/* Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "pbd/gstdio_compat.h" #include #include #include "pbd/convert.h" #include "pbd/debug.h" #include "pbd/error.h" #include "pbd/replace_all.h" #include "pbd/xml++.h" #include "gtkmm2ext/actions.h" #include "gtkmm2ext/bindings.h" #include "gtkmm2ext/debug.h" #include "gtkmm2ext/keyboard.h" #include "gtkmm2ext/utils.h" #include "i18n.h" using namespace std; using namespace Glib; using namespace Gtk; using namespace Gtkmm2ext; using namespace PBD; list Bindings::bindings; /* global. Gulp */ list ActionMap::action_maps; /* global. Gulp */ PBD::Signal1 Bindings::BindingsChanged; template struct ActionNameRegistered { ActionNameRegistered(std::string const& name) : action_name(name) {} bool operator()(IteratorValueType elem) const { return elem.second.action_name == action_name; } std::string const& action_name; }; MouseButton::MouseButton (uint32_t state, uint32_t keycode) { uint32_t ignore = ~Keyboard::RelevantModifierKeyMask; /* this is a slightly wierd test that relies on * gdk_keyval_is_{upper,lower}() returning true for keys that have no * case-sensitivity. This covers mostly non-alphanumeric keys. */ if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) { /* key is not subject to case, so ignore SHIFT */ ignore |= GDK_SHIFT_MASK; } _val = (state & ~ignore); _val <<= 32; _val |= keycode; }; bool MouseButton::make_button (const string& str, MouseButton& b) { int s = 0; if (str.find ("Primary") != string::npos) { s |= Keyboard::PrimaryModifier; } if (str.find ("Secondary") != string::npos) { s |= Keyboard::SecondaryModifier; } if (str.find ("Tertiary") != string::npos) { s |= Keyboard::TertiaryModifier; } if (str.find ("Level4") != string::npos) { s |= Keyboard::Level4Modifier; } string::size_type lastmod = str.find_last_of ('-'); uint32_t button_number; if (lastmod == string::npos) { button_number = PBD::atoi (str); } else { button_number = PBD::atoi (str.substr (lastmod+1)); } b = MouseButton (s, button_number); return true; } string MouseButton::name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += "Primary"; } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += "Secondary"; } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += "Tertiary"; } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += "Level4"; } if (!str.empty()) { str += '-'; } char buf[16]; snprintf (buf, sizeof (buf), "%u", button()); str += buf; return str; } /*================================ KeyboardKey ================================*/ KeyboardKey::KeyboardKey (uint32_t state, uint32_t keycode) { uint32_t ignore = ~Keyboard::RelevantModifierKeyMask; _val = (state & ~ignore); _val <<= 32; _val |= keycode; } string KeyboardKey::display_label () const { if (key() == 0) { return string(); } /* This magically returns a string that will display the right thing * on all platforms, notably the command key on OS X. */ uint32_t mod = state(); #ifdef __APPLE__ /* We use both bits (MOD2|META) for Primary on OS X, * but we don't want MOD2 showing up in listings. */ if (mod & GDK_MOD2_MASK) { mod &= ~GDK_MOD2_MASK; } #endif return gtk_accelerator_get_label (key(), (GdkModifierType) mod); } string KeyboardKey::name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += "Primary"; } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += "Secondary"; } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += "Tertiary"; } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += "Level4"; } if (!str.empty()) { str += '-'; } char const *gdk_name = gdk_keyval_name (key()); if (gdk_name) { str += gdk_name; } else { /* fail! */ return string(); } return str; } string KeyboardKey::native_name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += Keyboard::primary_modifier_name (); } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::secondary_modifier_name (); } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::tertiary_modifier_name (); } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += Keyboard::level4_modifier_name (); } if (!str.empty()) { str += '-'; } char const *gdk_name = gdk_keyval_name (key()); if (gdk_name) { str += gdk_name; } else { /* fail! */ return string(); } return str; } string KeyboardKey::native_short_name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += Keyboard::primary_modifier_short_name (); } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::secondary_modifier_short_name (); } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::tertiary_modifier_short_name (); } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += Keyboard::level4_modifier_short_name (); } if (!str.empty()) { str += '-'; } char const *gdk_name = gdk_keyval_name (key()); if (gdk_name) { str += gdk_name; } else { /* fail! */ return string(); } return str; } bool KeyboardKey::make_key (const string& str, KeyboardKey& k) { int s = 0; if (str.find ("Primary") != string::npos) { s |= Keyboard::PrimaryModifier; } if (str.find ("Secondary") != string::npos) { s |= Keyboard::SecondaryModifier; } if (str.find ("Tertiary") != string::npos) { s |= Keyboard::TertiaryModifier; } if (str.find ("Level4") != string::npos) { s |= Keyboard::Level4Modifier; } /* since all SINGLE key events keycodes are changed to lower case * before looking them up, make sure we only store lower case here. The * Shift part will be stored in the modifier part of the KeyboardKey. * * And yes Mildred, this doesn't cover CapsLock cases. Oh well. */ string actual; string::size_type lastmod = str.find_last_of ('-'); if (lastmod != string::npos) { actual = str.substr (lastmod+1); } else { actual = str; } if (actual.size() == 1) { actual = PBD::downcase (actual); } guint keyval; keyval = gdk_keyval_from_name (actual.c_str()); if (keyval == GDK_VoidSymbol || keyval == 0) { return false; } k = KeyboardKey (s, keyval); return true; } /*================================= Bindings =================================*/ Bindings::Bindings (std::string const& name) : _name (name) , _action_map (0) { bindings.push_back (this); } Bindings::~Bindings() { bindings.remove (this); } string Bindings::ardour_action_name (RefPtr action) { /* Skip "/" */ return action->get_accel_path ().substr (10); } KeyboardKey Bindings::get_binding_for_action (RefPtr action, Operation& op) { const string action_name = ardour_action_name (action); for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { /* option one: action has already been associated with the * binding */ if (k->second.action == action) { return k->first; } /* option two: action name matches, so lookup the action, * setup the association while we're here, and return the binding. */ if (_action_map && k->second.action_name == action_name) { k->second.action = _action_map->find_action (action_name); return k->first; } } for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) { /* option one: action has already been associated with the * binding */ if (k->second.action == action) { return k->first; } /* option two: action name matches, so lookup the action, * setup the association while we're here, and return the binding. */ if (_action_map && k->second.action_name == action_name) { k->second.action = _action_map->find_action (action_name); return k->first; } } return KeyboardKey::null_key(); } void Bindings::set_action_map (ActionMap& actions) { if (_action_map) { _action_map->set_bindings (0); } _action_map = &actions; _action_map->set_bindings (this); dissociate (); associate (); } bool Bindings::empty_keys() const { return press_bindings.empty() && release_bindings.empty(); } bool Bindings::empty_mouse () const { return button_press_bindings.empty() && button_release_bindings.empty(); } bool Bindings::empty() const { return empty_keys() && empty_mouse (); } bool Bindings::activate (KeyboardKey kb, Operation op) { KeybindingMap& kbm = get_keymap (op); /* if shift was pressed, GDK will send us (e.g) 'E' rather than 'e'. Our bindings all use the lower case character/keyname, so switch to the lower case before doing the lookup. */ KeyboardKey unshifted (kb.state(), gdk_keyval_to_lower (kb.key())); KeybindingMap::iterator k = kbm.find (unshifted); if (k == kbm.end()) { /* no entry for this key in the state map */ DEBUG_TRACE (DEBUG::Bindings, string_compose ("no binding for %1\n", unshifted)); return false; } RefPtr action; if (k->second.action) { action = k->second.action; } else { if (_action_map) { action = _action_map->find_action (k->second.action_name); } } if (action) { /* lets do it ... */ DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2\n", unshifted, k->second.action_name)); action->activate (); } /* return true even if the action could not be found */ return true; } void Bindings::associate () { KeybindingMap::iterator k; if (!_action_map) { return; } for (k = press_bindings.begin(); k != press_bindings.end(); ++k) { k->second.action = _action_map->find_action (k->second.action_name); if (k->second.action) { push_to_gtk (k->first, k->second.action); } else { cerr << _name << " didn't find " << k->second.action_name << " in " << _action_map->name() << endl; } } for (k = release_bindings.begin(); k != release_bindings.end(); ++k) { k->second.action = _action_map->find_action (k->second.action_name); /* no working support in GTK for release bindings */ } MouseButtonBindingMap::iterator b; for (b = button_press_bindings.begin(); b != button_press_bindings.end(); ++b) { b->second.action = _action_map->find_action (b->second.action_name); } for (b = button_release_bindings.begin(); b != button_release_bindings.end(); ++b) { b->second.action = _action_map->find_action (b->second.action_name); } } void Bindings::dissociate () { KeybindingMap::iterator k; for (k = press_bindings.begin(); k != press_bindings.end(); ++k) { k->second.action.clear (); } for (k = release_bindings.begin(); k != release_bindings.end(); ++k) { k->second.action.clear (); } } void Bindings::push_to_gtk (KeyboardKey kb, RefPtr what) { /* GTK has the useful feature of showing key bindings for actions in * menus. As of August 2015, we have no interest in trying to * reimplement this functionality, so we will use it even though we no * longer use GTK accelerators for handling key events. To do this, we * need to make sure that there is a fully populated GTK AccelMap set * up with all bindings/actions. */ Gtk::AccelKey gtk_key; bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key); if (!entry_exists) { /* there is a trick happening here. It turns out that * gtk_accel_map_add_entry() performs no validation checks on * the accelerator keyval. This means we can use it to define * ANY accelerator, even if they violate GTK's rules * (e.g. about not using navigation keys). This works ONLY when * the entry in the GTK accelerator map has not already been * added. The entries will be added by the GTK UIManager when * building menus, so this code must be called before that * happens. */ Gtk::AccelMap::add_entry (what->get_accel_path(), kb.key(), (Gdk::ModifierType) kb.state()); } } bool Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save) { if (!_action_map) { return false; } if (is_registered(op, action_name)) { remove(op, action_name, can_save); } add (kb, op, action_name, can_save); return true; } bool Bindings::add (KeyboardKey kb, Operation op, string const& action_name, bool can_save) { if (is_registered (op, action_name)) { return false; } KeybindingMap& kbm = get_keymap (op); KeybindingMap::value_type new_pair (kb, ActionInfo (action_name)); kbm.insert (new_pair).first; if (can_save) { Keyboard::keybindings_changed (); } BindingsChanged (this); /* EMIT SIGNAL */ return true; } bool Bindings::remove (Operation op, std::string const& action_name, bool can_save) { bool erased_action = false; KeybindingMap& kbm = get_keymap (op); for (KeybindingMap::iterator k = kbm.begin(); k != kbm.end(); ++k) { if (k->second.action_name == action_name) { kbm.erase (k); erased_action = true; break; } } if (!erased_action) { return erased_action; } if (can_save) { Keyboard::keybindings_changed (); } BindingsChanged (this); /* EMIT SIGNAL */ return erased_action; } bool Bindings::activate (MouseButton bb, Operation op) { MouseButtonBindingMap& bbm = get_mousemap(op); MouseButtonBindingMap::iterator b = bbm.find (bb); if (b == bbm.end()) { /* no entry for this key in the state map */ return false; } RefPtr action; if (b->second.action) { action = b->second.action; } else { if (_action_map) { action = _action_map->find_action (b->second.action_name); } } if (action) { /* lets do it ... */ DEBUG_TRACE (DEBUG::Bindings, string_compose ("activating action %1\n", ardour_action_name (action))); action->activate (); } /* return true even if the action could not be found */ return true; } void Bindings::add (MouseButton bb, Operation op, string const& action_name) { MouseButtonBindingMap& bbm = get_mousemap(op); MouseButtonBindingMap::value_type newpair (bb, ActionInfo (action_name)); bbm.insert (newpair); } void Bindings::remove (MouseButton bb, Operation op) { MouseButtonBindingMap& bbm = get_mousemap(op); MouseButtonBindingMap::iterator b = bbm.find (bb); if (b != bbm.end()) { bbm.erase (b); } } void Bindings::save (XMLNode& root) { XMLNode* presses = new XMLNode (X_("Press")); for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { XMLNode* child; if (k->first.name().empty()) { continue; } child = new XMLNode (X_("Binding")); child->add_property (X_("key"), k->first.name()); child->add_property (X_("action"), k->second.action_name); presses->add_child_nocopy (*child); } for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) { XMLNode* child; child = new XMLNode (X_("Binding")); child->add_property (X_("button"), k->first.name()); child->add_property (X_("action"), k->second.action_name); presses->add_child_nocopy (*child); } XMLNode* releases = new XMLNode (X_("Release")); for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) { XMLNode* child; if (k->first.name().empty()) { continue; } child = new XMLNode (X_("Binding")); child->add_property (X_("key"), k->first.name()); child->add_property (X_("action"), k->second.action_name); releases->add_child_nocopy (*child); } for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) { XMLNode* child; child = new XMLNode (X_("Binding")); child->add_property (X_("button"), k->first.name()); child->add_property (X_("action"), k->second.action_name); releases->add_child_nocopy (*child); } root.add_child_nocopy (*presses); root.add_child_nocopy (*releases); } void Bindings::save_all_bindings_as_html (ostream& ostr) { if (bindings.empty()) { return; } ostr << "\n\n"; ostr << PROGRAM_NAME; ostr << "\n"; ostr << "\n"; ostr << "\n\n"; ostr << "
\n"; for (list::const_iterator b = bindings.begin(); b != bindings.end(); ++b) { (*b)->save_as_html (ostr); } ostr << "
\n"; ostr << "\n"; ostr << "\n"; } void Bindings::save_as_html (ostream& ostr) const { if (!press_bindings.empty()) { ostr << "

\n"; ostr << name(); ostr << "

\n"; int row_count = 0; for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { if (k->first.name().empty()) { continue; } RefPtr action; if (k->second.action) { action = k->second.action; } else { if (_action_map) { action = _action_map->find_action (k->second.action_name); } } if (!action) { continue; } string key_name = k->first.native_short_name (); replace_all (key_name, X_("KP_"), X_("Numpad ")); string::size_type pos; char const *targets[] = { X_("Separator"), X_("Add"), X_("Subtract"), X_("Decimal"), X_("Divide"), X_("grave"), X_("comma"), X_("period"), X_("asterisk"), X_("backslash"), X_("apostrophe"), X_("minus"), X_("plus"), X_("slash"), X_("semicolon"), X_("colon"), X_("equal"), X_("bracketleft"), X_("bracketright"), X_("ampersand"), X_("numbersign"), X_("parenleft"), X_("parenright"), X_("quoteright"), X_("quoteleft"), X_("exclam"), X_("quotedbl"), 0 }; char const *replacements[] = { X_("-"), X_("+"), X_("-"), X_("."), X_("/"), X_("`"), X_(","), X_("."), X_("*"), X_("\\"), X_("'"), X_("-"), X_("+"), X_("/"), X_(";"), X_(":"), X_("="), X_("{"), X_("{"), X_("&"), X_("#"), X_("("), X_(")"), X_("`"), X_("'"), X_("!"), X_("\""), }; for (size_t n = 0; targets[n]; ++n) { if ((pos = key_name.find (targets[n])) != string::npos) { key_name.replace (pos, strlen (targets[n]), replacements[n]); } } if (row_count % 2) { ostr << "\n"; row_count++; } ostr << "
ShortcutOperation
"; } else { ostr << "
"; } ostr << key_name; if (row_count % 2) { ostr << ""; } else { ostr << ""; } ostr << action->get_label(); ostr << "
\n"; } } bool Bindings::load (XMLNode const& node) { const XMLNodeList& children (node.children()); press_bindings.clear (); release_bindings.clear (); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { /* each node could be Press or Release */ load_operation (**i); } return true; } void Bindings::load_operation (XMLNode const& node) { if (node.name() == X_("Press") || node.name() == X_("Release")) { Operation op; if (node.name() == X_("Press")) { op = Press; } else { op = Release; } const XMLNodeList& children (node.children()); for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) { XMLProperty const * ap; XMLProperty const * kp; XMLProperty const * bp; XMLNode const * child = *p; ap = child->property ("action"); kp = child->property ("key"); bp = child->property ("button"); if (!ap || (!kp && !bp)) { continue; } if (kp) { KeyboardKey k; if (!KeyboardKey::make_key (kp->value(), k)) { continue; } add (k, op, ap->value()); } else { MouseButton b; if (!MouseButton::make_button (bp->value(), b)) { continue; } add (b, op, ap->value()); } } } } void Bindings::get_all_actions (std::vector& paths, std::vector& labels, std::vector& tooltips, std::vector& keys, std::vector >& actions) { if (!_action_map) { return; } /* build a reverse map from actions to bindings */ typedef map,KeyboardKey> ReverseMap; ReverseMap rmap; for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { rmap.insert (make_pair (k->second.action, k->first)); } /* get a list of all actions */ ActionMap::Actions all_actions; _action_map->get_actions (all_actions); for (ActionMap::Actions::const_iterator act = all_actions.begin(); act != all_actions.end(); ++act) { paths.push_back ((*act)->get_accel_path()); labels.push_back ((*act)->get_label()); tooltips.push_back ((*act)->get_tooltip()); ReverseMap::iterator r = rmap.find (*act); if (r != rmap.end()) { keys.push_back (r->second.display_label()); } else { keys.push_back (string()); } actions.push_back (*act); } } Bindings* Bindings::get_bindings (string const& name, ActionMap& map) { for (list::iterator b = bindings.begin(); b != bindings.end(); b++) { if ((*b)->name() == name) { (*b)->set_action_map (map); return *b; } } return 0; } void Bindings::associate_all () { for (list::iterator b = bindings.begin(); b != bindings.end(); b++) { (*b)->associate (); } } bool Bindings::is_bound (KeyboardKey const& kb, Operation op) const { const KeybindingMap& km = get_keymap(op); return km.find(kb) != km.end(); } bool Bindings::is_registered (Operation op, std::string const& action_name) const { const KeybindingMap& km = get_keymap(op); return std::find_if(km.begin(), km.end(), ActionNameRegistered(action_name)) != km.end(); } Bindings::KeybindingMap& Bindings::get_keymap (Operation op) { switch (op) { case Press: return press_bindings; case Release: default: return release_bindings; } } const Bindings::KeybindingMap& Bindings::get_keymap (Operation op) const { switch (op) { case Press: return press_bindings; case Release: default: return release_bindings; } } Bindings::MouseButtonBindingMap& Bindings::get_mousemap (Operation op) { switch (op) { case Press: return button_press_bindings; case Release: default: return button_release_bindings; } } /*==========================================ACTION MAP =========================================*/ ActionMap::ActionMap (string const & name) : _name (name) , _bindings (0) { action_maps.push_back (this); } ActionMap::~ActionMap () { action_maps.remove (this); } void ActionMap::set_bindings (Bindings* b) { _bindings = b; } void ActionMap::get_actions (ActionMap::Actions& acts) { for (_ActionMap::iterator a = _actions.begin(); a != _actions.end(); ++a) { acts.push_back (a->second); } } RefPtr ActionMap::find_action (const string& name) { _ActionMap::iterator a = _actions.find (name); if (a != _actions.end()) { return a->second; } return RefPtr(); } RefPtr ActionMap::create_action_group (const string& name) { RefPtr g = ActionGroup::create (name); /* this is one of the places where our own Action management code has to touch the GTK one, because we want the GtkUIManager to be able to create widgets (particularly Menus) from our actions. This is a a necessary step for that to happen. */ if (g) { ActionManager::ui_manager->insert_action_group (g); } return g; } RefPtr ActionMap::register_action (RefPtr group, const char* name, const char* label) { string fullpath; RefPtr act = Action::create (name, label); fullpath = group->get_name(); fullpath += '/'; fullpath += name; if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) { group->add (act); return act; } /* already registered */ return RefPtr (); } RefPtr ActionMap::register_action (RefPtr group, const char* name, const char* label, sigc::slot sl) { string fullpath; RefPtr act = Action::create (name, label); fullpath = group->get_name(); fullpath += '/'; fullpath += name; if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) { group->add (act, sl); return act; } /* already registered */ return RefPtr(); } RefPtr ActionMap::register_radio_action (RefPtr group, Gtk::RadioAction::Group& rgroup, const char* name, const char* label, sigc::slot sl) { string fullpath; RefPtr act = RadioAction::create (rgroup, name, label); RefPtr ract = RefPtr::cast_dynamic(act); fullpath = group->get_name(); fullpath += '/'; fullpath += name; if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) { group->add (act, sl); return act; } /* already registered */ return RefPtr(); } RefPtr ActionMap::register_radio_action (RefPtr group, Gtk::RadioAction::Group& rgroup, const char* name, const char* label, sigc::slot sl, int value) { string fullpath; RefPtr act = RadioAction::create (rgroup, name, label); RefPtr ract = RefPtr::cast_dynamic(act); ract->property_value() = value; fullpath = group->get_name(); fullpath += '/'; fullpath += name; if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) { group->add (act, sigc::bind (sl, act->gobj())); return act; } /* already registered */ return RefPtr(); } RefPtr ActionMap::register_toggle_action (RefPtr group, const char* name, const char* label, sigc::slot sl) { string fullpath; fullpath = group->get_name(); fullpath += '/'; fullpath += name; RefPtr act = ToggleAction::create (name, label); if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) { group->add (act, sl); return act; } /* already registered */ return RefPtr(); } void ActionMap::get_all_actions (std::vector& paths, std::vector& labels, std::vector& tooltips, std::vector& keys, std::vector >& actions) { for (list::const_iterator map = action_maps.begin(); map != action_maps.end(); ++map) { ActionMap::Actions these_actions; (*map)->get_actions (these_actions); for (ActionMap::Actions::const_iterator act = these_actions.begin(); act != these_actions.end(); ++act) { paths.push_back ((*act)->get_accel_path()); labels.push_back ((*act)->get_label()); tooltips.push_back ((*act)->get_tooltip()); actions.push_back (*act); Bindings* bindings = (*map)->bindings(); if (bindings) { KeyboardKey key; Bindings::Operation op; key = bindings->get_binding_for_action (*act, op); if (key == KeyboardKey::null_key()) { keys.push_back (string()); } else { keys.push_back (key.display_label()); } } else { keys.push_back (string()); } } these_actions.clear (); } } std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) { char const *gdk_name = gdk_keyval_name (k.key()); return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state " << hex << k.state() << dec; }