/* * Copyright (C) 2016-2019 Paul Davis * Copyright (C) 2016-2019 Robin Gareus * Copyright (C) 2016 Tim Mayberry * Copyright (C) 2017-2018 Ben Loftis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include "pbd/file_utils.h" #include "pbd/strsplit.h" #include "gtkmm2ext/bindings.h" #include "gtkmm2ext/gui_thread.h" #include "ardour/audioengine.h" #include "ardour/disk_reader.h" #include "ardour/disk_writer.h" #include "ardour/filesystem_paths.h" #include "ardour/plugin_manager.h" #include "ardour/route.h" #include "ardour/search_paths.h" #include "ardour/session.h" #include "ardour/system_exec.h" #include "LuaBridge/LuaBridge.h" #include "ardour_http.h" #include "ardour_ui.h" #include "audio_region_view.h" #include "public_editor.h" #include "region_selection.h" #include "luadialog.h" #include "luainstance.h" #include "luasignal.h" #include "marker.h" #include "mixer_ui.h" #include "region_view.h" #include "processor_box.h" #include "time_axis_view.h" #include "time_axis_view_item.h" #include "selection.h" #include "script_selector.h" #include "timers.h" #include "ui_config.h" #include "utils_videotl.h" #include "pbd/i18n.h" static const char* ui_scripts_file_name = "ui_scripts"; namespace LuaCairo { /** wrap RefPtr< Cairo::ImageSurface > * * Image surfaces provide the ability to render to memory buffers either * allocated by cairo or by the calling code. The supported image formats are * those defined in Cairo::Format. */ class ImageSurface { public: /** * Creates an image surface of the specified format and dimensions. Initially * the surface contents are all 0. (Specifically, within each pixel, each * color or alpha channel belonging to format will be 0. The contents of bits * within a pixel, but not belonging to the given format are undefined). * * @param format format of pixels in the surface to create * @param width width of the surface, in pixels * @param height height of the surface, in pixels */ ImageSurface (Cairo::Format format, int width, int height) : _surface (Cairo::ImageSurface::create (format, width, height)) , _ctx (Cairo::Context::create (_surface)) , ctx (_ctx->cobj ()) {} ~ImageSurface () {} /** * Set this surface as source for another context. * This allows to draw this surface */ void set_as_source (Cairo::Context* c, int x, int y) { _surface->flush (); c->set_source (_surface, x, y); } /** * Returns a context object to perform operations on the surface */ Cairo::Context* context () { return (Cairo::Context *)&ctx; } /** * Returns the stride of the image surface in bytes (or 0 if surface is not * an image surface). The stride is the distance in bytes from the beginning * of one row of the image data to the beginning of the next row. */ int get_stride () const { return _surface->get_stride (); } /** Gets the width of the ImageSurface in pixels */ int get_width () const { return _surface->get_width (); } /** Gets the height of the ImageSurface in pixels */ int get_height () const { return _surface->get_height (); } /** * Get a pointer to the data of the image surface, for direct * inspection or modification. * * Return value: a pointer to the image data of this surface or NULL * if @surface is not an image surface. * */ unsigned char* get_data () { return _surface->get_data (); } /** Tells cairo to consider the data buffer dirty. * * In particular, if you've created an ImageSurface with a data buffer that * you've allocated yourself and you draw to that data buffer using means * other than cairo, you must call mark_dirty() before doing any additional * drawing to that surface with cairo. * * Note that if you do draw to the Surface outside of cairo, you must call * flush() before doing the drawing. */ void mark_dirty () { _surface->mark_dirty (); } /** Marks a rectangular area of the given surface dirty. * * @param x X coordinate of dirty rectangle * @param y Y coordinate of dirty rectangle * @param width width of dirty rectangle * @param height height of dirty rectangle */ void mark_dirty (int x, int y, int width, int height) { _surface->mark_dirty (x, y, width, height); } private: Cairo::RefPtr _surface; Cairo::RefPtr _ctx; Cairo::Context ctx; }; class PangoLayout { public: /** Create a new PangoLayout Text Display * @param c CairoContext for the layout * @param font_name a font-description e.g. "Mono 8px" */ PangoLayout (Cairo::Context* c, std::string font_name) { ::PangoLayout* pl = pango_cairo_create_layout (c->cobj ()); _layout = Glib::wrap (pl); Pango::FontDescription fd (font_name); _layout->set_font_description (fd); } ~PangoLayout () {} /** Gets the text in the layout. The returned text should not * be freed or modified. * * @return The text in the @a layout. */ std::string get_text () const { return _layout->get_text (); } /** Set the text of the layout. * @param text The text for the layout. */ void set_text (const std::string& text) { _layout->set_text (text); } /** Sets the layout text and attribute list from marked-up text (see markup format). * Replaces the current text and attribute list. * @param markup Some marked-up text. */ void set_markup (const std::string& markup) { _layout->set_markup (markup); } /** Sets the width to which the lines of the Pango::Layout should wrap or * ellipsized. The default value is -1: no width set. * * @param width The desired width in Pango units, or -1 to indicate that no * wrapping or ellipsization should be performed. */ void set_width (float width) { _layout->set_width (width * PANGO_SCALE); } /** Gets the width to which the lines of the Pango::Layout should wrap. * * @return The width in Pango units, or -1 if no width set. */ int get_width () const { return _layout->get_width () / PANGO_SCALE; } /** Sets the type of ellipsization being performed for @a layout. * Depending on the ellipsization mode @a ellipsize text is * removed from the start, middle, or end of text so they * fit within the width and height of layout set with * set_width() and set_height(). * * If the layout contains characters such as newlines that * force it to be layed out in multiple paragraphs, then whether * each paragraph is ellipsized separately or the entire layout * is ellipsized as a whole depends on the set height of the layout. * See set_height() for details. * * @param ellipsize The new ellipsization mode for @a layout. */ void set_ellipsize (Pango::EllipsizeMode ellipsize) { _layout->set_ellipsize (ellipsize); } /** Gets the type of ellipsization being performed for @a layout. * See set_ellipsize() * * @return The current ellipsization mode for @a layout. * * Use is_ellipsized() to query whether any paragraphs * were actually ellipsized. */ Pango::EllipsizeMode get_ellipsize () const { return _layout->get_ellipsize (); } /** Queries whether the layout had to ellipsize any paragraphs. * * This returns true if the ellipsization mode for @a layout * is not Pango::ELLIPSIZE_NONE, a positive width is set on @a layout, * and there are paragraphs exceeding that width that have to be * ellipsized. * * @return true if any paragraphs had to be ellipsized, false * otherwise. */ bool is_ellipsized () const { return _layout->is_ellipsized (); } /** Sets the alignment for the layout: how partial lines are * positioned within the horizontal space available. * @param alignment The alignment. */ void set_alignment(Pango::Alignment alignment) { _layout->set_alignment (alignment); } /** Gets the alignment for the layout: how partial lines are * positioned within the horizontal space available. * @return The alignment. */ Pango::Alignment get_alignment() const { return _layout->get_alignment (); } /** Sets the wrap mode; the wrap mode only has effect if a width * is set on the layout with set_width(). * To turn off wrapping, set the width to -1. * * @param wrap The wrap mode. */ void set_wrap (Pango::WrapMode wrap) { _layout->set_width (wrap); } /** Gets the wrap mode for the layout. * * Use is_wrapped() to query whether any paragraphs * were actually wrapped. * * @return Active wrap mode. */ Pango::WrapMode get_wrap () const { return _layout->get_wrap (); } /** Queries whether the layout had to wrap any paragraphs. * * This returns true if a positive width is set on @a layout, * ellipsization mode of @a layout is set to Pango::ELLIPSIZE_NONE, * and there are paragraphs exceeding the layout width that have * to be wrapped. * * @return true if any paragraphs had to be wrapped, false * otherwise. */ bool is_wrapped () const { return _layout->is_wrapped (); } /** Determines the logical width and height of a Pango::Layout * in device units. */ int get_pixel_size (lua_State *L) { int width, height; _layout->get_pixel_size (width, height); luabridge::Stack::push (L, width); luabridge::Stack::push (L, height); return 2; } /** Draws a Layout in the specified Cairo @a context. The top-left * corner of the Layout will be drawn at the current point of the * cairo context. * * @param context A Cairo context. */ void show_in_cairo_context (Cairo::Context* c) { pango_cairo_update_layout (c->cobj (), _layout->gobj()); pango_cairo_show_layout (c->cobj (), _layout->gobj()); } void layout_cairo_path (Cairo::Context* c) { pango_cairo_update_layout (c->cobj (), _layout->gobj()); pango_cairo_layout_path (c->cobj (), _layout->gobj()); } private: Glib::RefPtr _layout; }; }; // namespace //////////////////////////////////////////////////////////////////////////////// namespace LuaSignal { #define STATIC(name,c,p) else if (!strcmp(type, #name)) {return name;} #define SESSION(name,c,p) else if (!strcmp(type, #name)) {return name;} #define ENGINE(name,c,p) else if (!strcmp(type, #name)) {return name;} LuaSignal str2luasignal (const std::string &str) { const char* type = str.c_str(); if (0) { } # include "luasignal_syms.h" else { PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", str) << endmsg; abort(); /*NOTREACHED*/ } } #undef STATIC #undef SESSION #undef ENGINE #define STATIC(name,c,p) N_(#name), #define SESSION(name,c,p) N_(#name), #define ENGINE(name,c,p) N_(#name), const char *luasignalstr[] = { # include "luasignal_syms.h" 0 }; #undef STATIC #undef SESSION #undef ENGINE }; // namespace static std::string http_get_unlogged (const std::string& url) { return ArdourCurl::http_get (url, false); } /** special cases for Ardour's Mixer UI */ namespace LuaMixer { ProcessorBox::ProcSelection processor_selection () { return ProcessorBox::current_processor_selection (); } }; static void mixer_screenshot (const std::string& fn) { Mixer_UI::instance()->screenshot (fn); } /** Access libardour global configuration */ static UIConfiguration* _ui_config () { return &UIConfiguration::instance(); } //////////////////////////////////////////////////////////////////////////////// static PBD::ScopedConnectionList _luaexecs; static void reaper (ARDOUR::SystemExec* x) { delete x; } static int lua_forkexec (lua_State *L) { int argc = lua_gettop (L); if (argc == 0) { return luaL_argerror (L, 1, "invalid number of arguments, forkexec (command, ...)"); } // args are free()ed in ~SystemExec char** args = (char**) malloc ((argc + 1) * sizeof(char*)); for (int i = 0; i < argc; ++i) { args[i] = strdup (luaL_checkstring (L, i + 1)); } args[argc] = 0; ARDOUR::SystemExec* x = new ARDOUR::SystemExec (args[0], args, true); x->Terminated.connect (_luaexecs, MISSING_INVALIDATOR, boost::bind (&reaper, x), gui_context()); if (x->start()) { reaper (x); luabridge::Stack::push (L, false); return -1; } else { luabridge::Stack::push (L, false); } return 1; } #ifndef PLATFORM_WINDOWS static int lua_exec (std::string cmd) { // args are free()ed in ~SystemExec char** args = (char**) malloc (4 * sizeof(char*)); args[0] = strdup ("/bin/sh"); args[1] = strdup ("-c"); args[2] = strdup (cmd.c_str()); args[3] = 0; ARDOUR::SystemExec x ("/bin/sh", args, true); if (x.start()) { return -1; } return x.wait (); } #endif //////////////////////////////////////////////////////////////////////////////// static int lua_actionlist (lua_State *L) { using namespace std; vector paths; vector labels; vector tooltips; vector keys; vector > actions; ActionManager::get_all_actions (paths, labels, tooltips, keys, actions); vector::iterator p; vector::iterator l; luabridge::LuaRef action_tbl (luabridge::newTable (L)); for (l = labels.begin(), p = paths.begin(); l != labels.end(); ++p, ++l) { if (l->empty ()) { continue; } vector parts; split (*p, parts, '/'); if (parts.empty()) { continue; } //kinda kludgy way to avoid displaying menu items as mappable if (parts[1] == X_("Main_menu")) continue; if (parts[1] == X_("JACK")) continue; if (parts[1] == X_("redirectmenu")) continue; if (parts[1] == X_("RegionList")) continue; if (parts[1] == X_("ProcessorMenu")) continue; if (!action_tbl[parts[1]].isTable()) { action_tbl[parts[1]] = luabridge::newTable (L); } assert (action_tbl[parts[1]].isTable()); luabridge::LuaRef tbl (action_tbl[parts[1]]); assert (tbl.isTable()); tbl[*l] = *p; } luabridge::push (L, action_tbl); return 1; } //////////////////////////////////////////////////////////////////////////////// // ARDOUR_UI and instance() are not exposed. ARDOUR::PresentationInfo::order_t lua_translate_order (RouteDialogs::InsertAt place) { return ARDOUR_UI::instance()->translate_order (place); } //////////////////////////////////////////////////////////////////////////////// #define xstr(s) stringify(s) #define stringify(s) #s using namespace ARDOUR; PBD::Signal0 LuaInstance::LuaTimerS; PBD::Signal0 LuaInstance::LuaTimerDS; PBD::Signal0 LuaInstance::SetSession; PBD::Signal0 LuaInstance::SelectionChanged; void LuaInstance::register_hooks (lua_State* L) { #define ENGINE(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name) #define STATIC(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name) #define SESSION(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name) luabridge::getGlobalNamespace (L) .beginNamespace ("LuaSignal") # include "luasignal_syms.h" .endNamespace (); #undef ENGINE #undef SESSION #undef STATIC luabridge::getGlobalNamespace (L) .beginNamespace ("LuaSignal") .beginStdBitSet ("Set") .endClass() .endNamespace (); #if 0 // Dump size -> libs/ardour/luabindings.cc printf ("LuaInstance: registered %d signals\n", LuaSignal::LAST_SIGNAL); #endif } void LuaInstance::bind_cairo (lua_State* L) { /* std::vector for set_dash() * for Windows (DLL, .exe) this needs to be bound in the same memory context as "Cairo". * * The std::vector<> argument in set_dash() has a fixed address in ardour.exe, while * the address of the one in libardour.dll is mapped when loading the .dll * * see LuaBindings::set_session() for a detailed explanation */ luabridge::getGlobalNamespace (L) .beginNamespace ("C") .registerArray ("DoubleArray") .beginStdVector ("DoubleVector") .endClass () .endNamespace (); luabridge::getGlobalNamespace (L) .beginNamespace ("Cairo") .beginClass ("Context") .addFunction ("save", &Cairo::Context::save) .addFunction ("restore", &Cairo::Context::restore) .addFunction ("set_operator", &Cairo::Context::set_operator) //.addFunction ("set_source", &Cairo::Context::set_operator) // needs RefPtr .addFunction ("set_source_rgb", &Cairo::Context::set_source_rgb) .addFunction ("set_source_rgba", &Cairo::Context::set_source_rgba) .addFunction ("set_line_width", &Cairo::Context::set_line_width) .addFunction ("set_line_cap", &Cairo::Context::set_line_cap) .addFunction ("set_line_join", &Cairo::Context::set_line_join) .addFunction ("set_dash", (void (Cairo::Context::*)(const std::vector&, double))&Cairo::Context::set_dash) .addFunction ("unset_dash", &Cairo::Context::unset_dash) .addFunction ("translate", &Cairo::Context::translate) .addFunction ("scale", &Cairo::Context::scale) .addFunction ("rotate", &Cairo::Context::rotate) .addFunction ("begin_new_path", &Cairo::Context::begin_new_path) .addFunction ("begin_new_sub_path", &Cairo::Context::begin_new_sub_path) .addFunction ("move_to", &Cairo::Context::move_to) .addFunction ("line_to", &Cairo::Context::line_to) .addFunction ("curve_to", &Cairo::Context::curve_to) .addFunction ("arc", &Cairo::Context::arc) .addFunction ("arc_negative", &Cairo::Context::arc_negative) .addFunction ("rel_move_to", &Cairo::Context::rel_move_to) .addFunction ("rel_line_to", &Cairo::Context::rel_line_to) .addFunction ("rel_curve_to", &Cairo::Context::rel_curve_to) .addFunction ("rectangle", (void (Cairo::Context::*)(double, double, double, double))&Cairo::Context::rectangle) .addFunction ("close_path", &Cairo::Context::close_path) .addFunction ("paint", &Cairo::Context::paint) .addFunction ("paint_with_alpha", &Cairo::Context::paint_with_alpha) .addFunction ("stroke", &Cairo::Context::stroke) .addFunction ("stroke_preserve", &Cairo::Context::stroke_preserve) .addFunction ("fill", &Cairo::Context::fill) .addFunction ("fill_preserve", &Cairo::Context::fill_preserve) .addFunction ("reset_clip", &Cairo::Context::reset_clip) .addFunction ("clip", &Cairo::Context::clip) .addFunction ("clip_preserve", &Cairo::Context::clip_preserve) .addFunction ("set_font_size", &Cairo::Context::set_font_size) .addFunction ("show_text", &Cairo::Context::show_text) .endClass () /* enums */ // LineCap, LineJoin, Operator .beginNamespace ("LineCap") .addConst ("Butt", CAIRO_LINE_CAP_BUTT) .addConst ("Round", CAIRO_LINE_CAP_ROUND) .addConst ("Square", CAIRO_LINE_CAP_SQUARE) .endNamespace () .beginNamespace ("LineJoin") .addConst ("Miter", CAIRO_LINE_JOIN_MITER) .addConst ("Round", CAIRO_LINE_JOIN_ROUND) .addConst ("Bevel", CAIRO_LINE_JOIN_BEVEL) .endNamespace () .beginNamespace ("Operator") .addConst ("Clear", CAIRO_OPERATOR_CLEAR) .addConst ("Source", CAIRO_OPERATOR_SOURCE) .addConst ("Over", CAIRO_OPERATOR_OVER) .addConst ("Add", CAIRO_OPERATOR_ADD) .endNamespace () .beginNamespace ("Format") .addConst ("ARGB32", CAIRO_FORMAT_ARGB32) .addConst ("RGB24", CAIRO_FORMAT_RGB24) .endNamespace () .beginClass ("ImageSurface") .addConstructor () .addFunction ("set_as_source", &LuaCairo::ImageSurface::set_as_source) .addFunction ("context", &LuaCairo::ImageSurface::context) .addFunction ("get_stride", &LuaCairo::ImageSurface::get_stride) .addFunction ("get_width", &LuaCairo::ImageSurface::get_width) .addFunction ("get_height", &LuaCairo::ImageSurface::get_height) //.addFunction ("get_data", &LuaCairo::ImageSurface::get_data) // uint8_t* array is n/a .endClass () .beginClass ("PangoLayout") .addConstructor () .addCFunction ("get_pixel_size", &LuaCairo::PangoLayout::get_pixel_size) .addFunction ("get_text", &LuaCairo::PangoLayout::get_text) .addFunction ("set_text", &LuaCairo::PangoLayout::set_text) .addFunction ("show_in_cairo_context", &LuaCairo::PangoLayout::show_in_cairo_context) .addFunction ("layout_cairo_path", &LuaCairo::PangoLayout::layout_cairo_path) .addFunction ("set_markup", &LuaCairo::PangoLayout::set_markup) .addFunction ("set_width", &LuaCairo::PangoLayout::set_width) .addFunction ("set_ellipsize", &LuaCairo::PangoLayout::set_ellipsize) .addFunction ("get_ellipsize", &LuaCairo::PangoLayout::get_ellipsize) .addFunction ("is_ellipsized", &LuaCairo::PangoLayout::is_ellipsized) .addFunction ("set_alignment", &LuaCairo::PangoLayout::set_alignment) .addFunction ("get_alignment", &LuaCairo::PangoLayout::get_alignment) .addFunction ("set_wrap", &LuaCairo::PangoLayout::set_wrap) .addFunction ("get_wrap", &LuaCairo::PangoLayout::get_wrap) .addFunction ("is_wrapped", &LuaCairo::PangoLayout::is_wrapped) .endClass () /* enums */ .beginNamespace ("EllipsizeMode") .addConst ("None", Pango::ELLIPSIZE_NONE) .addConst ("Start", Pango::ELLIPSIZE_START) .addConst ("Middle", Pango::ELLIPSIZE_MIDDLE) .addConst ("End", Pango::ELLIPSIZE_END) .endNamespace () .beginNamespace ("Alignment") .addConst ("Left", Pango::ALIGN_LEFT) .addConst ("Center", Pango::ALIGN_CENTER) .addConst ("Right", Pango::ALIGN_RIGHT) .endNamespace () .beginNamespace ("WrapMode") .addConst ("Word", Pango::WRAP_WORD) .addConst ("Char", Pango::WRAP_CHAR) .addConst ("WordChar", Pango::WRAP_WORD_CHAR) .endNamespace () .endNamespace (); /* Lua/cairo bindings operate on Cairo::Context, there is no Cairo::RefPtr wrapper [yet]. one can work around this as follows: LuaState lua; LuaInstance::register_classes (lua.getState()); lua.do_command ( "function render (ctx)" " ctx:rectangle (0, 0, 100, 100)" " ctx:set_source_rgba (0.1, 1.0, 0.1, 1.0)" " ctx:fill ()" " end" ); { Cairo::RefPtr context = get_window ()->create_cairo_context (); Cairo::Context ctx (context->cobj ()); luabridge::LuaRef lua_render = luabridge::getGlobal (lua.getState(), "render"); lua_render ((Cairo::Context *)&ctx); } */ } void LuaInstance::bind_dialog (lua_State* L) { luabridge::getGlobalNamespace (L) .beginNamespace ("LuaDialog") .beginClass ("Message") .addConstructor () .addFunction ("run", &LuaDialog::Message::run) .endClass () .beginClass ("Dialog") .addConstructor () .addCFunction ("run", &LuaDialog::Dialog::run) .endClass () /* enums */ .beginNamespace ("MessageType") .addConst ("Info", LuaDialog::Message::Info) .addConst ("Warning", LuaDialog::Message::Warning) .addConst ("Question", LuaDialog::Message::Question) .addConst ("Error", LuaDialog::Message::Error) .endNamespace () .beginNamespace ("ButtonType") .addConst ("OK", LuaDialog::Message::OK) .addConst ("Close", LuaDialog::Message::Close) .addConst ("Cancel", LuaDialog::Message::Cancel) .addConst ("Yes_No", LuaDialog::Message::Yes_No) .addConst ("OK_Cancel", LuaDialog::Message::OK_Cancel) .endNamespace () .beginNamespace ("Response") .addConst ("OK", 0) .addConst ("Cancel", 1) .addConst ("Close", 2) .addConst ("Yes", 3) .addConst ("No", 4) .addConst ("None", -1) .endNamespace () .beginClass ("ProgressWindow") .addConstructor () .addFunction ("progress", &LuaDialog::ProgressWindow::progress) .addFunction ("done", &LuaDialog::ProgressWindow::done) .addFunction ("canceled", &LuaDialog::ProgressWindow::canceled) .endClass () .endNamespace (); } void LuaInstance::register_classes (lua_State* L, bool sandbox) { LuaBindings::stddef (L); LuaBindings::common (L); LuaBindings::session (L); LuaBindings::osc (L); bind_cairo (L); bind_dialog (L); luabridge::getGlobalNamespace (L) .beginNamespace ("ArdourUI") .addFunction ("http_get", &http_get_unlogged) .addFunction ("mixer_screenshot", &mixer_screenshot) .addFunction ("processor_selection", &LuaMixer::processor_selection) .beginStdCPtrList ("ArdourMarkerList") .endClass () .beginClass ("ArdourMarker") .addFunction ("name", &ArdourMarker::name) .addFunction ("position", &ArdourMarker::position) .addFunction ("_type", &ArdourMarker::type) .endClass () .beginClass ("AxisView") .endClass () .deriveClass ("TimeAxisView") .addFunction ("order", &TimeAxisView::order) .addFunction ("y_position", &TimeAxisView::y_position) .addFunction ("effective_height", &TimeAxisView::effective_height) .addFunction ("current_height", &TimeAxisView::current_height) .addFunction ("set_height", &TimeAxisView::set_height) .endClass () .deriveClass ("StripableTimeAxisView") .endClass () .beginClass ("Selectable") .endClass () .deriveClass ("TimeAxisViewItem") .endClass () .deriveClass ("RegionView") .addCast ("to_audioregionview") .addFunction ("show_region_editor", &RegionView::show_region_editor) .addFunction ("hide_region_editor", &RegionView::hide_region_editor) .endClass () .deriveClass ("RegionView") .addFunction ("set_region_gain_line", &AudioRegionView::set_region_gain_line) .addFunction ("set_region_fx_line", (bool (AudioRegionView::*)(uint32_t, uint32_t))&AudioRegionView::set_region_fx_line) .endClass () .deriveClass ("RouteUI") .endClass () .deriveClass ("RouteTimeAxisView") .addCast ("to_stripabletimeaxisview") .addCast ("to_timeaxisview") // deprecated .endClass () // std::list .beginStdCPtrList ("SelectionList") .endClass () // std::list .beginConstStdCPtrList ("TrackViewStdList") .endClass () .beginClass ("RegionSelection") .addFunction ("start_time", &RegionSelection::start_time) .addFunction ("end_time", &RegionSelection::end_time) .addFunction ("n_midi_regions", &RegionSelection::n_midi_regions) .addFunction ("regionlist", &RegionSelection::regionlist) // XXX check windows binding (libardour) .endClass () .deriveClass > ("TimeSelection") .addFunction ("start_time", &TimeSelection::start_time) .addFunction ("end_time", &TimeSelection::end_time) .addFunction ("start_sample", &TimeSelection::start_sample) .addFunction ("end_sample", &TimeSelection::end_sample) .addFunction ("length", &TimeSelection::length) .endClass () .deriveClass > ("MarkerSelection") .endClass () .beginClass ("TrackViewList") .addCast > ("to_tav_list") .addFunction ("contains", &TrackViewList::contains) .addFunction ("routelist", &TrackViewList::routelist) .endClass () .deriveClass ("TrackSelection") .endClass () .beginClass ("Selection") .addFunction ("clear", &Selection::clear) .addFunction ("clear_all", &Selection::clear_all) .addFunction ("empty", &Selection::empty) .addData ("tracks", &Selection::tracks) .addData ("regions", &Selection::regions) .addData ("time", &Selection::time) .addData ("markers", &Selection::markers) #if 0 .addData ("lines", &Selection::lines) .addData ("playlists", &Selection::playlists) .addData ("points", &Selection::points) .addData ("midi_regions", &Selection::midi_regions) .addData ("midi_notes", &Selection::midi_notes) // cut buffer only #endif .endClass () .beginClass ("EditingContext") .addFunction ("set_mouse_mode", &EditingContext::set_mouse_mode) .addFunction ("current_mouse_mode", &EditingContext::current_mouse_mode) .addFunction ("pixel_to_sample", &EditingContext::pixel_to_sample) .addFunction ("sample_to_pixel", &EditingContext::sample_to_pixel) .addFunction ("get_selection", &EditingContext::get_selection) .addFunction ("get_cut_buffer", &EditingContext::get_cut_buffer) .addFunction ("set_zoom_focus", &EditingContext::set_zoom_focus) .addFunction ("get_zoom_focus", &EditingContext::get_zoom_focus) .addFunction ("get_current_zoom", &EditingContext::get_current_zoom) .addFunction ("reset_zoom", &EditingContext::reset_zoom) .addFunction ("reset_x_origin", &EditingContext::reset_x_origin) .addFunction ("get_y_origin", &EditingContext::get_y_origin) .addFunction ("reset_y_origin", &EditingContext::reset_y_origin) .addRefFunction ("get_nudge_distance", &EditingContext::get_nudge_distance) .addFunction ("get_grid_beat_divisions", &EditingContext::get_grid_beat_divisions) .addRefFunction ("get_grid_type_as_beats", &EditingContext::get_grid_type_as_beats) .addRefFunction ("get_draw_length_as_beats", &EditingContext::get_draw_length_as_beats) .addFunction ("grid_type", &EditingContext::grid_type) .addFunction ("snap_mode", &EditingContext::snap_mode) .addFunction ("set_snap_mode", &EditingContext::set_snap_mode) .addFunction ("undo", &EditingContext::undo) .addFunction ("redo", &EditingContext::redo) .addFunction ("get_stripable_time_axis_by_id", &EditingContext::get_stripable_time_axis_by_id) .addFunction ("axis_views_from_routes", &EditingContext::axis_views_from_routes) .addRefFunction ("find_location_from_marker", &EditingContext::find_location_from_marker) .addFunction ("find_marker_from_location_id", &EditingContext::find_marker_from_location_id) #if 0 .addFunction ("get_regionviews_by_id", &EditingContext::get_regionviews_by_id) .addFunction ("get_per_region_note_selection", &EditingContext::get_per_region_note_selection) #endif .endClass () .deriveClass ("Editor") .addFunction ("consider_auditioning", &PublicEditor::consider_auditioning) .addFunction ("new_region_from_selection", &PublicEditor::new_region_from_selection) .addFunction ("separate_region_from_selection", &PublicEditor::separate_region_from_selection) .addRefFunction ("get_selection_extents", &PublicEditor::get_selection_extents) .addFunction ("current_mixer_stripable", &PublicEditor::current_mixer_stripable) .addFunction ("set_selection", &PublicEditor::set_selection) .addFunction ("play_selection", &PublicEditor::play_selection) .addFunction ("play_with_preroll", &PublicEditor::play_with_preroll) .addFunction ("maybe_locate_with_edit_preroll", &PublicEditor::maybe_locate_with_edit_preroll) .addFunction ("goto_nth_marker", &PublicEditor::goto_nth_marker) .addFunction ("add_location_from_playhead_cursor", &PublicEditor::add_location_from_playhead_cursor) .addFunction ("remove_location_at_playhead_cursor", &PublicEditor::remove_location_at_playhead_cursor) .addFunction ("add_location_mark", &PublicEditor::add_location_mark) .addFunction ("mouse_add_new_marker", &PublicEditor::add_location_mark) // deprecated use add_location_mark .addFunction ("update_grid", &PublicEditor::update_grid) .addFunction ("remove_tracks", &PublicEditor::remove_tracks) .addFunction ("set_loop_range", &PublicEditor::set_loop_range) .addFunction ("set_punch_range", &PublicEditor::set_punch_range) .addFunction ("effective_mouse_mode", &PublicEditor::effective_mouse_mode) .addRefFunction ("do_import", &PublicEditor::do_import) .addRefFunction ("do_embed", &PublicEditor::do_embed) .addFunction ("export_audio", &PublicEditor::export_audio) .addFunction ("stem_export", &PublicEditor::stem_export) .addFunction ("export_selection", &PublicEditor::export_selection) .addFunction ("export_range", &PublicEditor::export_range) .addFunction ("quick_export", &PublicEditor::quick_export) .addFunction ("clear_playlist", &PublicEditor::clear_playlist) .addFunction ("clear_grouped_playlists", &PublicEditor::clear_grouped_playlists) .addFunction ("new_playlists_for_grouped_tracks", &PublicEditor::new_playlists_for_grouped_tracks) .addFunction ("new_playlists_for_all_tracks", &PublicEditor::new_playlists_for_all_tracks) .addFunction ("new_playlists_for_armed_tracks", &PublicEditor::new_playlists_for_armed_tracks) .addFunction ("new_playlists_for_selected_tracks", &PublicEditor::new_playlists_for_selected_tracks) .addFunction ("select_all_visible_lanes", &PublicEditor::select_all_visible_lanes) .addFunction ("select_all_tracks", &PublicEditor::select_all_tracks) .addFunction ("deselect_all", &PublicEditor::deselect_all) #if 0 // TimeAxisView& can't be bound (pure virtual fn) .addFunction ("set_selected_track", &PublicEditor::set_selected_track) .addFunction ("set_selected_mixer_strip", &PublicEditor::set_selected_mixer_strip) .addFunction ("ensure_time_axis_view_is_visible", &PublicEditor::ensure_time_axis_view_is_visible) #endif .addFunction ("hide_track_in_display", &PublicEditor::hide_track_in_display) .addFunction ("show_track_in_display", &PublicEditor::show_track_in_display) .addFunction ("set_visible_track_count", &PublicEditor::set_visible_track_count) .addFunction ("fit_selection", &PublicEditor::fit_selection) .addFunction ("regionview_from_region", &PublicEditor::regionview_from_region) .addFunction ("set_stationary_playhead", &PublicEditor::set_stationary_playhead) .addFunction ("stationary_playhead", &PublicEditor::stationary_playhead) .addFunction ("set_follow_playhead", &PublicEditor::set_follow_playhead) .addFunction ("follow_playhead", &PublicEditor::follow_playhead) .addFunction ("dragging_playhead", &PublicEditor::dragging_playhead) .addFunction ("leftmost_sample", &PublicEditor::leftmost_sample) .addFunction ("current_page_samples", &PublicEditor::current_page_samples) .addFunction ("visible_canvas_height", &PublicEditor::visible_canvas_height) .addFunction ("temporal_zoom_step", &PublicEditor::temporal_zoom_step) .addFunction ("override_visible_track_count", &PublicEditor::override_visible_track_count) .addFunction ("scroll_tracks_down_line", &PublicEditor::scroll_tracks_down_line) .addFunction ("scroll_tracks_up_line", &PublicEditor::scroll_tracks_up_line) .addFunction ("scroll_down_one_track", &PublicEditor::scroll_down_one_track) .addFunction ("scroll_up_one_track", &PublicEditor::scroll_up_one_track) .addFunction ("remove_last_capture", &PublicEditor::remove_last_capture) .addFunction ("maximise_editing_space", &PublicEditor::maximise_editing_space) .addFunction ("restore_editing_space", &PublicEditor::restore_editing_space) .addFunction ("toggle_meter_updating", &PublicEditor::toggle_meter_updating) //.addFunction ("get_preferred_edit_position", &PublicEditor::get_preferred_edit_position) //.addFunction ("split_regions_at", &PublicEditor::split_regions_at) .addFunction ("get_paste_offset", &PublicEditor::get_paste_offset) .addFunction ("toggle_ruler_video", &PublicEditor::toggle_ruler_video) .addFunction ("toggle_xjadeo_proc", &PublicEditor::toggle_xjadeo_proc) .addFunction ("get_videotl_bar_height", &PublicEditor::get_videotl_bar_height) .addFunction ("set_video_timeline_height", &PublicEditor::set_video_timeline_height) #if 0 .addFunction ("get_equivalent_regions", &PublicEditor::get_equivalent_regions) .addFunction ("drags", &PublicEditor::drags) #endif .addFunction ("get_track_views", &PublicEditor::get_track_views) .addFunction ("rtav_from_route", &PublicEditor::rtav_from_route) .addFunction ("center_screen", &PublicEditor::center_screen) .addFunction ("get_smart_mode", &PublicEditor::get_smart_mode) .addRefFunction ("get_pointer_position", &PublicEditor::get_pointer_position) #if 0 .addFunction ("get_regions_at", &PublicEditor::get_regions_at) .addFunction ("get_regions_after", &PublicEditor::get_regions_after) .addFunction ("get_regions_from_selection_and_mouse", &PublicEditor::get_regions_from_selection_and_mouse) #endif #if 0 .addFunction ("mouse_add_new_tempo_event", &PublicEditor::mouse_add_new_tempo_event) .addFunction ("mouse_add_new_meter_event", &PublicEditor::mouse_add_new_meter_event) .addFunction ("edit_tempo_section", &PublicEditor::edit_tempo_section) .addFunction ("edit_meter_section", &PublicEditor::edit_meter_section) #endif .addFunction ("access_action", &PublicEditor::access_action) .addFunction ("set_toggleaction", &PublicEditor::set_toggleaction) .endClass () .addFunction ("translate_order", &lua_translate_order) /* ArdourUI enums */ .beginNamespace ("InsertAt") .addConst ("BeforeSelection", RouteDialogs::InsertAt(RouteDialogs::BeforeSelection)) .addConst ("AfterSelection", RouteDialogs::InsertAt(RouteDialogs::AfterSelection)) .addConst ("First", RouteDialogs::InsertAt(RouteDialogs::First)) .addConst ("Last", RouteDialogs::InsertAt(RouteDialogs::Last)) .endNamespace () .beginNamespace ("MarkerType") .addConst ("Mark", ArdourMarker::Type(ArdourMarker::Mark)) .addConst ("Tempo", ArdourMarker::Type(ArdourMarker::Tempo)) .addConst ("Meter", ArdourMarker::Type(ArdourMarker::Meter)) .addConst ("SessionStart", ArdourMarker::Type(ArdourMarker::SessionStart)) .addConst ("SessionEnd", ArdourMarker::Type(ArdourMarker::SessionEnd)) .addConst ("RangeStart", ArdourMarker::Type(ArdourMarker::RangeStart)) .addConst ("RangeEnd", ArdourMarker::Type(ArdourMarker::RangeEnd)) .addConst ("LoopStart", ArdourMarker::Type(ArdourMarker::LoopStart)) .addConst ("LoopEnd", ArdourMarker::Type(ArdourMarker::LoopEnd)) .addConst ("PunchIn", ArdourMarker::Type(ArdourMarker::PunchIn)) .addConst ("PunchOut", ArdourMarker::Type(ArdourMarker::PunchOut)) .endNamespace () .beginNamespace ("SelectionOp") .addConst ("Toggle", SelectionOperation(SelectionToggle)) .addConst ("Set", SelectionOperation(SelectionSet)) .addConst ("Extend", SelectionOperation(SelectionExtend)) .addConst ("Add", SelectionOperation(SelectionAdd)) .endNamespace () .beginNamespace ("TrackHeightMode") .addConst ("OnlySelf", TimeAxisView::TrackHeightMode(TimeAxisView::OnlySelf)) .addConst ("TotalHeight", TimeAxisView::TrackHeightMode(TimeAxisView::TotalHeight)) .addConst ("HeightPerLane,", TimeAxisView::TrackHeightMode(TimeAxisView::HeightPerLane)) .endNamespace () .addCFunction ("actionlist", &lua_actionlist) .beginClass ("UIConfiguration") #undef UI_CONFIG_VARIABLE #define UI_CONFIG_VARIABLE(Type,var,name,value) \ .addFunction ("get_" # var, &UIConfiguration::get_##var) \ .addFunction ("set_" # var, &UIConfiguration::set_##var) \ .addProperty (#var, &UIConfiguration::get_##var, &UIConfiguration::set_##var) #include "ui_config_vars.h" #undef UI_CONFIG_VARIABLE .endClass() .addFunction ("config", &_ui_config) .endNamespace (); // end ArdourUI // Editing Symbols #undef ZOOMFOCUS #undef GRIDTYPE #undef SNAPMODE #undef MOUSEMODE #undef DISPLAYCONTROL #undef IMPORTMODE #undef IMPORTPOSITION #undef IMPORTDISPOSITION #undef TEMPOEDITBEHAVIOR #undef NOTENAMEDISPLAY #define ZOOMFOCUS(NAME) .addConst (stringify(NAME), (Editing::ZoomFocus)Editing::NAME) #define GRIDTYPE(NAME) .addConst (stringify(NAME), (Editing::GridType)Editing::NAME) #define SNAPMODE(NAME) .addConst (stringify(NAME), (Editing::SnapMode)Editing::NAME) #define MOUSEMODE(NAME) .addConst (stringify(NAME), (Editing::MouseMode)Editing::NAME) #define DISPLAYCONTROL(NAME) .addConst (stringify(NAME), (Editing::DisplayControl)Editing::NAME) #define IMPORTMODE(NAME) .addConst (stringify(NAME), (Editing::ImportMode)Editing::NAME) #define IMPORTPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportPosition)Editing::NAME) #define IMPORTDISPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportDisposition)Editing::NAME) #define NOTENAMEDISPLAY(NAME) .addConst (stringify(NAME), (Editing::NoteNameDisplay)Editing::NAME) luabridge::getGlobalNamespace (L) .beginNamespace ("Editing") # include "editing_syms.h" .endNamespace (); if (!sandbox) { luabridge::getGlobalNamespace (L) .beginNamespace ("os") #ifndef PLATFORM_WINDOWS .addFunction ("execute", &lua_exec) #endif .addCFunction ("forkexec", &lua_forkexec) .endNamespace (); } } #undef xstr #undef stringify //////////////////////////////////////////////////////////////////////////////// using namespace ARDOUR; using namespace ARDOUR_UI_UTILS; using namespace PBD; using namespace std; static void _lua_print (std::string s) { #ifndef NDEBUG std::cout << "LuaInstance: " << s << "\n"; #endif PBD::info << "LuaInstance: " << s << endmsg; } LuaInstance* LuaInstance::_instance = 0; LuaInstance* LuaInstance::instance () { if (!_instance) { _instance = new LuaInstance; } return _instance; } void LuaInstance::destroy_instance () { delete _instance; _instance = 0; } LuaInstance::LuaInstance () : lua (true, UIConfiguration::instance().get_sandbox_all_lua_scripts ()) { lua.Print.connect (&_lua_print); init (); } LuaInstance::~LuaInstance () { delete _lua_call_action; delete _lua_render_icon; delete _lua_add_action; delete _lua_del_action; delete _lua_get_action; delete _lua_load; delete _lua_save; delete _lua_clear; _callbacks.clear(); } static std::string lua_read_script (std::string fn) { if (!UIConfiguration::instance().get_update_action_scripts ()) { return ""; } if (Glib::path_is_absolute (fn) && !Glib::file_test (fn, Glib::FILE_TEST_EXISTS | Glib::FILE_TEST_IS_REGULAR)) { PBD::find_file (lua_search_path (), Glib::path_get_basename (fn), fn); } try { return Glib::file_get_contents (fn); } catch (...) { } return ""; } void LuaInstance::init () { luabridge::getGlobalNamespace (lua.getState()) .beginNamespace ("Internal") .addFunction ("get_factory_bytecode", &LuaScripting::get_factory_bytecode) .addFunction ("read_script", &lua_read_script) .endNamespace (); lua.do_command ( "function ScriptManager ()" " local self = { scripts = {}, instances = {}, icons = {} }" "" " local remove = function (id)" " self.scripts[id] = nil" " self.instances[id] = nil" " self.icons[id] = nil" " end" "" " local addinternal = function (i, n, s, f, c, a)" " assert(type(i) == 'number', 'id must be numeric')" " assert(type(n) == 'string', 'Name must be string')" " assert(type(s) == 'string', 'Script must be string')" " assert(type(f) == 'function', 'Factory is a not a function')" " assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')" " self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a, ['c'] = c }" " local env = _ENV; env.f = nil" " self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)" " if type(c) == 'function' then" " self.icons[i] = load (string.dump(c, true), nil, nil, env)(a)" " else" " self.icons[i] = nil" " end" " end" "" " local call = function (id)" " if type(self.instances[id]) == 'function' then" " local status, err = pcall (self.instances[id])" " if not status then" " print ('action \"'.. id .. '\": ', err)" // error out " remove (id)" " end" " end" " collectgarbage()" " end" "" " local icon = function (id, ...)" " if type(self.icons[id]) == 'function' then" " pcall (self.icons[id], ...)" " end" " collectgarbage()" " end" "" " local add = function (i, n, s, b, c, a)" " assert(type(b) == 'string', 'ByteCode must be string')" " f = nil load (b)()" // assigns f " icn = nil load (c)()" // may assign "icn" " assert(type(f) == 'string', 'Assigned ByteCode must be string')" " addinternal (i, n, s, load(f), type(icn) ~= \"string\" or icn == '' or load(icn), a)" " end" "" " local get = function (id)" " if type(self.scripts[id]) == 'table' then" " return { ['name'] = self.scripts[id]['n']," " ['script'] = self.scripts[id]['s']," " ['icon'] = type(self.scripts[id]['c']) == 'function'," " ['args'] = self.scripts[id]['a'] }" " end" " return nil" " end" "" " local function basic_serialize (o)" " if type(o) == \"number\" then" " return tostring(o)" " else" " return string.format(\"%q\", o)" " end" " end" "" " local function serialize (name, value)" " local rv = name .. ' = '" " if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then" " return rv .. basic_serialize(value) .. ' '" " elseif type(value) == \"table\" then" " rv = rv .. '{} '" " for k,v in pairs(value) do" " local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))" " rv = rv .. serialize(fieldname, v) .. ' '" " end" " return rv;" " elseif type(value) == \"function\" then" " return rv .. string.format(\"%q\", string.dump(value, true))" " elseif type(value) == \"boolean\" then" " return rv .. tostring (value)" " else" " error('cannot save a ' .. type(value))" " end" " end" "" "" " local save = function ()" " return (serialize('scripts', self.scripts))" " end" "" " local clear = function ()" " self.scripts = {}" " self.instances = {}" " self.icons = {}" " collectgarbage()" " end" "" " local get_factory_bytecode = Internal.get_factory_bytecode" " local read_script = Internal.read_script" " local restore = function (state)" " clear()" " load (state)()" " for i, s in pairs (scripts) do" " if s['a']['x-script-origin'] then" " local sc = read_script (s['a']['x-script-origin'])" " if sc ~= '' then" " fnc = nil load (get_factory_bytecode (sc, 'factory', 'fnc'))()" " icn = nil load (get_factory_bytecode (sc, 'icon', 'icn'))()" " if fnc ~= '' and type(fnc) == 'string' then s['f'] = fnc s['c'] = icn s['s'] = sc end " " end" " end" " addinternal (i, s['n'], s['s'], load(s['f']), type (s['c']) ~= \"string\" or s['c'] == '' or load (s['c']), s['a'])" " end" " collectgarbage()" " end" "" " return { call = call, add = add, remove = remove, get = get," " restore = restore, save = save, clear = clear, icon = icon}" " end" " " " manager = ScriptManager ()" " ScriptManager = nil" ); lua_State* L = lua.getState(); try { luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager"); lua.do_command ("manager = nil"); // hide it. lua.do_command ("Internal = nil"); lua.do_command ("collectgarbage()"); _lua_add_action = new luabridge::LuaRef(lua_mgr["add"]); _lua_del_action = new luabridge::LuaRef(lua_mgr["remove"]); _lua_get_action = new luabridge::LuaRef(lua_mgr["get"]); _lua_call_action = new luabridge::LuaRef(lua_mgr["call"]); _lua_render_icon = new luabridge::LuaRef(lua_mgr["icon"]); _lua_save = new luabridge::LuaRef(lua_mgr["save"]); _lua_load = new luabridge::LuaRef(lua_mgr["restore"]); _lua_clear = new luabridge::LuaRef(lua_mgr["clear"]); } catch (luabridge::LuaException const& e) { fatal << string_compose (_("programming error: %1"), std::string ("Failed to setup Lua action interpreter") + e.what ()) << endmsg; abort(); /*NOTREACHED*/ } catch (...) { fatal << string_compose (_("programming error: %1"), X_("Failed to setup Lua action interpreter")) << endmsg; abort(); /*NOTREACHED*/ } LuaInstance::register_classes (L, UIConfiguration::instance().get_sandbox_all_lua_scripts ()); register_hooks (L); luabridge::push (L, &PublicEditor::instance()); lua_setglobal (L, "Editor"); Selection& sel (PublicEditor::instance().get_selection ()); sel.TimeChanged.connect (sigc::mem_fun (*this, &LuaInstance::selection_changed)); sel.RegionsChanged.connect (sigc::mem_fun (*this, &LuaInstance::selection_changed)); sel.TracksChanged.connect (sigc::mem_fun (*this, &LuaInstance::selection_changed)); sel.MarkersChanged.connect (sigc::mem_fun (*this, &LuaInstance::selection_changed)); } int LuaInstance::load_state () { std::string uiscripts; if (!find_file (ardour_config_search_path(), ui_scripts_file_name, uiscripts)) { pre_seed_scripts (); return -1; } XMLTree tree; info << string_compose (_("Loading user ui scripts file %1"), uiscripts) << endmsg; if (!tree.read (uiscripts)) { error << string_compose(_("cannot read ui scripts file \"%1\""), uiscripts) << endmsg; return -1; } if (set_state (*tree.root())) { error << string_compose(_("user ui scripts file \"%1\" not loaded successfully."), uiscripts) << endmsg; return -1; } return 0; } int LuaInstance::save_state () { if (!_session) { /* action scripts are un-registered with the session */ return -1; } std::string uiscripts = Glib::build_filename (user_config_directory(), ui_scripts_file_name); XMLNode* node = new XMLNode (X_("UIScripts")); node->add_child_nocopy (get_action_state ()); node->add_child_nocopy (get_hook_state ()); XMLTree tree; tree.set_root (node); if (!tree.write (uiscripts.c_str())){ error << string_compose (_("UI script file %1 not saved"), uiscripts) << endmsg; return -1; } return 0; } void LuaInstance::set_dirty () { if (!_session || _session->deletion_in_progress()) { return; } save_state (); _session->set_dirty (); // XXX is this reasonable? } void LuaInstance::set_session (Session* s) { SessionHandlePtr::set_session (s); if (!_session) { return; } load_state (); lua_State* L = lua.getState(); LuaBindings::set_session (L, _session); for (LuaCallbackMap::iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) { i->second->set_session (s); } second_connection = Timers::second_connect (sigc::mem_fun(*this, & LuaInstance::every_second)); point_one_second_connection = Timers::rapid_connect (sigc::mem_fun(*this, & LuaInstance::every_point_one_seconds)); SetSession (); /* EMIT SIGNAL */ } void LuaInstance::session_going_away () { ENSURE_GUI_THREAD (*this, &LuaInstance::session_going_away); second_connection.disconnect (); point_one_second_connection.disconnect (); (*_lua_clear)(); for (int i = 0; i < MAX_LUA_ACTION_SCRIPTS; ++i) { ActionChanged (i, ""); /* EMIT SIGNAL */ } SessionHandlePtr::session_going_away (); _session = 0; lua_State* L = lua.getState(); LuaBindings::set_session (L, _session); lua.collect_garbage (); } void LuaInstance::every_second () { LuaTimerS (); // emit signal } void LuaInstance::every_point_one_seconds () { LuaTimerDS (); // emit signal } void LuaInstance::selection_changed () { SelectionChanged (); // emit signal } int LuaInstance::set_state (const XMLNode& node) { XMLNode* child; if ((child = find_named_node (node, "ActionScript"))) { for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) { if (!(*n)->is_content ()) { continue; } gsize size; guchar* buf = g_base64_decode ((*n)->content ().c_str (), &size); try { (*_lua_load)(std::string ((const char*)buf, size)); } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } for (int i = 0; i < MAX_LUA_ACTION_SCRIPTS; ++i) { std::string name; if (lua_action_name (i, name)) { ActionChanged (i, name); /* EMIT SIGNAL */ } } g_free (buf); } } assert (_callbacks.empty()); if ((child = find_named_node (node, "ActionHooks"))) { for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) { try { LuaCallbackPtr p (new LuaCallback (_session, *(*n))); _callbacks.insert (std::make_pair(p->id(), p)); p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context()); SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */ } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } } } return 0; } void LuaInstance::pre_seed_script (std::string const& name, int& id) { LuaScriptInfoPtr spi = LuaScripting::instance ().by_name (name, LuaScriptInfo::EditorAction); if (spi) { try { std::string script = Glib::file_get_contents (spi->path); LuaState ls (true, true); register_classes (ls.getState (), true); LuaScriptParamList lsp = LuaScriptParams::script_params (ls, spi->path, "action_params"); LuaScriptParamPtr lspp (new LuaScriptParam("x-script-origin", "", spi->path, false, true)); lsp.push_back (lspp); set_lua_action (id++, name, script, lsp); } catch (...) { } } } void LuaInstance::pre_seed_scripts () { int id = 0; pre_seed_script ("Mixer Screenshot", id); pre_seed_script ("List Plugins", id); } bool LuaInstance::interactive_add (Gtk::Window& parent, LuaScriptInfo::ScriptType type, int id) { std::string title; std::string param_function = "action_params"; std::vector reg; switch (type) { case LuaScriptInfo::EditorAction: reg = lua_action_names (); title = _("Add Shortcut or Lua Script"); break; case LuaScriptInfo::EditorHook: reg = lua_slot_names (); title = _("Add Lua Callback Hook"); break; case LuaScriptInfo::Session: if (!_session) { return false; } reg = _session->registered_lua_functions (); title = _("Add Lua Session Script"); param_function = "sess_params"; break; default: return false; } LuaScriptInfoPtr spi; ScriptSelector ss (parent, title, type); switch (ss.run ()) { case Gtk::RESPONSE_ACCEPT: spi = ss.script(); break; default: return false; } ss.hide (); std::string script = ""; try { script = Glib::file_get_contents (spi->path); } catch (Glib::FileError const& e) { string msg = string_compose (_("Cannot read script '%1': %2"), spi->path, e.what()); Gtk::MessageDialog am (msg); am.run (); return false; } LuaState ls (true, true); register_classes (ls.getState (), true); LuaScriptParamList lsp = LuaScriptParams::script_params (ls, spi->path, param_function); /* allow cancel */ for (size_t i = 0; i < lsp.size(); ++i) { if (lsp[i]->preseeded && lsp[i]->name == "x-script-abort") { return false; } } ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp); if (spd.need_interaction ()) { switch (spd.run ()) { case Gtk::RESPONSE_ACCEPT: break; default: return false; } } LuaScriptParamPtr lspp (new LuaScriptParam("x-script-origin", "", spi->path, false, true)); lsp.push_back (lspp); switch (type) { case LuaScriptInfo::EditorAction: return set_lua_action (id, spd.name(), script, lsp); break; case LuaScriptInfo::EditorHook: return register_lua_slot (spd.name(), script, lsp); break; case LuaScriptInfo::Session: try { _session->register_lua_function (spd.name(), script, lsp); } catch (luabridge::LuaException const& e) { string msg = string_compose (_("Session script '%1' instantiation failed: %2"), spd.name(), e.what ()); Gtk::MessageDialog am (msg); am.run (); } catch (SessionException const& e) { string msg = string_compose (_("Loading Session script '%1' failed: %2"), spd.name(), e.what ()); Gtk::MessageDialog am (msg); am.run (); } catch (...) { string msg = string_compose (_("Loading Session script '%1' failed: %2"), spd.name(), "Unknown Exception"); Gtk::MessageDialog am (msg); am.run (); } default: break; } return false; } XMLNode& LuaInstance::get_action_state () { std::string saved; { luabridge::LuaRef savedstate ((*_lua_save)()); saved = savedstate.cast(); } lua.collect_garbage (); gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ()); std::string b64s (b64); g_free (b64); XMLNode* script_node = new XMLNode (X_("ActionScript")); script_node->set_property (X_("lua"), LUA_VERSION); script_node->add_content (b64s); return *script_node; } XMLNode& LuaInstance::get_hook_state () { XMLNode* script_node = new XMLNode (X_("ActionHooks")); for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) { script_node->add_child_nocopy (i->second->get_state ()); } return *script_node; } void LuaInstance::call_action (const int id) { try { (*_lua_call_action)(id + 1); lua.collect_garbage_step (); } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } } void LuaInstance::render_action_icon (cairo_t* cr, int w, int h, uint32_t c, void* i) { int ii = reinterpret_cast (i); instance()->render_icon (ii, cr, w, h, c); } void LuaInstance::render_icon (int i, cairo_t* cr, int w, int h, uint32_t clr) { Cairo::Context ctx (cr); try { (*_lua_render_icon)(i + 1, (Cairo::Context *)&ctx, w, h, clr); } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } } bool LuaInstance::set_lua_action ( const int id, const std::string& name, const std::string& script, const LuaScriptParamList& args) { try { lua_State* L = lua.getState(); // get bytcode of factory-function in a sandbox // (don't allow scripts to interfere) const std::string& bytecode = LuaScripting::get_factory_bytecode (script); const std::string& iconfunc = LuaScripting::get_factory_bytecode (script, "icon", "icn"); luabridge::LuaRef tbl_arg (luabridge::newTable(L)); for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) { if ((*i)->optional && !(*i)->is_set) { continue; } tbl_arg[(*i)->name] = (*i)->value; } (*_lua_add_action)(id + 1, name, script, bytecode, iconfunc, tbl_arg); ActionChanged (id, name); /* EMIT SIGNAL */ } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; return false; } catch (...) { return false; } set_dirty (); return true; } bool LuaInstance::remove_lua_action (const int id) { try { (*_lua_del_action)(id + 1); } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; return false; } catch (...) { return false; } ActionChanged (id, ""); /* EMIT SIGNAL */ set_dirty (); return true; } bool LuaInstance::lua_action_name (const int id, std::string& rv) { try { luabridge::LuaRef ref ((*_lua_get_action)(id + 1)); if (ref.isNil()) { return false; } if (ref["name"].isString()) { rv = ref["name"].cast(); return true; } return true; } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } return false; } std::vector LuaInstance::lua_action_names () { std::vector rv; for (int i = 0; i < MAX_LUA_ACTION_SCRIPTS; ++i) { std::string name; if (lua_action_name (i, name)) { rv.push_back (name); } } return rv; } bool LuaInstance::lua_action_has_icon (const int id) { try { luabridge::LuaRef ref ((*_lua_get_action)(id + 1)); if (ref.isNil()) { return false; } if (ref["icon"].isBoolean()) { return ref["icon"].cast(); } } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } return false; } bool LuaInstance::lua_action (const int id, std::string& name, std::string& script, LuaScriptParamList& args) { try { luabridge::LuaRef ref ((*_lua_get_action)(id + 1)); if (ref.isNil()) { return false; } if (!ref["name"].isString()) { return false; } if (!ref["script"].isString()) { return false; } if (!ref["args"].isTable()) { return false; } name = ref["name"].cast(); script = ref["script"].cast(); args.clear(); LuaScriptInfoPtr lsi = LuaScripting::script_info (script); if (!lsi) { return false; } args = LuaScriptParams::script_params (lsi, "action_params"); luabridge::LuaRef rargs (ref["args"]); LuaScriptParams::ref_to_params (args, &rargs); return true; } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } return false; } bool LuaInstance::register_lua_slot (const std::string& name, const std::string& script, const ARDOUR::LuaScriptParamList& args) { /* parse script, get ActionHook(s) from script */ ActionHook ah; try { LuaState l (true, true); l.Print.connect (&_lua_print); lua_State* L = l.getState(); register_hooks (L); l.do_command ("function ardour () end"); l.do_command (script); luabridge::LuaRef signals = luabridge::getGlobal (L, "signals"); if (signals.isFunction()) { ah = signals(); } } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } if (ah.none ()) { cerr << "Script registered no hooks." << endl; return false; } /* register script w/args, get entry-point / ID */ try { LuaCallbackPtr p (new LuaCallback (_session, name, script, ah, args)); _callbacks.insert (std::make_pair(p->id(), p)); p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context()); SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */ set_dirty (); return true; } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } return false; } bool LuaInstance::unregister_lua_slot (const PBD::ID& id) { LuaCallbackMap::iterator i = _callbacks.find (id); if (i != _callbacks.end()) { SlotChanged (id, "", ActionHook()); /* EMIT SIGNAL */ _callbacks.erase (i); set_dirty (); return true; } return false; } std::vector LuaInstance::lua_slots () const { std::vector rv; for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) { rv.push_back (i->first); } return rv; } bool LuaInstance::lua_slot_name (const PBD::ID& id, std::string& name) const { LuaCallbackMap::const_iterator i = _callbacks.find (id); if (i != _callbacks.end()) { name = i->second->name(); return true; } return false; } std::vector LuaInstance::lua_slot_names () const { std::vector rv; std::vector ids = lua_slots(); for (std::vector::const_iterator i = ids.begin(); i != ids.end(); ++i) { std::string name; if (lua_slot_name (*i, name)) { rv.push_back (name); } } return rv; } bool LuaInstance::lua_slot (const PBD::ID& id, std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args) { LuaCallbackMap::const_iterator i = _callbacks.find (id); if (i == _callbacks.end()) { return false; // error } return i->second->lua_slot (name, script, ah, args); } /////////////////////////////////////////////////////////////////////////////// LuaCallback::LuaCallback (Session *s, const std::string& name, const std::string& script, const ActionHook& ah, const ARDOUR::LuaScriptParamList& args) : SessionHandlePtr (s) , lua (true, UIConfiguration::instance().get_sandbox_all_lua_scripts ()) , _id ("0") , _name (name) , _signals (ah) { // TODO: allow to reference object (e.g region) init (); lua_State* L = lua.getState(); luabridge::LuaRef tbl_arg (luabridge::newTable(L)); for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) { if ((*i)->optional && !(*i)->is_set) { continue; } tbl_arg[(*i)->name] = (*i)->value; } try { const std::string& bytecode = LuaScripting::get_factory_bytecode (script); (*_lua_add)(name, script, bytecode, tbl_arg); } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; throw failed_constructor (); } catch (...) { throw failed_constructor (); } _id.reset (); set_session (s); } LuaCallback::LuaCallback (Session *s, XMLNode & node) : SessionHandlePtr (s) , lua (true, UIConfiguration::instance().get_sandbox_all_lua_scripts ()) { XMLNode* child = NULL; if (node.name() != X_("LuaCallback") || !node.property ("signals") || !node.property ("id") || !node.property ("name")) { throw failed_constructor (); } for (XMLNodeList::const_iterator n = node.children ().begin (); n != node.children ().end (); ++n) { if (!(*n)->is_content ()) { continue; } child = *n; } if (!child) { throw failed_constructor (); } init (); _id = PBD::ID (node.property ("id")->value ()); _name = node.property ("name")->value (); _signals = ActionHook (node.property ("signals")->value ()); gsize size; guchar* buf = g_base64_decode (child->content ().c_str (), &size); try { (*_lua_load)(std::string ((const char*)buf, size)); } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; } catch (...) { } g_free (buf); set_session (s); } LuaCallback::~LuaCallback () { delete _lua_add; delete _lua_get; delete _lua_call; delete _lua_load; delete _lua_save; } XMLNode& LuaCallback::get_state () const { std::string saved; { luabridge::LuaRef savedstate ((*_lua_save)()); saved = savedstate.cast(); } lua.collect_garbage (); // this may be expensive: /* Editor::instant_save() calls Editor::get_state() which * calls LuaInstance::get_hook_state() which in turn calls * this LuaCallback::get_state() for every registered hook. * * serialize in _lua_save() allocates many small strings * on the lua-stack, collecting them all may take a ms. */ gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ()); std::string b64s (b64); g_free (b64); XMLNode* script_node = new XMLNode (X_("LuaCallback")); script_node->set_property (X_("lua"), LUA_VERSION); script_node->set_property (X_("id"), _id.to_s ()); script_node->set_property (X_("name"), _name); script_node->set_property (X_("signals"), _signals.to_string ()); script_node->add_content (b64s); return *script_node; } void LuaCallback::init (void) { lua.Print.connect (&_lua_print); lua.do_command ( "function ScriptManager ()" " local self = { script = {}, instance = {} }" "" " local addinternal = function (n, s, f, a)" " assert(type(n) == 'string', 'Name must be string')" " assert(type(s) == 'string', 'Script must be string')" " assert(type(f) == 'function', 'Factory is a not a function')" " assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')" " self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }" " local env = _ENV; env.f = nil" " self.instance = load (string.dump(f, true), nil, nil, env)(a)" " end" "" " local call = function (...)" " if type(self.instance) == 'function' then" " local status, err = pcall (self.instance, ...)" " if not status then" " print ('callback \"'.. self.script['n'] .. '\": ', err)" // error out " self.script = nil" " self.instance = nil" " return false" " end" " end" " collectgarbage()" " return true" " end" "" " local add = function (n, s, b, a)" " assert(type(b) == 'string', 'ByteCode must be string')" " load (b)()" // assigns f " assert(type(f) == 'string', 'Assigned ByteCode must be string')" " addinternal (n, s, load(f), a)" " end" "" " local get = function ()" " if type(self.instance) == 'function' and type(self.script['n']) == 'string' then" " return { ['name'] = self.script['n']," " ['script'] = self.script['s']," " ['args'] = self.script['a'] }" " end" " return nil" " end" "" // code dup "" " local function basic_serialize (o)" " if type(o) == \"number\" then" " return tostring(o)" " else" " return string.format(\"%q\", o)" " end" " end" "" " local function serialize (name, value)" " local rv = name .. ' = '" " if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then" " return rv .. basic_serialize(value) .. ' '" " elseif type(value) == \"table\" then" " rv = rv .. '{} '" " for k,v in pairs(value) do" " local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))" " rv = rv .. serialize(fieldname, v) .. ' '" " end" " return rv;" " elseif type(value) == \"function\" then" " return rv .. string.format(\"%q\", string.dump(value, true))" " elseif type(value) == \"boolean\" then" " return rv .. tostring (value)" " else" " error('cannot save a ' .. type(value))" " end" " end" "" // end code dup "" " local save = function ()" " return (serialize('s', self.script))" " end" "" " local restore = function (state)" " self.script = {}" " load (state)()" " addinternal (s['n'], s['s'], load(s['f']), s['a'])" " end" "" " return { call = call, add = add, get = get," " restore = restore, save = save}" " end" " " " manager = ScriptManager ()" " ScriptManager = nil" ); lua_State* L = lua.getState(); try { luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager"); lua.do_command ("manager = nil"); // hide it. lua.do_command ("collectgarbage()"); _lua_add = new luabridge::LuaRef(lua_mgr["add"]); _lua_get = new luabridge::LuaRef(lua_mgr["get"]); _lua_call = new luabridge::LuaRef(lua_mgr["call"]); _lua_save = new luabridge::LuaRef(lua_mgr["save"]); _lua_load = new luabridge::LuaRef(lua_mgr["restore"]); } catch (luabridge::LuaException const& e) { fatal << string_compose (_("programming error: %1"), std::string ("Failed to setup Lua callback interpreter: ") + e.what ()) << endmsg; abort(); /*NOTREACHED*/ } catch (...) { fatal << string_compose (_("programming error: %1"), X_("Failed to setup Lua callback interpreter")) << endmsg; abort(); /*NOTREACHED*/ } LuaInstance::register_classes (L, UIConfiguration::instance().get_sandbox_all_lua_scripts ()); LuaInstance::register_hooks (L); luabridge::push (L, &PublicEditor::instance()); lua_setglobal (L, "Editor"); } bool LuaCallback::lua_slot (std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args) { // TODO consolidate w/ LuaInstance::lua_action() try { luabridge::LuaRef ref = (*_lua_get)(); if (ref.isNil()) { return false; } if (!ref["name"].isString()) { return false; } if (!ref["script"].isString()) { return false; } if (!ref["args"].isTable()) { return false; } ah = _signals; name = ref["name"].cast (); script = ref["script"].cast (); args.clear(); LuaScriptInfoPtr lsi = LuaScripting::script_info (script); if (!lsi) { return false; } args = LuaScriptParams::script_params (lsi, "action_params"); luabridge::LuaRef rargs (ref["args"]); LuaScriptParams::ref_to_params (args, &rargs); return true; } catch (luabridge::LuaException const& e) { #ifndef NDEBUG cerr << "LuaException:" << e.what () << endl; #endif PBD::warning << "LuaException: " << e.what () << endmsg; return false; } catch (...) { } return false; } void LuaCallback::set_session (ARDOUR::Session *s) { SessionHandlePtr::set_session (s); if (!_session) { return; } lua_State* L = lua.getState(); LuaBindings::set_session (L, _session); reconnect(); } void LuaCallback::session_going_away () { ENSURE_GUI_THREAD (*this, &LuaCallback::session_going_away); lua.do_command ("collectgarbage();"); SessionHandlePtr::session_going_away (); _session = 0; drop_callback (); /* EMIT SIGNAL */ } void LuaCallback::reconnect () { _connections.drop_connections (); if ((*_lua_get) ().isNil ()) { drop_callback (); /* EMIT SIGNAL */ return; } // TODO pass object which emits the signal (e.g region) // // save/load bound objects will be tricky. // Best idea so far is to save/lookup the PBD::ID // (either use boost::any indirection or templates for bindable // object types or a switch statement..) // // _session->route_by_id () // _session->track_by_diskstream_id () // _session->source_by_id () // _session->controllable_by_id () // _session->processor_by_id () // RegionFactory::region_by_id () // // TODO loop over objects (if any) reconnect_object ((void*)0); } template void LuaCallback::reconnect_object (T obj) { for (uint32_t i = 0; i < LuaSignal::LAST_SIGNAL; ++i) { if (_signals[i]) { #define ENGINE(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, AudioEngine::instance(), &(AudioEngine::instance()->c)); } #define SESSION(n,c,p) else if (i == LuaSignal::n) { if (_session) { connect_ ## p (LuaSignal::n, _session, &(_session->c)); } } #define STATIC(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, obj, c); } if (0) {} # include "luasignal_syms.h" else { PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", i) << endmsg; abort(); /*NOTREACHED*/ } #undef ENGINE #undef SESSION #undef STATIC } } } template void LuaCallback::connect_0 (enum LuaSignal::LuaSignal ls, T ref, S *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_0, this, ls, ref), gui_context()); } template void LuaCallback::connect_1 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal1 *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_1, this, ls, ref, _1), gui_context()); } template void LuaCallback::connect_2 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal2 *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_2, this, ls, ref, _1, _2), gui_context()); } template void LuaCallback::connect_3 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal3 *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_3, this, ls, ref, _1, _2, _3), gui_context()); } template void LuaCallback::connect_4 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal4 *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_4, this, ls, ref, _1, _2, _3, _4), gui_context()); } template void LuaCallback::proxy_0 (enum LuaSignal::LuaSignal ls, T ref) { bool ok = true; { const luabridge::LuaRef& rv ((*_lua_call)((int)ls, ref)); if (! rv.cast ()) { ok = false; } } /* destroy LuaRef ^^ first before calling drop_callback() */ if (!ok) { drop_callback (); /* EMIT SIGNAL */ } } template void LuaCallback::proxy_1 (enum LuaSignal::LuaSignal ls, T ref, C1 a1) { bool ok = true; { const luabridge::LuaRef& rv ((*_lua_call)((int)ls, ref, a1)); if (! rv.cast ()) { ok = false; } } if (!ok) { drop_callback (); /* EMIT SIGNAL */ } } template void LuaCallback::proxy_2 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2) { bool ok = true; { const luabridge::LuaRef& rv ((*_lua_call)((int)ls, ref, a1, a2)); if (! rv.cast ()) { ok = false; } } if (!ok) { drop_callback (); /* EMIT SIGNAL */ } } template void LuaCallback::proxy_3 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2, C3 a3) { bool ok = true; { const luabridge::LuaRef& rv ((*_lua_call)((int)ls, ref, a1, a2, a3)); if (! rv.cast ()) { ok = false; } } if (!ok) { drop_callback (); /* EMIT SIGNAL */ } } template void LuaCallback::proxy_4 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2, C3 a3, C4 a4) { bool ok = true; { const luabridge::LuaRef& rv ((*_lua_call)((int)ls, ref, a1, a2, a3, a4)); if (! rv.cast ()) { ok = false; } } if (!ok) { drop_callback (); /* EMIT SIGNAL */ } }