") {
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_ctrls.button (FP8Controls::BtnClick).set_active (Config->get_clicking ());
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}
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}
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void
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FaderPort8::notify_transport_state_changed ()
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{
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_ctrls.button (FP8Controls::BtnPlay).set_active (get_transport_speed()==1.0);
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_ctrls.button (FP8Controls::BtnStop).set_active (get_transport_speed()==0.0);
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/* set rewind/fastforward lights */
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const float ts = get_transport_speed();
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FP8ButtonInterface& b_rew = _ctrls.button (FP8Controls::BtnRewind);
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FP8ButtonInterface& b_ffw = _ctrls.button (FP8Controls::BtnFastForward);
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const bool rew = (ts < 0.f);
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const bool ffw = (ts > 0.f && ts != 1.f);
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if (b_rew.is_active() != rew) {
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b_rew.set_active (rew);
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}
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if (b_ffw.is_active() != ffw) {
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b_ffw.set_active (ffw);
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}
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notify_loop_state_changed ();
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}
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void
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FaderPort8::notify_record_state_changed ()
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{
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switch (session->record_status ()) {
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case Disabled:
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_ctrls.button (FP8Controls::BtnRecord).set_active (0);
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_ctrls.button (FP8Controls::BtnRecord).set_blinking (false);
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break;
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case Enabled:
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_ctrls.button (FP8Controls::BtnRecord).set_active (true);
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_ctrls.button (FP8Controls::BtnRecord).set_blinking (true);
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break;
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case Recording:
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_ctrls.button (FP8Controls::BtnRecord).set_active (true);
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_ctrls.button (FP8Controls::BtnRecord).set_blinking (false);
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break;
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}
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}
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void
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FaderPort8::notify_loop_state_changed ()
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{
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bool looping = false;
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Location* looploc = session->locations ()->auto_loop_location ();
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if (looploc && session->get_play_loop ()) {
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looping = true;
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}
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_ctrls.button (FP8Controls::BtnLoop).set_active (looping);
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}
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void
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FaderPort8::notify_session_dirty_changed ()
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{
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const bool is_dirty = session->dirty ();
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_ctrls.button (FP8Controls::BtnSave).set_active (is_dirty);
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_ctrls.button (FP8Controls::BtnSave).set_color (is_dirty ? 0xff0000ff : 0x00ff00ff);
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}
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void
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FaderPort8::notify_history_changed ()
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{
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_ctrls.button (FP8Controls::BtnRedo).set_active (session->redo_depth() > 0);
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_ctrls.button (FP8Controls::BtnUndo).set_active (session->undo_depth() > 0);
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}
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void
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FaderPort8::notify_solo_changed ()
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{
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bool soloing = session->soloing() || session->listening();
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#ifdef MIXBUS
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soloing |= session->mixbus_soloed();
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#endif
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_ctrls.button (FP8Controls::BtnSoloClear).set_active (soloing);
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#ifdef FP8_MUTESOLO_UNDO
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if (soloing) {
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_solo_state.clear ();
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}
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#endif
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}
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void
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FaderPort8::notify_mute_changed ()
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{
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bool muted = session->muted ();
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#ifdef FP8_MUTESOLO_UNDO
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if (muted) {
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_mute_state.clear ();
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}
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#endif
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_ctrls.button (FP8Controls::BtnMuteClear).set_active (muted);
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}
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void
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FaderPort8::notify_plugin_active_changed ()
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{
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std::shared_ptr<PluginInsert> pi = _plugin_insert.lock();
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if (pi) {
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_ctrls.button (FP8Controls::BtnBypass).set_active (true);
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_ctrls.button (FP8Controls::BtnBypass).set_color (pi->enabled () ? 0x00ff00ff : 0xff0000ff);
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} else {
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_ctrls.button (FP8Controls::BtnBypass).set_active (false);
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_ctrls.button (FP8Controls::BtnBypass).set_color (0x888888ff);
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}
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}
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void
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FaderPort8::nofity_focus_control (std::weak_ptr<PBD::Controllable> c)
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{
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assert (_link_enabled && !_link_locked);
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// TODO consider subscribing to c's DropReferences
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// (in case the control goes away while it has focus, update the BtnColor)
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_link_control = c;
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if (c.expired () || 0 == std::dynamic_pointer_cast<AutomationControl> (_link_control.lock ())) {
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_ctrls.button (FP8Controls::BtnLink).set_color (0xff8800ff);
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_ctrls.button (FP8Controls::BtnLock).set_color (0xff0000ff);
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} else {
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_ctrls.button (FP8Controls::BtnLink).set_color (0x88ff00ff);
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_ctrls.button (FP8Controls::BtnLock).set_color (0x00ff88ff);
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}
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}
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