/* Copyright (C) 2006,2007 John Anderson This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "controls.h" #include "types.h" #include "mackie_midi_builder.h" #include "surface.h" #include "control_group.h" #include "button.h" #include "led.h" #include "ledring.h" #include "pot.h" #include "fader.h" #include "jog.h" #include "meter.h" using namespace Mackie; using namespace std; void Group::add (Control& control) { _controls.push_back (&control); } Control::Control (int id, std::string name, Group & group) : _id (id) , _name (name) , _group (group) , _in_use (false) { } /** @return true if the control is in use, or false otherwise. Buttons are `in use' when they are held down. Faders with touch support are `in use' when they are being touched. Pots, or faders without touch support, are `in use' from the first move event until a timeout after the last move event. */ bool Control::in_use () const { return _in_use; } void Control::set_in_use (bool in_use) { _in_use = in_use; } ostream & Mackie::operator << (ostream & os, const Mackie::Control & control) { os << typeid (control).name(); os << " { "; os << "name: " << control.name(); os << ", "; os << "id: " << "0x" << setw(4) << setfill('0') << hex << control.id() << setfill(' '); os << ", "; os << "type: " << "0x" << setw(2) << setfill('0') << hex << control.type() << setfill(' '); os << ", "; os << "raw_id: " << "0x" << setw(2) << setfill('0') << hex << control.raw_id() << setfill(' '); os << ", "; os << "group: " << control.group().name(); os << " }"; return os; } Control* Pot::factory (Surface& surface, int id, const char* name, Group& group) { Pot* p = new Pot (id, name, group); surface.pots[id] = p; surface.controls.push_back (p); group.add (*p); return p; } Control* Led::factory (Surface& surface, int id, const char* name, Group& group) { Led* l = new Led (id, name, group); surface.leds[id] = l; surface.controls.push_back (l); group.add (*l); return l; } Control* Jog::factory (Surface& surface, int id, const char* name, Group& group) { Jog* j = new Jog (id, name, group); surface.controls.push_back (j); surface.controls_by_name["jog"] = j; group.add (*j); return j; }