/* Copyright (C) 2006,2007 John Anderson Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "pbd/memento_command.h" #include "ardour/debug.h" #include "ardour/profile.h" #include "ardour/session.h" #include "ardour/route.h" #include "ardour/location.h" #include "ardour/rc_configuration.h" #include "mackie_control_protocol.h" #include "surface.h" #include "fader.h" #include "i18n.h" /* handlers for all buttons, broken into a separate file to avoid clutter in * mackie_control_protocol.cc */ using std::string; using namespace ARDOUR; using namespace PBD; using namespace ArdourSurface; using namespace Mackie; LedState MackieControlProtocol::shift_press (Button &) { _modifier_state |= MODIFIER_SHIFT; return on; } LedState MackieControlProtocol::shift_release (Button &) { _modifier_state &= ~MODIFIER_SHIFT; return off; } LedState MackieControlProtocol::option_press (Button &) { _modifier_state |= MODIFIER_OPTION; gui_invoke ("Editor/set-loop-from-edit-range"); return on; } LedState MackieControlProtocol::option_release (Button &) { _modifier_state &= ~MODIFIER_OPTION; return off; } LedState MackieControlProtocol::control_press (Button &) { _modifier_state |= MODIFIER_CONTROL; DEBUG_TRACE (DEBUG::MackieControl, string_compose ("CONTROL Press: modifier state now set to %1\n", _modifier_state)); gui_invoke ("Editor/set-punch-from-edit-range"); return on; } LedState MackieControlProtocol::control_release (Button &) { _modifier_state &= ~MODIFIER_CONTROL; DEBUG_TRACE (DEBUG::MackieControl, string_compose ("CONTROL Release: modifier state now set to %1\n", _modifier_state)); return off; } LedState MackieControlProtocol::cmd_alt_press (Button &) { _modifier_state |= MODIFIER_CMDALT; gui_invoke ("Editor/set-session-from-edit-range"); return on; } LedState MackieControlProtocol::cmd_alt_release (Button &) { _modifier_state &= ~MODIFIER_CMDALT; return off; } LedState MackieControlProtocol::left_press (Button &) { if (_subview_mode != None) { return none; } Sorted sorted = get_sorted_routes(); uint32_t strip_cnt = n_strips (); DEBUG_TRACE (DEBUG::MackieControl, string_compose ("bank left with current initial = %1 nstrips = %2 tracks/busses = %3\n", _current_initial_bank, strip_cnt, sorted.size())); if (_current_initial_bank > 0) { (void) switch_banks ((_current_initial_bank - 1) / strip_cnt * strip_cnt); } else { (void) switch_banks (0); } return on; } LedState MackieControlProtocol::left_release (Button &) { return none; } LedState MackieControlProtocol::right_press (Button &) { if (_subview_mode != None) { return none; } Sorted sorted = get_sorted_routes(); uint32_t strip_cnt = n_strips(); uint32_t route_cnt = sorted.size(); uint32_t max_bank = route_cnt / strip_cnt * strip_cnt; DEBUG_TRACE (DEBUG::MackieControl, string_compose ("bank right with current initial = %1 nstrips = %2 tracks/busses = %3\n", _current_initial_bank, strip_cnt, route_cnt)); if (_current_initial_bank < max_bank) { uint32_t new_initial = (_current_initial_bank / strip_cnt * strip_cnt) + strip_cnt; (void) switch_banks (new_initial); } return none; } LedState MackieControlProtocol::right_release (Button &) { return none; } LedState MackieControlProtocol::cursor_left_press (Button& ) { if (zoom_mode()) { if (main_modifier_state() & MODIFIER_OPTION) { /* reset selected tracks to default vertical zoom */ } else { ZoomOut (); /* EMIT SIGNAL */ } } else { float page_fraction; if (main_modifier_state() == MODIFIER_CONTROL) { page_fraction = 1.0; } else if (main_modifier_state() == MODIFIER_OPTION) { page_fraction = 0.1; } else if (main_modifier_state() == MODIFIER_SHIFT) { page_fraction = 2.0; } else { page_fraction = 0.25; } ScrollTimeline (-page_fraction); } return off; } LedState MackieControlProtocol::cursor_left_release (Button&) { return off; } LedState MackieControlProtocol::cursor_right_press (Button& ) { if (zoom_mode()) { if (main_modifier_state() & MODIFIER_OPTION) { /* reset selected tracks to default vertical zoom */ } else { ZoomIn (); /* EMIT SIGNAL */ } } else { float page_fraction; if (main_modifier_state() == MODIFIER_CONTROL) { page_fraction = 1.0; } else if (main_modifier_state() == MODIFIER_OPTION) { page_fraction = 0.1; } else if (main_modifier_state() == MODIFIER_SHIFT) { page_fraction = 2.0; } else { page_fraction = 0.25; } ScrollTimeline (page_fraction); } return off; } LedState MackieControlProtocol::cursor_right_release (Button&) { return off; } LedState MackieControlProtocol::cursor_up_press (Button&) { if (zoom_mode()) { if (main_modifier_state() & MODIFIER_CONTROL) { VerticalZoomInSelected (); /* EMIT SIGNAL */ } else { VerticalZoomInAll (); /* EMIT SIGNAL */ } } else { StepTracksUp (); /* EMIT SIGNAL */ } return off; } LedState MackieControlProtocol::cursor_up_release (Button&) { return off; } LedState MackieControlProtocol::cursor_down_press (Button&) { if (zoom_mode()) { if (main_modifier_state() & MODIFIER_OPTION) { VerticalZoomOutSelected (); /* EMIT SIGNAL */ } else { VerticalZoomOutAll (); /* EMIT SIGNAL */ } } else { StepTracksDown (); /* EMIT SIGNAL */ } return off; } LedState MackieControlProtocol::cursor_down_release (Button&) { return off; } LedState MackieControlProtocol::channel_left_press (Button &) { if (_subview_mode != None) { return none; } Sorted sorted = get_sorted_routes(); if (sorted.size() > n_strips()) { prev_track(); return on; } else { return flashing; } } LedState MackieControlProtocol::channel_left_release (Button &) { return off; } LedState MackieControlProtocol::channel_right_press (Button &) { if (_subview_mode != None) { return none; } Sorted sorted = get_sorted_routes(); if (sorted.size() > n_strips()) { next_track(); return on; } else { return flashing; } } LedState MackieControlProtocol::channel_right_release (Button &) { return off; } Mackie::LedState MackieControlProtocol::zoom_press (Mackie::Button &) { return none; } Mackie::LedState MackieControlProtocol::zoom_release (Mackie::Button &) { if (_modifier_state & MODIFIER_ZOOM) { _modifier_state &= ~MODIFIER_ZOOM; } else { _modifier_state |= MODIFIER_ZOOM; } return (zoom_mode() ? on : off); } Mackie::LedState MackieControlProtocol::scrub_press (Mackie::Button &) { if (!surfaces.empty()) { // surfaces.front()->next_jog_mode (); _master_surface->next_jog_mode (); } return none; } Mackie::LedState MackieControlProtocol::scrub_release (Mackie::Button &) { return none; } LedState MackieControlProtocol::undo_press (Button&) { if (main_modifier_state() & MODIFIER_SHIFT) { Redo(); /* EMIT SIGNAL */ } else { Undo(); /* EMIT SIGNAL */ } return off; } LedState MackieControlProtocol::undo_release (Button&) { return off; } LedState MackieControlProtocol::drop_press (Button &) { gui_invoke ("Editor/start-range-from-playhead"); update_global_button (Button::Replace, flashing); return on; } LedState MackieControlProtocol::drop_release (Button &) { return none; } LedState MackieControlProtocol::save_press (Button &) { session->save_state (""); return on; } LedState MackieControlProtocol::save_release (Button &) { return off; } LedState MackieControlProtocol::timecode_beats_press (Button &) { switch (_timecode_type) { case ARDOUR::AnyTime::BBT: _timecode_type = ARDOUR::AnyTime::Timecode; break; case ARDOUR::AnyTime::Timecode: _timecode_type = ARDOUR::AnyTime::BBT; break; default: return off; } update_timecode_beats_led(); return on; } LedState MackieControlProtocol::timecode_beats_release (Button &) { return off; } ///////////////////////////////////// // Functions ///////////////////////////////////// LedState MackieControlProtocol::marker_press (Button &) { _modifier_state |= MODIFIER_MARKER; marker_modifier_consumed_by_button = false; return on; } LedState MackieControlProtocol::marker_release (Button &) { _modifier_state &= ~MODIFIER_MARKER; if (marker_modifier_consumed_by_button) { /* marker was used a modifier for some other button(s), so do nothing */ return off; } string markername; /* Don't add another mark if one exists within 1/100th of a second of * the current position and we're not rolling. */ framepos_t where = session->audible_frame(); if (session->transport_stopped() && session->locations()->mark_at (where, session->frame_rate() / 100.0)) { return off; } session->locations()->next_available_name (markername,"marker"); add_marker (markername); return off; } ///////////////////////////////////// // Transport Buttons ///////////////////////////////////// LedState MackieControlProtocol::stop_press (Button &) { transport_stop (); if (main_modifier_state() == MODIFIER_SHIFT) { session->midi_panic(); } return on; } LedState MackieControlProtocol::stop_release (Button &) { return session->transport_stopped(); } LedState MackieControlProtocol::play_press (Button &) { /* if we're already rolling at normal speed, and we're pressed again, jump back to where we started last time */ transport_play (session->transport_speed() == 1.0); return none; } LedState MackieControlProtocol::play_release (Button &) { return none; } LedState MackieControlProtocol::record_press (Button &) { rec_enable_toggle (); return none; } LedState MackieControlProtocol::record_release (Button &) { return none; } LedState MackieControlProtocol::rewind_press (Button &) { if (modifier_state() & MODIFIER_MARKER) { prev_marker (); } else if (modifier_state() & MODIFIER_NUDGE) { gui_invoke ("Editor/nudge-playhead-backward"); } else if (main_modifier_state() == MODIFIER_SHIFT) { goto_start (); } else { rewind (); } return none; } LedState MackieControlProtocol::rewind_release (Button &) { return none; } LedState MackieControlProtocol::ffwd_press (Button &) { if (modifier_state() & MODIFIER_MARKER) { next_marker (); } else if (modifier_state() & MODIFIER_NUDGE) { gui_invoke ("Editor/nudge-playhead-forward"); } else if (main_modifier_state() == MODIFIER_SHIFT) { goto_end(); } else { ffwd (); } return none; } LedState MackieControlProtocol::ffwd_release (Button &) { return none; } LedState MackieControlProtocol::loop_press (Button &) { bool was_on = session->get_play_loop(); session->request_play_loop (!was_on); return was_on ? off : on; } LedState MackieControlProtocol::loop_release (Button &) { return none; } LedState MackieControlProtocol::clicking_press (Button &) { bool state = !Config->get_clicking(); Config->set_clicking (state); return state; } LedState MackieControlProtocol::clicking_release (Button &) { return Config->get_clicking(); } LedState MackieControlProtocol::enter_press (Button &) { Enter(); /* EMIT SIGNAL */ return off; } LedState MackieControlProtocol::enter_release (Button &) { return off; } LedState MackieControlProtocol::bank_release (Button& b, uint32_t basic_bank_num) { if (_subview_mode != None) { return none; } uint32_t bank_num = basic_bank_num; if (b.long_press_count() > 0) { bank_num = 8 + basic_bank_num; } (void) switch_banks (n_strips() * bank_num); return on; } LedState MackieControlProtocol::F1_press (Button &b) { return off; } LedState MackieControlProtocol::F1_release (Button &b) { return bank_release (b, 0); } LedState MackieControlProtocol::F2_press (Button &) { return off; } LedState MackieControlProtocol::F2_release (Button &b) { return bank_release (b, 1); } LedState MackieControlProtocol::F3_press (Button &) { return off; } LedState MackieControlProtocol::F3_release (Button &b) { return bank_release (b, 2); } LedState MackieControlProtocol::F4_press (Button &) { return off; } LedState MackieControlProtocol::F4_release (Button &b) { return bank_release (b, 3); } LedState MackieControlProtocol::F5_press (Button &) { return off; } LedState MackieControlProtocol::F5_release (Button &) { return off; } LedState MackieControlProtocol::F6_press (Button &) { return off; } LedState MackieControlProtocol::F6_release (Button &) { return off; } LedState MackieControlProtocol::F7_press (Button &) { return off; } LedState MackieControlProtocol::F7_release (Button &) { return off; } LedState MackieControlProtocol::F8_press (Button &) { CloseDialog (); /* EMIT SIGNAL */ return off; } LedState MackieControlProtocol::F8_release (Button &) { return off; } /* UNIMPLEMENTED */ LedState MackieControlProtocol::pan_press (Button &) { set_pot_mode (Pan); return none; } LedState MackieControlProtocol::pan_release (Button &) { return none; } LedState MackieControlProtocol::plugin_press (Button &) { return off; } LedState MackieControlProtocol::plugin_release (Button &) { // Do not do this yet, since it does nothing // set_view_mode (Plugins); return none; /* LED state set by set_view_mode */ } LedState MackieControlProtocol::eq_press (Button &) { boost::shared_ptr r = first_selected_route (); set_subview_mode (EQ, r); return none; /* led state handled by set_subview_mode() */ } LedState MackieControlProtocol::eq_release (Button &) { return none; } LedState MackieControlProtocol::dyn_press (Button &) { boost::shared_ptr r = first_selected_route (); set_subview_mode (Dynamics, r); return none; /* led state handled by set_subview_mode() */ } LedState MackieControlProtocol::dyn_release (Button &) { return none; } LedState MackieControlProtocol::flip_press (Button &) { if (_flip_mode != Normal) { set_flip_mode (Normal); } else { set_flip_mode (Mirror); } return ((_flip_mode != Normal) ? on : off); } LedState MackieControlProtocol::flip_release (Button &) { return none; } LedState MackieControlProtocol::name_value_press (Button &) { return off; } LedState MackieControlProtocol::name_value_release (Button &) { return off; } LedState MackieControlProtocol::touch_press (Button &) { return none; } LedState MackieControlProtocol::touch_release (Button &) { set_automation_state (ARDOUR::Touch); return none; } LedState MackieControlProtocol::cancel_press (Button &) { return off; } LedState MackieControlProtocol::cancel_release (Button &) { return off; } LedState MackieControlProtocol::user_a_press (Button &) { transport_play (session->transport_speed() == 1.0); return off; } LedState MackieControlProtocol::user_a_release (Button &) { return off; } LedState MackieControlProtocol::user_b_press (Button &) { transport_stop(); return off; } LedState MackieControlProtocol::user_b_release (Button &) { return off; } LedState MackieControlProtocol::master_fader_touch_press (Mackie::Button &) { DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::master_fader_touch_press\n"); Fader* master_fader = _master_surface->master_fader(); boost::shared_ptr ac = master_fader->control (); master_fader->set_in_use (true); master_fader->start_touch (transport_frame()); return none; } LedState MackieControlProtocol::master_fader_touch_release (Mackie::Button &) { DEBUG_TRACE (DEBUG::MackieControl, "MackieControlProtocol::master_fader_touch_release\n"); Fader* master_fader = _master_surface->master_fader(); master_fader->set_in_use (false); master_fader->stop_touch (transport_frame(), true); return none; } Mackie::LedState MackieControlProtocol::read_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::read_release (Mackie::Button&) { set_automation_state (ARDOUR::Play); return none; } Mackie::LedState MackieControlProtocol::write_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::write_release (Mackie::Button&) { set_automation_state (ARDOUR::Write); return none; } Mackie::LedState MackieControlProtocol::clearsolo_press (Mackie::Button&) { // clears all solos and listens (pfl/afl) if (session) { if (session->soloing()) { session->set_solo (session->get_routes(), false); } else if (session->listening()) { session->set_listen (session->get_routes(), false); } session->clear_all_solo_state (session->get_routes()); // safeguard, ideally this won't do anything, check the log-window } return none; } Mackie::LedState MackieControlProtocol::clearsolo_release (Mackie::Button&) { //return session->soloing(); return none; } Mackie::LedState MackieControlProtocol::track_press (Mackie::Button&) { set_subview_mode (TrackView, first_selected_route()); return none; } Mackie::LedState MackieControlProtocol::track_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::send_press (Mackie::Button&) { boost::shared_ptr r = first_selected_route (); set_subview_mode (Sends, r); return none; /* led state handled by set_subview_mode() */ } Mackie::LedState MackieControlProtocol::send_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::miditracks_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::miditracks_release (Mackie::Button&) { set_view_mode (MidiTracks); return none; } Mackie::LedState MackieControlProtocol::inputs_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::inputs_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::audiotracks_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::audiotracks_release (Mackie::Button&) { set_view_mode (AudioTracks); return none; } Mackie::LedState MackieControlProtocol::audioinstruments_press (Mackie::Button& b) { return none; } Mackie::LedState MackieControlProtocol::audioinstruments_release (Mackie::Button& b) { return none; } Mackie::LedState MackieControlProtocol::aux_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::aux_release (Mackie::Button&) { set_view_mode (Auxes); return none; } Mackie::LedState MackieControlProtocol::busses_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::busses_release (Mackie::Button&) { set_view_mode (Busses); return none; } Mackie::LedState MackieControlProtocol::outputs_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::outputs_release (Mackie::Button&) { set_view_mode (Hidden); return none; } Mackie::LedState MackieControlProtocol::user_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::user_release (Mackie::Button&) { set_view_mode (Selected); return none; } Mackie::LedState MackieControlProtocol::trim_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::trim_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::latch_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::latch_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::grp_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::grp_release (Mackie::Button&) { /* There is no "Off" button for automation, so we use Group for this purpose. */ set_automation_state (Off); return none; } Mackie::LedState MackieControlProtocol::nudge_press (Mackie::Button&) { _modifier_state |= MODIFIER_NUDGE; nudge_modifier_consumed_by_button = false; return on; } Mackie::LedState MackieControlProtocol::nudge_release (Mackie::Button&) { _modifier_state &= ~MODIFIER_NUDGE; /* XXX these action names are stupid, because the action can affect * regions, markers or the playhead depending on selection state. */ if (main_modifier_state() & MODIFIER_SHIFT) { gui_invoke ("Region/nudge-backward"); } else { gui_invoke ("Region/nudge-forward"); } return off; } Mackie::LedState MackieControlProtocol::replace_press (Mackie::Button&) { gui_invoke ("Editor/finish-range-from-playhead"); update_global_button (Button::Drop, off); return off; } Mackie::LedState MackieControlProtocol::replace_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::click_press (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::click_release (Mackie::Button&) { return none; } Mackie::LedState MackieControlProtocol::view_press (Mackie::Button&) { set_view_mode (Mixer); return none; } Mackie::LedState MackieControlProtocol::view_release (Mackie::Button&) { return none; }