/* Copyright (C) 2006 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "pbd/pthread_utils.h" #include "pbd/memento_command.h" #include "ardour/session.h" #include "ardour/location.h" #include "ardour/tempo.h" #include "ardour/utils.h" #include "control_protocol/basic_ui.h" #include "pbd/i18n.h" using namespace ARDOUR; PBD::Signal2 BasicUI::AccessAction; BasicUI::BasicUI (Session& s) : session (&s) { } BasicUI::BasicUI () : session (0) { } BasicUI::~BasicUI () { } void BasicUI::register_thread (std::string name) { std::string pool_name = name; pool_name += " events"; SessionEvent::create_per_thread_pool (pool_name, 64); } void BasicUI::access_action ( std::string action_path ) { int split_at = action_path.find( "/" ); std::string group = action_path.substr( 0, split_at ); std::string item = action_path.substr( split_at + 1 ); AccessAction( group, item ); } void BasicUI::loop_toggle () { if (!session) { return; } Location * looploc = session->locations()->auto_loop_location(); if (!looploc) { return; } if (session->get_play_loop()) { /* looping enabled, our job is to disable it */ session->request_play_loop (false); } else { /* looping not enabled, our job is to enable it. loop-is-NOT-mode: this action always starts the transport rolling. loop-IS-mode: this action simply sets the loop play mechanism, but does not start transport. */ if (Config->get_loop_is_mode()) { session->request_play_loop (true, false); } else { session->request_play_loop (true, true); } } //show the loop markers looploc->set_hidden (false, this); } void BasicUI::loop_location (framepos_t start, framepos_t end) { Location* tll; if ((tll = session->locations()->auto_loop_location()) == 0) { Location* loc = new Location (*session, start, end, _("Loop"), Location::IsAutoLoop); session->locations()->add (loc, true); session->set_auto_loop_location (loc); } else { tll->set_hidden (false, this); tll->set (start, end); } } void BasicUI::goto_start () { session->goto_start (); } void BasicUI::goto_zero () { session->request_locate (0); } void BasicUI::goto_end () { session->goto_end (); } void BasicUI::add_marker (const std::string& markername) { framepos_t where = session->audible_frame(); Location *location = new Location (*session, where, where, markername, Location::IsMark); session->begin_reversible_command (_("add marker")); XMLNode &before = session->locations()->get_state(); session->locations()->add (location, true); XMLNode &after = session->locations()->get_state(); session->add_command (new MementoCommand(*(session->locations()), &before, &after)); session->commit_reversible_command (); } void BasicUI::remove_marker_at_playhead () { if (session) { //set up for undo XMLNode &before = session->locations()->get_state(); bool removed = false; //find location(s) at this time Locations::LocationList locs; session->locations()->find_all_between (session->audible_frame(), session->audible_frame()+1, locs, Location::Flags(0)); for (Locations::LocationList::iterator i = locs.begin(); i != locs.end(); ++i) { if ((*i)->is_mark()) { session->locations()->remove (*i); removed = true; } } //store undo if (removed) { session->begin_reversible_command (_("remove marker")); XMLNode &after = session->locations()->get_state(); session->add_command(new MementoCommand(*(session->locations()), &before, &after)); session->commit_reversible_command (); } } } void BasicUI::rewind () { session->request_transport_speed (session->transport_speed() - 1.5); } void BasicUI::ffwd () { session->request_transport_speed (session->transport_speed() + 1.5); } void BasicUI::transport_stop () { session->request_transport_speed (0.0); } void BasicUI::transport_play (bool from_last_start) { if (!session) { return; } if (session->is_auditioning()) { return; } #if 0 if (session->config.get_external_sync()) { switch (Config->get_sync_source()) { case Engine: break; default: /* transport controlled by the master */ return; } } #endif bool rolling = session->transport_rolling(); if (session->get_play_loop()) { /* If loop playback is not a mode, then we should cancel it when this action is requested. If it is a mode we just leave it in place. */ if (!Config->get_loop_is_mode()) { /* XXX it is not possible to just leave seamless loop and keep playing at present (nov 4th 2009) */ if (!Config->get_seamless_loop()) { /* stop loop playback and stop rolling */ session->request_play_loop (false, true); } else if (rolling) { /* stop loop playback but keep rolling */ session->request_play_loop (false, false); } } } else if (session->get_play_range () ) { /* stop playing a range if we currently are */ session->request_play_range (0, true); } if (!rolling) { session->request_transport_speed (1.0f); } } void BasicUI::rec_enable_toggle () { switch (session->record_status()) { case Session::Disabled: if (session->ntracks() == 0) { // string txt = _("Please create 1 or more track\nbefore trying to record.\nCheck the Session menu."); // MessageDialog msg (*editor, txt); // msg.run (); return; } session->maybe_enable_record (); break; case Session::Recording: case Session::Enabled: session->disable_record (false, true); } } void BasicUI::all_tracks_rec_in () { session->set_all_tracks_record_enabled (true); } void BasicUI::all_tracks_rec_out () { session->set_all_tracks_record_enabled (false); } void BasicUI::save_state () { session->save_state (""); } void BasicUI::prev_marker () { framepos_t pos = session->locations()->first_mark_before (session->transport_frame()); if (pos >= 0) { session->request_locate (pos, session->transport_rolling()); } else { session->goto_start (); } } void BasicUI::next_marker () { framepos_t pos = session->locations()->first_mark_after (session->transport_frame()); if (pos >= 0) { session->request_locate (pos, session->transport_rolling()); } else { session->goto_end(); } } void BasicUI::set_transport_speed (double speed) { session->request_transport_speed (speed); } double BasicUI::get_transport_speed () { return session->transport_speed (); } void BasicUI::undo () { session->undo (1); } void BasicUI::redo () { session->redo (1); } void BasicUI::toggle_all_rec_enables () { if (session->get_record_enabled()) { // session->record_disenable_all (); } else { // session->record_enable_all (); } } void BasicUI::toggle_punch_in () { session->config.set_punch_in (!session->config.get_punch_in()); } void BasicUI::toggle_punch_out () { session->config.set_punch_out (!session->config.get_punch_out()); } bool BasicUI::get_record_enabled () { return session->get_record_enabled(); } void BasicUI::set_record_enable (bool yn) { if (yn) { session->maybe_enable_record (); } else { session->disable_record (false, true); } } framepos_t BasicUI::transport_frame () { return session->transport_frame(); } void BasicUI::locate (framepos_t where, bool roll_after_locate) { session->request_locate (where, roll_after_locate); } void BasicUI::jump_by_seconds (double secs) { framepos_t current = session->transport_frame(); double s = (double) current / (double) session->nominal_frame_rate(); s+= secs; if (s < 0) current = 0; s = s * session->nominal_frame_rate(); session->request_locate ( floor(s) ); } void BasicUI::jump_by_bars (double bars) { TempoMap& tmap (session->tempo_map()); Timecode::BBT_Time bbt (tmap.bbt_at_frame (session->transport_frame())); bars += bbt.bars; if (bars < 0) bars = 0; AnyTime any; any.type = AnyTime::BBT; any.bbt.bars = bars; session->request_locate ( session->convert_to_frames (any) ); } void BasicUI::mark_in () { access_action("Editor/start-range-from-playhead"); } void BasicUI::mark_out () { access_action("Editor/finish-range-from-playhead"); } void BasicUI::toggle_click () { access_action("Transport/ToggleClick"); } void BasicUI::midi_panic () { access_action("MIDI/panic"); } void BasicUI::toggle_roll () { access_action("Transport/ToggleRoll"); } void BasicUI::stop_forget () { access_action("Transport/ToggleRollForgetCapture"); } void BasicUI::set_punch_range () { access_action("Editor/set-punch-from-edit-range"); } void BasicUI::set_loop_range () { access_action("Editor/set-loop-from-edit-range"); } void BasicUI::set_session_range () { access_action("Editor/set-session-from-edit-range"); } void BasicUI::toggle_monitor_mute () { /*access_action("Editor/toggle_monitor_mute"); */ } void BasicUI::toggle_monitor_dim () { /*access_action("Editor/toggle_monitor_dim"); */ } void BasicUI::toggle_monitor_mono () { /*access_action("Editor/toggle_monitor_mono"); */ } void BasicUI::quick_snapshot_stay () { access_action("Main/QuickSnapshotStay"); } void BasicUI::quick_snapshot_switch () { access_action("Main/QuickSnapshotSwitch"); } void BasicUI::fit_1_track() { access_action("Editor/fit_1_track"); } void BasicUI::fit_2_tracks() { access_action("Editor/fit_2_tracks"); } void BasicUI::fit_4_tracks() { access_action("Editor/fit_4_tracks"); } void BasicUI::fit_8_tracks() { access_action("Editor/fit_8_tracks"); } void BasicUI::fit_16_tracks() { access_action("Editor/fit_16_tracks"); } void BasicUI::fit_32_tracks() { access_action("Editor/fit_32_tracks"); } void BasicUI::fit_all_tracks() { access_action("Editor/fit_all_tracks"); } void BasicUI::zoom_10_ms() { access_action("Editor/zoom_10_ms"); } void BasicUI::zoom_100_ms() { access_action("Editor/zoom_100_ms"); } void BasicUI::zoom_1_sec() { access_action("Editor/zoom_1_sec"); } void BasicUI::zoom_10_sec() { access_action("Editor/zoom_10_sec"); } void BasicUI::zoom_1_min() { access_action("Editor/zoom_1_min"); } void BasicUI::zoom_5_min() { access_action("Editor/zoom_5_min"); } void BasicUI::zoom_10_min() { access_action("Editor/zoom_10_min"); } void BasicUI::zoom_to_session() { access_action("Editor/zoom-to-session"); } void BasicUI::temporal_zoom_in() { access_action("Editor/temporal-zoom-in"); } void BasicUI::temporal_zoom_out() { access_action("Editor/temporal-zoom-out"); } void BasicUI::scroll_up_1_track() { access_action("Editor/step-tracks-up"); } void BasicUI::scroll_dn_1_track() { access_action("Editor/step-tracks-down"); } void BasicUI::scroll_up_1_page() { access_action("Editor/scroll-tracks-up"); } void BasicUI::scroll_dn_1_page() { access_action("Editor/scroll-tracks-down"); } bool BasicUI::locating () { return session->locate_pending(); } bool BasicUI::locked () { return session->transport_locked (); } ARDOUR::framecnt_t BasicUI::timecode_frames_per_hour () { return session->timecode_frames_per_hour (); } void BasicUI::timecode_time (framepos_t where, Timecode::Time& timecode) { session->timecode_time (where, *((Timecode::Time *) &timecode)); } void BasicUI::timecode_to_sample (Timecode::Time& timecode, framepos_t & sample, bool use_offset, bool use_subframes) const { session->timecode_to_sample (*((Timecode::Time*)&timecode), sample, use_offset, use_subframes); } void BasicUI::sample_to_timecode (framepos_t sample, Timecode::Time& timecode, bool use_offset, bool use_subframes) const { session->sample_to_timecode (sample, *((Timecode::Time*)&timecode), use_offset, use_subframes); } void BasicUI::toggle_selection (PresentationInfo::order_t o, PresentationInfo::Flag flags) { boost::shared_ptr s = session->get_remote_nth_stripable (o, flags); if (s) { s->presentation_info().set_selected (!s->presentation_info().selected()); } } void BasicUI::clear_stripable_selection () { session->clear_stripable_selection (); } void BasicUI::toggle_stripable_selection (boost::shared_ptr s) { session->toggle_stripable_selection (s); } void BasicUI::add_stripable_selection (boost::shared_ptr s) { session->add_stripable_selection (s); } void BasicUI::set_stripable_selection (boost::shared_ptr s) { session->set_stripable_selection (s); } void BasicUI::cancel_all_solo () { if (session) { session->cancel_all_solo (); } } struct SortLocationsByPosition { bool operator() (Location* a, Location* b) { return a->start() < b->start(); } }; void BasicUI::goto_nth_marker (int n) { if (!session) { return; } const Locations::LocationList& l (session->locations()->list()); Locations::LocationList ordered; ordered = l; SortLocationsByPosition cmp; ordered.sort (cmp); for (Locations::LocationList::iterator i = ordered.begin(); n >= 0 && i != ordered.end(); ++i) { if ((*i)->is_mark() && !(*i)->is_hidden() && !(*i)->is_session_range()) { if (n == 0) { session->request_locate ((*i)->start(), session->transport_rolling()); break; } --n; } } } #if 0 this stuff is waiting to go in so that all UIs can offer complex solo/mute functionality void BasicUI::solo_release (boost::shared_ptr r) { } void BasicUI::solo_press (boost::shared_ptr r, bool momentary, bool global, bool exclusive, bool isolate, bool solo_group) { if (momentary) { _solo_release = new SoloMuteRelease (_route->soloed()); } if (global) { if (_solo_release) { _solo_release->routes = _session->get_routes (); } if (Config->get_solo_control_is_listen_control()) { _session->set_listen (_session->get_routes(), !_route->listening(), Session::rt_cleanup, true); } else { _session->set_solo (_session->get_routes(), !_route->soloed(), Session::rt_cleanup, true); } } else if (exclusive) { if (_solo_release) { _solo_release->exclusive = true; boost::shared_ptr routes = _session->get_routes(); for (RouteList::iterator i = routes->begin(); i != routes->end(); ++i) { if ((*i)->soloed ()) { _solo_release->routes_on->push_back (*i); } else { _solo_release->routes_off->push_back (*i); } } } if (Config->get_solo_control_is_listen_control()) { /* ??? we need a just_one_listen() method */ } else { _session->set_just_one_solo (_route, true); } } else if (isolate) { // shift-click: toggle solo isolated status _route->set_solo_isolated (!_route->solo_isolated(), this); delete _solo_release; _solo_release = 0; } else if (solo_group) { /* Primary-button1: solo mix group. NOTE: Primary-button2 is MIDI learn. */ if (_route->route_group()) { if (_solo_release) { _solo_release->routes = _route->route_group()->route_list(); } if (Config->get_solo_control_is_listen_control()) { _session->set_listen (_route->route_group()->route_list(), !_route->listening(), Session::rt_cleanup, true); } else { _session->set_solo (_route->route_group()->route_list(), !_route->soloed(), Session::rt_cleanup, true); } } } else { /* click: solo this route */ boost::shared_ptr rl (new RouteList); rl->push_back (route()); if (_solo_release) { _solo_release->routes = rl; } if (Config->get_solo_control_is_listen_control()) { _session->set_listen (rl, !_route->listening()); } else { _session->set_solo (rl, !_route->soloed()); } } } #endif