#include #include #include #include #include "ardour/debug.h" #include "control_group.h" #include "surface_port.h" #include "surface.h" #include "strip.h" #include "strip.h" #include "button.h" #include "led.h" #include "ledring.h" #include "pot.h" #include "fader.h" #include "jog.h" #include "meter.h" using namespace std; using namespace PBD; using namespace Mackie; Surface::Surface (uint32_t max_strips, uint32_t unit_strips) : _max_strips (max_strips) , _unit_strips( unit_strips ) { } void Surface::init () { DEBUG_TRACE (DEBUG::MackieControl, "Surface::init\n"); strips.resize (_max_strips); init_controls (); init_strips (); DEBUG_TRACE (DEBUG::MackieControl, "Surface::init finish\n"); } Surface::~Surface () { // delete groups for (Groups::iterator it = groups.begin(); it != groups.end(); ++it) { delete it->second; } // delete controls for (Controls::iterator it = controls.begin(); it != controls.end(); ++it) { delete *it; } } static GlobalControlDefinition mackie_global_controls[] = { { "jog", 0x3c, Jog::factory, "none" }, { "external", 0x2e, Pot::factory, "none" }, { "io", 0x28, Button::factory, "assignment" }, { "sends", 0x29, Button::factory, "assignment" }, { "pan", 0x2a, Button::factory, "assignment" }, { "plugin", 0x2b, Button::factory, "assignment" }, { "eq", 0x2c, Button::factory, "assignment" }, { "dyn", 0x2d, Button::factory, "assignment" }, { "left", 0x2e, Button::factory, "bank" }, { "right", 0x2f, Button::factory, "bank" }, { "channel_left", 0x30, Button::factory, "bank" }, { "channel_right", 0x31, Button::factory, "bank" }, { "flip", 0x32, Button::factory, "none" }, { "edit", 0x33, Button::factory, "none" }, { "name_value", 0x34, Button::factory, "display" }, { "timecode_beats", 0x35, Button::factory, "display" }, { "F1", 0x36, Button::factory, "none" }, { "F2", 0x37, Button::factory, "none" }, { "F3", 0x38, Button::factory, "none" }, { "F4", 0x39, Button::factory, "none" }, { "F5", 0x3a, Button::factory, "none" }, { "F6", 0x3b, Button::factory, "none" }, { "F7", 0x3c, Button::factory, "none" }, { "F8", 0x3d, Button::factory, "none" }, { "F9", 0x3e, Button::factory, "none" }, { "F10", 0x3f, Button::factory, "none" }, { "F11", 0x40, Button::factory, "none" }, { "F12", 0x41, Button::factory, "none" }, { "F13", 0x42, Button::factory, "none" }, { "F14", 0x43, Button::factory, "none" }, { "F15", 0x44, Button::factory, "none" }, { "F16", 0x45, Button::factory, "none" }, { "shift", 0x46, Button::factory, "modifiers" }, { "option", 0x47, Button::factory, "modifiers" }, { "control", 0x48, Button::factory, "modifiers" }, { "cmd_alt", 0x49, Button::factory, "modifiers" }, { "on", 0x4a, Button::factory, "automation" }, { "rec_ready", 0x4b, Button::factory, "automation" }, { "undo", 0x4c, Button::factory, "functions" }, { "snapshot", 0x4d, Button::factory, "automation" }, { "touch", 0x4e, Button::factory, "automation" }, { "redo", 0x4f, Button::factory, "functions" }, { "marker", 0x50, Button::factory, "functions" }, { "enter", 0x51, Button::factory, "functions" }, { "cancel", 0x52, Button::factory, "functions" }, { "mixer", 0x53, Button::factory, "functions" }, { "frm_left", 0x54, Button::factory, "transport" }, { "frm_right", 0x55, Button::factory, "transport" }, { "loop", 0x56, Button::factory, "transport" }, { "punch_in", 0x57, Button::factory, "transport" }, { "punch_out", 0x58, Button::factory, "transport" }, { "home", 0x59, Button::factory, "transport" }, { "end", 0x5a, Button::factory, "transport" }, { "rewind", 0x5b, Button::factory, "transport" }, { "ffwd", 0x5c, Button::factory, "transport" }, { "stop", 0x5d, Button::factory, "transport" }, { "play", 0x5e, Button::factory, "transport" }, { "record", 0x5f, Button::factory, "transport" }, { "cursor_up", 0x60, Button::factory, "cursor" }, { "cursor_down", 0x61, Button::factory, "cursor" }, { "cursor_left", 0x62, Button::factory, "cursor" }, { "cursor_right", 0x63, Button::factory, "cursor" }, { "zoom", 0x64, Button::factory, "none" }, { "scrub", 0x65, Button::factory, "none" }, { "user_a", 0x66, Button::factory, "user" }, { "user_b", 0x67, Button::factory, "user" }, { "fader_touch", 0x70, Led::factory, "master" }, { "timecode", 0x71, Led::factory, "none" }, { "beats", 0x72, Led::factory, "none" }, { "solo", 0x73, Led::factory, "none" }, { "relay_click", 0x73, Led::factory, "none" }, { "", 0, Button::factory, "" } }; void Surface::init_controls() { Group* group; groups["assignment"] = new Group ("assignment"); groups["automation"] = new Group ("automation"); groups["bank"] = new Group ("bank"); groups["cursor"] = new Group ("cursor"); groups["display"] = new Group ("display"); groups["functions"] = new Group ("functions"); groups["modifiers"] = new Group ("modifiers"); groups["none"] = new Group ("none"); groups["transport"] = new Group ("transport"); groups["user"] = new Group ("user"); group = new MasterStrip ("master", 0); groups["master"] = group; strips[0] = dynamic_cast (group); for (uint32_t n = 0; mackie_global_controls[n].name[0]; ++n) { group = groups[mackie_global_controls[n].group_name]; Control* control = mackie_global_controls[n].factory (*this, mackie_global_controls[n].id, 1, mackie_global_controls[n].name, *group); controls_by_name[mackie_global_controls[n].name] = control; group->add (*control); } } static StripControlDefinition mackie_strip_controls[] = { { "gain", Control::fader_base_id, Fader::factory, }, { "vpot", Control::pot_base_id, Pot::factory, }, { "recenable", Control::recenable_button_base_id, Button::factory, }, { "solo", Control::solo_button_base_id, Button::factory, }, { "mute", Control::mute_button_base_id, Button::factory, }, { "select", Control::select_button_base_id, Button::factory, }, { "vselect", Control::vselect_button_base_id, Button::factory, }, { "fader_touch", Control::fader_touch_button_base_id, Button::factory, }, { "meter", 0, Meter::factory, }, { "", 0, Button::factory, } }; void Surface::init_strips () { for (uint32_t i = 0; i < _max_strips; ++i) { char name[32]; uint32_t unit_index = i % _unit_strips; snprintf (name, sizeof (name), "strip_%d", unit_index+1); cerr << "Register strip " << i << " unit index " << unit_index << endl; Strip* strip = new Strip (*this, name, i/8, i, unit_index, mackie_strip_controls); groups[name] = strip; strips[i] = strip; } }