/* Copyright (C) 2014 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "canvas/colors.h" using namespace std; using namespace ArdourCanvas; using std::max; using std::min; void ArdourCanvas::color_to_hsv (Color color, double& h, double& s, double& v) { double r, g, b, a; double cmax; double cmin; double delta; color_to_rgba (color, r, g, b, a); if (r > g) { cmax = max (r, b); } else { cmax = max (g, b); } if (r < g) { cmin = min (r, b); } else { cmin = min (g, b); } v = cmax; delta = cmax - cmin; if (cmax == 0) { // r = g = b == 0 ... v is undefined, s = 0 s = 0.0; h = -1.0; } if (delta != 0.0) { if (cmax == r) { h = fmod ((g - b)/delta, 6.0); } else if (cmax == g) { h = ((b - r)/delta) + 2; } else { h = ((r - g)/delta) + 4; } h *= 60.0; } if (delta == 0 || cmax == 0) { s = 0; } else { s = delta / cmax; } } ArdourCanvas::Color ArdourCanvas::hsv_to_color (const HSV& hsv, double a) { return hsv_to_color (hsv.h, hsv.s, hsv.v, a); } ArdourCanvas::Color ArdourCanvas::hsv_to_color (double h, double s, double v, double a) { s = min (1.0, max (0.0, s)); v = min (1.0, max (0.0, v)); if (s == 0) { // achromatic (grey) return rgba_to_color (v, v, v, a); } h = min (360.0, max (0.0, h)); double c = v * s; double x = c * (1.0 - fabs(fmod(h / 60.0, 2) - 1.0)); double m = v - c; if (h >= 0.0 && h < 60.0) { return rgba_to_color (c + m, x + m, m, a); } else if (h >= 60.0 && h < 120.0) { return rgba_to_color (x + m, c + m, m, a); } else if (h >= 120.0 && h < 180.0) { return rgba_to_color (m, c + m, x + m, a); } else if (h >= 180.0 && h < 240.0) { return rgba_to_color (m, x + m, c + m, a); } else if (h >= 240.0 && h < 300.0) { return rgba_to_color (x + m, m, c + m, a); } else if (h >= 300.0 && h < 360.0) { return rgba_to_color (c + m, m, x + m, a); } return rgba_to_color (m, m, m, a); } void ArdourCanvas::color_to_rgba (Color color, double& r, double& g, double& b, double& a) { r = ((color >> 24) & 0xff) / 255.0; g = ((color >> 16) & 0xff) / 255.0; b = ((color >> 8) & 0xff) / 255.0; a = ((color >> 0) & 0xff) / 255.0; } ArdourCanvas::Color ArdourCanvas::rgba_to_color (double r, double g, double b, double a) { /* clamp to [0 .. 1] range */ r = min (1.0, max (0.0, r)); g = min (1.0, max (0.0, g)); b = min (1.0, max (0.0, b)); a = min (1.0, max (0.0, a)); /* convert to [0..255] range */ unsigned int rc, gc, bc, ac; rc = rint (r * 255.0); gc = rint (g * 255.0); bc = rint (b * 255.0); ac = rint (a * 255.0); /* build-an-integer */ return (rc << 24) | (gc << 16) | (bc << 8) | ac; } // Inverse of sRGB "gamma" function. static inline double inv_gam_sRGB (double c) { if (c <= 0.04045) { return c/12.92; } else { return pow(((c+0.055)/(1.055)),2.4); } } // sRGB "gamma" function static inline int gam_sRGB(double v) { if (v <= 0.0031308) { v *= 12.92; } else { v = 1.055 * pow (v, 1.0 / 2.4) - 0.055; } return int (v*255+.5); } static double luminance (uint32_t c) { // sRGB luminance(Y) values const double rY = 0.212655; const double gY = 0.715158; const double bY = 0.072187; double r, g, b, a; ArdourCanvas::color_to_rgba (c, r, g, b, a); return (gam_sRGB (rY*inv_gam_sRGB(r) + gY*inv_gam_sRGB(g) + bY*inv_gam_sRGB(b))) / 255.0; } uint32_t ArdourCanvas::contrasting_text_color (uint32_t c) { static const uint32_t white = ArdourCanvas::rgba_to_color (1.0, 1.0, 1.0, 1.0); static const uint32_t black = ArdourCanvas::rgba_to_color (0.0, 0.0, 0.0, 1.0); return (luminance (c) < 0.50) ? white : black; } HSV::HSV () : h (1.0) , s (1.0) , v (1.0) { } HSV::HSV (double hh, double ss, double vv) : h (hh) , s (ss) , v (vv) { } HSV::HSV (Color c) { color_to_hsv (c, h, s, v); } void HSV::clamp () { s = min (s, 1.0); v = min (v, 1.0); h = min (255.0, h); } HSV HSV::operator+ (const HSV& operand) const { HSV hsv; hsv.h = h + operand.h; hsv.s = s + operand.s; hsv.v = v + operand.v; hsv.clamp(); return hsv; } HSV HSV::operator- (const HSV& operand) const { HSV hsv; hsv.h = h - operand.h; hsv.s = s - operand.s; hsv.v = v - operand.v; hsv.clamp(); return hsv; } HSV HSV::operator* (double d) const { HSV hsv; hsv.h = h * d; hsv.s = s * d; hsv.v = v * d; hsv.clamp(); return hsv; } HSV HSV::shade (double factor) const { HSV hsv (*this); /* algorithm derived from a google palette website and analysis of their color palettes. basic rule: to make a color darker, increase its saturation until it reaches 88%, but then additionally reduce value/lightness by a larger amount. invert rule to make a color lighter. */ if (factor > 1.0) { if (s < 88) { hsv.v *= 1.0/(factor/10.0); } else { hsv.s *= factor; } } else { if (s < 88) { hsv.v *= 1.0/factor; } else { hsv.s *= factor; } } hsv.clamp(); return hsv; } HSV HSV::mix (const HSV& other, double amount) const { HSV hsv; hsv.h = h + (amount * (other.h - h)); hsv.v = v + (amount * (other.s - s)); hsv.s = s + (amount * (other.v - v)); hsv.clamp(); return hsv; } void HSV::print (std::ostream& o) const { if (!is_gray()) { o << "hsv " << h << '|' << s << '|' << v; } else { o << "hsv gray"; } } HSVA::HSVA () : a (1.0) { } HSVA::HSVA (double hh, double ss, double vv, double aa) : HSV (hh, ss, vv) , a (aa) { } HSVA::HSVA (Color c) { color_to_hsv (c, h, s, v); a = c & 0xff; } void HSVA::clamp () { HSV::clamp (); a = min (1.0, a); } HSVA HSVA::operator+ (const HSVA& operand) const { HSVA hsv; hsv.h = h + operand.h; hsv.s = s + operand.s; hsv.v = v + operand.v; hsv.a = a + operand.a; return hsv; } HSVA HSVA::operator- (const HSVA& operand) const { HSVA hsv; hsv.h = h - operand.h; hsv.s = s - operand.s; hsv.a = a - operand.a; return hsv; } void HSVA::print (std::ostream& o) const { if (!is_gray()) { o << "hsva " << h << '|' << s << '|' << v << '|' << a; } else { o << "hsva gray"; } } ArdourCanvas::Color ArdourCanvas::hsva_to_color (const HSVA& hsva) { return hsv_to_color (hsva.h, hsva.s, hsva.v, hsva.a); } std::ostream& operator<<(std::ostream& o, const ArdourCanvas::HSV& hsv) { hsv.print (o); return o; } std::ostream& operator<<(std::ostream& o, const ArdourCanvas::HSVA& hsva) { hsva.print (o); return o; }