/* Copyright (C) 2011 Paul Davis Author: Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file canvas/canvas.cc * @brief Implementation of the main canvas classes. */ #include #include #include #include #include "pbd/compose.h" #include "pbd/stacktrace.h" #include "canvas/canvas.h" #include "canvas/debug.h" #include "canvas/line.h" #include "canvas/scroll_group.h" using namespace std; using namespace ArdourCanvas; /** Construct a new Canvas */ Canvas::Canvas () : _root (this) { set_epoch (); } void Canvas::scroll_to (Coord x, Coord y) { _scroll_offset = Duple (x, y); /* We do things this way because we do not want to recurse through the canvas for every scroll. In the presence of large MIDI tracks this means traversing item lists that include thousands of items (notes). This design limits us to moving only those items (groups, typically) that should move in certain ways as we scroll. In other terms, it becomes O(1) rather than O(N). */ for (list::iterator i = scrollers.begin(); i != scrollers.end(); ++i) { (*i)->scroll_to (_scroll_offset); } pick_current_item (0); // no current mouse position } void Canvas::add_scroller (ScrollGroup& i) { scrollers.push_back (&i); } void Canvas::zoomed () { pick_current_item (0); // no current mouse position } /** Render an area of the canvas. * @param area Area in canvas coordinates. * @param context Cairo context to render to. */ void Canvas::render (Rect const & area, Cairo::RefPtr const & context) const { #ifdef CANVAS_DEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) { cerr << this << " RENDER: " << area << endl; //cerr << "CANVAS @ " << this << endl; //dump (cerr); //cerr << "-------------------------\n"; } #endif render_count = 0; boost::optional root_bbox = _root.bounding_box(); if (!root_bbox) { /* the root has no bounding box, so there's nothing to render */ return; } boost::optional draw = root_bbox->intersection (area); if (draw) { /* there's a common area between the root and the requested area, so render it. */ _root.render (*draw, context); // This outlines the rect being rendered, after it has been drawn. // context->rectangle (draw->x0, draw->y0, draw->x1 - draw->x0, draw->y1 - draw->y0); // context->set_source_rgba (1.0, 0, 0, 1.0); // context->stroke (); } } ostream& operator<< (ostream& o, Canvas& c) { c.dump (o); return o; } std::string Canvas::indent() const { string s; for (int n = 0; n < ArdourCanvas::dump_depth; ++n) { s += '\t'; } return s; } std::string Canvas::render_indent() const { string s; for (int n = 0; n < ArdourCanvas::render_depth; ++n) { s += ' '; } return s; } void Canvas::dump (ostream& o) const { dump_depth = 0; _root.dump (o); } /** Called when an item has been shown or hidden. * @param item Item that has been shown or hidden. */ void Canvas::item_shown_or_hidden (Item* item) { boost::optional bbox = item->bounding_box (); if (bbox) { queue_draw_item_area (item, bbox.get ()); } } /** Called when an item has a change to its visual properties * that do NOT affect its bounding box. * @param item Item that has been modified. */ void Canvas::item_visual_property_changed (Item* item) { boost::optional bbox = item->bounding_box (); if (bbox) { queue_draw_item_area (item, bbox.get ()); } } /** Called when an item has changed, but not moved. * @param item Item that has changed. * @param pre_change_bounding_box The bounding box of item before the change, * in the item's coordinates. */ void Canvas::item_changed (Item* item, boost::optional pre_change_bounding_box) { if (pre_change_bounding_box) { /* request a redraw of the item's old bounding box */ queue_draw_item_area (item, pre_change_bounding_box.get ()); } boost::optional post_change_bounding_box = item->bounding_box (); if (post_change_bounding_box) { /* request a redraw of the item's new bounding box */ queue_draw_item_area (item, post_change_bounding_box.get ()); } } Duple Canvas::window_to_canvas (Duple const & d) const { return d.translate (Duple (_scroll_offset.x, _scroll_offset.y)); } Duple Canvas::canvas_to_window (Duple const & d, bool rounded) const { Duple wd = d.translate (Duple (-_scroll_offset.x, -_scroll_offset.y)); /* Note that this intentionally almost always returns integer coordinates */ if (rounded) { wd.x = round (wd.x); wd.y = round (wd.y); } return wd; } Rect Canvas::window_to_canvas (Rect const & r) const { return r.translate (Duple (_scroll_offset.x, _scroll_offset.y)); } Rect Canvas::canvas_to_window (Rect const & r, bool rounded) const { Rect wr = r.translate (Duple (-_scroll_offset.x, -_scroll_offset.y)); /* Note that this intentionally almost always returns integer coordinates */ if (rounded) { wr.x0 = round (wr.x0); wr.x1 = round (wr.x1); wr.y0 = round (wr.y0); wr.y1 = round (wr.y1); } return wr; } /** Called when an item has moved. * @param item Item that has moved. * @param pre_change_parent_bounding_box The bounding box of the item before * the move, in its parent's coordinates. */ void Canvas::item_moved (Item* item, boost::optional pre_change_parent_bounding_box) { if (pre_change_parent_bounding_box) { /* request a redraw of where the item used to be. The box has * to be in parent coordinate space since the bounding box of * an item does not change when moved. If we use * item->item_to_canvas() on the old bounding box, we will be * using the item's new position, and so will compute the wrong * invalidation area. If we use the parent (which has not * moved, then this will work. */ queue_draw_item_area (item->parent(), pre_change_parent_bounding_box.get ()); } boost::optional post_change_bounding_box = item->bounding_box (); if (post_change_bounding_box) { /* request a redraw of where the item now is */ queue_draw_item_area (item, post_change_bounding_box.get ()); } } /** Request a redraw of a particular area in an item's coordinates. * @param item Item. * @param area Area to redraw in the item's coordinates. */ void Canvas::queue_draw_item_area (Item* item, Rect area) { ArdourCanvas::Rect canvas_area = item->item_to_canvas (area); // cerr << "CANVAS " << this << " for " << item << ' ' << item->whatami() << ' ' << item->name << " invalidate " << area << " TRANSLATE AS " << canvas_area << " window = " << canvas_to_window (canvas_area) << std::endl; request_redraw (canvas_area); } /** Construct a GtkCanvas */ GtkCanvas::GtkCanvas () : _current_item (0) , _new_current_item (0) , _grabbed_item (0) , _focused_item (0) { /* these are the events we want to know about */ add_events (Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK | Gdk::POINTER_MOTION_MASK | Gdk::ENTER_NOTIFY_MASK | Gdk::LEAVE_NOTIFY_MASK); } void GtkCanvas::pick_current_item (int state) { int x; int y; /* this version of ::pick_current_item() is called after an item is * added or removed, so we have no coordinates to work from as is the * case with a motion event. Find out where the mouse is and use that. */ Glib::RefPtr pointer_window = Gdk::Display::get_default()->get_window_at_pointer (x, y); if (pointer_window != get_window()) { return; } pick_current_item (window_to_canvas (Duple (x, y)), state); } void GtkCanvas::pick_current_item (Duple const & point, int state) { /* we do not enter/leave items during a drag/grab */ if (_grabbed_item) { return; } /* find the items at the given position */ vector items; _root.add_items_at_point (point, items); DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("%1 covers %2 items\n", point, items.size())); #ifndef NDEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasEnterLeave)) { for (vector::const_iterator it = items.begin(); it != items.end(); ++it) { #ifdef CANVAS_DEBUG std::cerr << "\tItem " << (*it)->whatami() << '/' << (*it)->name << std::endl; #else std::cerr << "\tItem " << (*it)->whatami() << std::endl; #endif } } #endif /* put all items at point that are event-sensitive and visible and NOT groups into within_items. Note that items is sorted from bottom to top, but we're going to reverse that for within_items so that its first item is the upper-most item that can be chosen as _current_item. */ vector::const_iterator i; list within_items; for (i = items.begin(); i != items.end(); ++i) { Item const * new_item = *i; /* We ignore invisible items, groups and items that ignore events */ if (!new_item->visible() || new_item->ignore_events() || dynamic_cast(new_item) != 0) { continue; } within_items.push_front (new_item); } if (within_items.empty()) { /* no items at point, just send leave event below */ _new_current_item = 0; } else { if (within_items.front() == _current_item) { /* uppermost item at point is already _current_item */ return; } _new_current_item = const_cast (within_items.front()); } if (_new_current_item != _current_item) { deliver_enter_leave (point, state); } } void GtkCanvas::deliver_enter_leave (Duple const & point, int state) { /* setup enter & leave event structures */ GdkEventCrossing enter_event; enter_event.type = GDK_ENTER_NOTIFY; enter_event.window = get_window()->gobj(); enter_event.send_event = 0; enter_event.subwindow = 0; enter_event.mode = GDK_CROSSING_NORMAL; enter_event.focus = FALSE; enter_event.state = state; enter_event.x = point.x; enter_event.y = point.y; GdkEventCrossing leave_event = enter_event; leave_event.type = GDK_LEAVE_NOTIFY; Item* i; GdkNotifyType enter_detail; GdkNotifyType leave_detail; vector items_to_leave_virtual; vector items_to_enter_virtual; if (_new_current_item == 0) { leave_detail = GDK_NOTIFY_UNKNOWN; if (_current_item) { /* no current item, so also send virtual leave events to the * entire heirarchy for the current item */ for (i = _current_item->parent(); i ; i = i->parent()) { items_to_leave_virtual.push_back (i); } } } else if (_current_item == 0) { enter_detail = GDK_NOTIFY_UNKNOWN; /* no current item, so also send virtual enter events to the * entire heirarchy for the new item */ for (i = _new_current_item->parent(); i ; i = i->parent()) { items_to_enter_virtual.push_back (i); } } else if (_current_item->is_descendant_of (*_new_current_item)) { /* move from descendant to ancestor (X: "_current_item is an * inferior ("child") of _new_current_item") * * Deliver "virtual" leave notifications to all items in the * heirarchy between current and new_current. */ for (i = _current_item->parent(); i && i != _new_current_item; i = i->parent()) { items_to_leave_virtual.push_back (i); } enter_detail = GDK_NOTIFY_INFERIOR; leave_detail = GDK_NOTIFY_ANCESTOR; } else if (_new_current_item->is_descendant_of (*_current_item)) { /* move from ancestor to descendant (X: "_new_current_item is * an inferior ("child") of _current_item") * * Deliver "virtual" enter notifications to all items in the * heirarchy between current and new_current. */ for (i = _new_current_item->parent(); i && i != _current_item; i = i->parent()) { items_to_enter_virtual.push_back (i); } enter_detail = GDK_NOTIFY_ANCESTOR; leave_detail = GDK_NOTIFY_INFERIOR; } else { Item const * common_ancestor = _current_item->closest_ancestor_with (*_new_current_item); /* deliver virtual leave events to everything between _current * and common_ancestor. */ for (i = _current_item->parent(); i && i != common_ancestor; i = i->parent()) { items_to_leave_virtual.push_back (i); } /* deliver virtual enter events to everything between * _new_current and common_ancestor. */ for (i = _new_current_item->parent(); i && i != common_ancestor; i = i->parent()) { items_to_enter_virtual.push_back (i); } enter_detail = GDK_NOTIFY_NONLINEAR; leave_detail = GDK_NOTIFY_NONLINEAR; } if (_current_item && !_current_item->ignore_events ()) { leave_event.detail = leave_detail; _current_item->Event ((GdkEvent*)&leave_event); DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("LEAVE %1/%2\n", _current_item->whatami(), _current_item->name)); } leave_event.detail = GDK_NOTIFY_VIRTUAL; enter_event.detail = GDK_NOTIFY_VIRTUAL; for (vector::iterator it = items_to_leave_virtual.begin(); it != items_to_leave_virtual.end(); ++it) { if (!(*it)->ignore_events()) { DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("leave %1/%2\n", (*it)->whatami(), (*it)->name)); (*it)->Event ((GdkEvent*)&leave_event); } } for (vector::iterator it = items_to_enter_virtual.begin(); it != items_to_enter_virtual.end(); ++it) { if (!(*it)->ignore_events()) { DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("enter %1/%2\n", (*it)->whatami(), (*it)->name)); (*it)->Event ((GdkEvent*)&enter_event); // std::cerr << "enter " << (*it)->whatami() << '/' << (*it)->name << std::endl; } } if (_new_current_item && !_new_current_item->ignore_events()) { enter_event.detail = enter_detail; DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("ENTER %1/%2\n", _new_current_item->whatami(), _new_current_item->name)); _new_current_item->Event ((GdkEvent*)&enter_event); } _current_item = _new_current_item; } /** Deliver an event to the appropriate item; either the grabbed item, or * one of the items underneath the event. * @param point Position that the event has occurred at, in canvas coordinates. * @param event The event. */ bool GtkCanvas::deliver_event (GdkEvent* event) { /* Point in in canvas coordinate space */ const Item* event_item; if (_grabbed_item) { /* we have a grabbed item, so everything gets sent there */ DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("%1 %2 (%3) was grabbed, send event there\n", _grabbed_item, _grabbed_item->whatami(), _grabbed_item->name)); event_item = _grabbed_item; } else { event_item = _current_item; } if (!event_item) { return false; } /* run through the items from child to parent, until one claims the event */ Item* item = const_cast (event_item); while (item) { Item* parent = item->parent (); if (!item->ignore_events () && item->Event (event)) { /* this item has just handled the event */ DEBUG_TRACE ( PBD::DEBUG::CanvasEvents, string_compose ("canvas event handled by %1 %2\n", item->whatami(), item->name.empty() ? "[unknown]" : item->name) ); return true; } DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas event %3 left unhandled by %1 %2\n", item->whatami(), item->name.empty() ? "[unknown]" : item->name, event_type_string (event->type))); if ((item = parent) == 0) { break; } } return false; } /** Called when an item is being destroyed. * @param item Item being destroyed. * @param bounding_box Last known bounding box of the item. */ void GtkCanvas::item_going_away (Item* item, boost::optional bounding_box) { if (bounding_box) { queue_draw_item_area (item, bounding_box.get ()); } if (_new_current_item == item) { _new_current_item = 0; } if (_grabbed_item == item) { _grabbed_item = 0; } if (_focused_item == item) { _focused_item = 0; } ScrollGroup* sg = dynamic_cast(item); if (sg) { scrollers.remove (sg); } if (_current_item == item) { /* no need to send a leave event to this item, since it is going away */ _current_item = 0; pick_current_item (0); // no mouse state } } /** Handler for GDK expose events. * @param ev Event. * @return true if the event was handled. */ bool GtkCanvas::on_expose_event (GdkEventExpose* ev) { Cairo::RefPtr cairo_context = get_window()->create_cairo_context (); render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), cairo_context); return true; } /** @return Our Cairo context, or 0 if we don't have one */ Cairo::RefPtr GtkCanvas::context () { Glib::RefPtr w = get_window (); if (!w) { return Cairo::RefPtr (); } return w->create_cairo_context (); } /** Handler for GDK button press events. * @param ev Event. * @return true if the event was handled. */ bool GtkCanvas::on_button_press_event (GdkEventButton* ev) { /* translate event coordinates from window to canvas */ GdkEvent copy = *((GdkEvent*)ev); Duple where = window_to_canvas (Duple (ev->x, ev->y)); copy.button.x = where.x; copy.button.y = where.y; /* Coordinates in the event will be canvas coordinates, correctly adjusted for scroll if this GtkCanvas is in a GtkCanvasViewport. */ pick_current_item (where, ev->state); DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button press @ %1, %2 => %3\n", ev->x, ev->y, where)); return deliver_event (reinterpret_cast(©)); } /** Handler for GDK button release events. * @param ev Event. * @return true if the event was handled. */ bool GtkCanvas::on_button_release_event (GdkEventButton* ev) { /* translate event coordinates from window to canvas */ GdkEvent copy = *((GdkEvent*)ev); Duple where = window_to_canvas (Duple (ev->x, ev->y)); pick_current_item (where, ev->state); copy.button.x = where.x; copy.button.y = where.y; /* Coordinates in the event will be canvas coordinates, correctly adjusted for scroll if this GtkCanvas is in a GtkCanvasViewport. */ pick_current_item (where, ev->state); DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button release @ %1, %2 => %3\n", ev->x, ev->y, where)); return deliver_event (reinterpret_cast(©)); } /** Handler for GDK motion events. * @param ev Event. * @return true if the event was handled. */ bool GtkCanvas::on_motion_notify_event (GdkEventMotion* ev) { /* translate event coordinates from window to canvas */ GdkEvent copy = *((GdkEvent*)ev); Duple point (ev->x, ev->y); Duple where = window_to_canvas (point); copy.motion.x = where.x; copy.motion.y = where.y; /* Coordinates in "copy" will be canvas coordinates, */ // DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas motion @ %1, %2\n", ev->x, ev->y)); pick_current_item (where, ev->state); /* Now deliver the motion event. It may seem a little inefficient to recompute the items under the event, but the enter notify/leave events may have deleted canvas items so it is important to recompute the list in deliver_event. */ return deliver_event (reinterpret_cast (©)); } bool GtkCanvas::on_enter_notify_event (GdkEventCrossing* ev) { Duple where = window_to_canvas (Duple (ev->x, ev->y)); pick_current_item (where, ev->state); return true; } bool GtkCanvas::on_leave_notify_event (GdkEventCrossing* ev) { _new_current_item = 0; Duple where = window_to_canvas (Duple (ev->x, ev->y)); deliver_enter_leave (where, ev->state); return true; } /** Called to request a redraw of our canvas. * @param area Area to redraw, in canvas coordinates. */ void GtkCanvas::request_redraw (Rect const & request) { boost::optional req = request.intersection (visible_area()); if (req) { Rect r = req.get(); Rect area = canvas_to_window (r); queue_draw_area (area.x0, area.y0, area.width(), area.height()); } } /** Called to request that we try to get a particular size for ourselves. * @param size Size to request, in pixels. */ void GtkCanvas::request_size (Duple size) { Duple req = size; if (req.x > INT_MAX) { req.x = INT_MAX; } if (req.y > INT_MAX) { req.y = INT_MAX; } set_size_request (req.x, req.y); } /** `Grab' an item, so that all events are sent to that item until it is `ungrabbed'. * This is typically used for dragging items around, so that they are grabbed during * the drag. * @param item Item to grab. */ void GtkCanvas::grab (Item* item) { /* XXX: should this be doing gdk_pointer_grab? */ _grabbed_item = item; } /** `Ungrab' any item that was previously grabbed */ void GtkCanvas::ungrab () { /* XXX: should this be doing gdk_pointer_ungrab? */ _grabbed_item = 0; } /** Set keyboard focus on an item, so that all keyboard events are sent to that item until the focus * moves elsewhere. * @param item Item to grab. */ void GtkCanvas::focus (Item* item) { _focused_item = item; } void GtkCanvas::unfocus (Item* item) { if (item == _focused_item) { _focused_item = 0; } } /** @return The visible area of the canvas, in canvas coordinates */ Rect GtkCanvas::visible_area () const { Distance const xo = _scroll_offset.x; Distance const yo = _scroll_offset.y; return Rect (xo, yo, xo + get_allocation().get_width (), yo + get_allocation().get_height ()); } /** Create a GtkCanvaSViewport. * @param hadj Adjustment to use for horizontal scrolling. * @param vadj Adjustment to use for vertica scrolling. */ GtkCanvasViewport::GtkCanvasViewport (Gtk::Adjustment& hadj, Gtk::Adjustment& vadj) : Alignment (0, 0, 1.0, 1.0) , hadjustment (hadj) , vadjustment (vadj) { add (_canvas); hadj.signal_value_changed().connect (sigc::mem_fun (*this, &GtkCanvasViewport::scrolled)); vadj.signal_value_changed().connect (sigc::mem_fun (*this, &GtkCanvasViewport::scrolled)); } void GtkCanvasViewport::scrolled () { _canvas.scroll_to (hadjustment.get_value(), vadjustment.get_value()); queue_draw (); } /** Handler for when GTK asks us what minimum size we want. * @param req Requsition to fill in. */ void GtkCanvasViewport::on_size_request (Gtk::Requisition* req) { /* force the canvas to size itself */ // _canvas.root()->bounding_box(); req->width = 16; req->height = 16; }