/* * Copyright (C) 2011-2012 Carl Hetherington * Copyright (C) 2011-2015 Paul Davis * Copyright (C) 2015-2016 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include "pbd/xml++.h" #include "pbd/id.h" class GUIObjectState { public: GUIObjectState (); static const std::string xml_node_name; void load (const XMLNode&); int set_state (const XMLNode&); XMLNode& get_state () const; /** Get a string from our state. * @param id property of Object node to look for. * @param prop_name name of the Object property to return. * @param empty if non-0, filled in with true if the property is currently non-existent, otherwise false. * @return value of property `prop_name', or empty. */ std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0); template void set_property (const std::string& id, const std::string& prop_name, const T& val) { XMLNode* child = get_or_add_node (id); child->set_property (prop_name.c_str(), val); } void remove_property (const std::string & id, const std:: string & prop_name); /** Remove node with provided id. * @param id property of Object node to look for. */ void remove_node (const std::string& id); std::list all_ids () const; XMLNode* get_or_add_node (const std::string &); static XMLNode* get_node (const XMLNode *, const std::string &); static XMLNode* get_or_add_node (XMLNode *, const std::string &); private: // no copy construction. object_map saves pointers to _state XMLNodes // use set_state(get_state()) GUIObjectState (const GUIObjectState& other); XMLNode _state; // ideally we'd use a O(1) hash table here, // but O(log(N)) is fine already. std::map object_map; };