/* * Copyright (C) 2010-2019 Paul Davis * Copyright (C) 2015-2018 Robin Gareus * Copyright (C) 2017 Ben Loftis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "pbd/gstdio_compat.h" #include #include #include "pbd/convert.h" #include "pbd/debug.h" #include "pbd/error.h" #include "pbd/replace_all.h" #include "pbd/xml++.h" #include "gtkmm2ext/actions.h" #include "gtkmm2ext/bindings.h" #include "gtkmm2ext/debug.h" #include "gtkmm2ext/keyboard.h" #include "gtkmm2ext/utils.h" #include "pbd/i18n.h" using namespace std; using namespace Glib; using namespace Gtk; using namespace Gtkmm2ext; using namespace PBD; list Bindings::bindings; /* global. Gulp */ PBD::Signal1 Bindings::BindingsChanged; int Bindings::_drag_active = 0; template struct ActionNameRegistered { ActionNameRegistered(std::string const& name) : action_name(name) {} bool operator()(IteratorValueType elem) const { return elem.second.action_name == action_name; } std::string const& action_name; }; MouseButton::MouseButton (uint32_t state, uint32_t keycode) { uint32_t ignore = ~Keyboard::RelevantModifierKeyMask; /* this is a slightly weird test that relies on * gdk_keyval_is_{upper,lower}() returning true for keys that have no * case-sensitivity. This covers mostly non-alphanumeric keys. */ if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) { /* key is not subject to case, so ignore SHIFT */ ignore |= GDK_SHIFT_MASK; } _val = (state & ~ignore); _val <<= 32; _val |= keycode; }; bool MouseButton::make_button (const string& str, MouseButton& b) { int s = 0; if (str.find ("Primary") != string::npos) { s |= Keyboard::PrimaryModifier; } if (str.find ("Secondary") != string::npos) { s |= Keyboard::SecondaryModifier; } if (str.find ("Tertiary") != string::npos) { s |= Keyboard::TertiaryModifier; } if (str.find ("Level4") != string::npos) { s |= Keyboard::Level4Modifier; } string::size_type lastmod = str.find_last_of ('-'); uint32_t button_number; if (lastmod == string::npos) { button_number = PBD::atoi (str); } else { button_number = PBD::atoi (str.substr (lastmod+1)); } b = MouseButton (s, button_number); return true; } string MouseButton::name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += "Primary"; } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += "Secondary"; } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += "Tertiary"; } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += "Level4"; } if (!str.empty()) { str += '-'; } char buf[16]; snprintf (buf, sizeof (buf), "%u", button()); str += buf; return str; } /*================================ KeyboardKey ================================*/ KeyboardKey::KeyboardKey (uint32_t state, uint32_t keycode) { uint32_t ignore = ~Keyboard::RelevantModifierKeyMask; _val = (state & ~ignore); _val <<= 32; _val |= keycode; } string KeyboardKey::display_label () const { if (key() == 0) { return string(); } /* This magically returns a string that will display the right thing * on all platforms, notably the command key on OS X. */ uint32_t mod = state(); return gtk_accelerator_get_label (key(), (GdkModifierType) mod); } string KeyboardKey::name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += "Primary"; } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += "Secondary"; } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += "Tertiary"; } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += "Level4"; } if (!str.empty()) { str += '-'; } char const *gdk_name = gdk_keyval_name (key()); if (gdk_name) { str += gdk_name; } else { /* fail! */ return string(); } return str; } string KeyboardKey::native_name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += Keyboard::primary_modifier_name (); } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::secondary_modifier_name (); } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::tertiary_modifier_name (); } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += Keyboard::level4_modifier_name (); } if (!str.empty()) { str += '-'; } char const *gdk_name = gdk_keyval_name (key()); if (gdk_name) { str += gdk_name; } else { /* fail! */ return string(); } return str; } string KeyboardKey::native_short_name () const { int s = state(); string str; if (s & Keyboard::PrimaryModifier) { str += Keyboard::primary_modifier_short_name (); } if (s & Keyboard::SecondaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::secondary_modifier_short_name (); } if (s & Keyboard::TertiaryModifier) { if (!str.empty()) { str += '-'; } str += Keyboard::tertiary_modifier_short_name (); } if (s & Keyboard::Level4Modifier) { if (!str.empty()) { str += '-'; } str += Keyboard::level4_modifier_short_name (); } if (!str.empty()) { str += '-'; } char const *gdk_name = gdk_keyval_name (key()); if (gdk_name) { str += gdk_name; } else { /* fail! */ return string(); } return str; } bool KeyboardKey::make_key (const string& str, KeyboardKey& k) { int s = 0; if (str.find ("Primary") != string::npos) { s |= Keyboard::PrimaryModifier; } if (str.find ("Secondary") != string::npos) { s |= Keyboard::SecondaryModifier; } if (str.find ("Tertiary") != string::npos) { s |= Keyboard::TertiaryModifier; } if (str.find ("Level4") != string::npos) { s |= Keyboard::Level4Modifier; } /* since all SINGLE key events keycodes are changed to lower case * before looking them up, make sure we only store lower case here. The * Shift part will be stored in the modifier part of the KeyboardKey. * * And yes Mildred, this doesn't cover CapsLock cases. Oh well. */ string actual; string::size_type lastmod = str.find_last_of ('-'); if (lastmod != string::npos) { actual = str.substr (lastmod+1); } else { actual = str; } if (actual.size() == 1) { actual = PBD::downcase (actual); } guint keyval; keyval = gdk_keyval_from_name (actual.c_str()); if (keyval == GDK_VoidSymbol || keyval == 0) { return false; } k = KeyboardKey (s, keyval); return true; } /*================================= Bindings =================================*/ Bindings::Bindings (std::string const& name) : _name (name) { bindings.push_back (this); } Bindings::~Bindings() { bindings.remove (this); } string Bindings::ardour_action_name (RefPtr action) { /* Skip "/" */ return action->get_accel_path ().substr (10); } KeyboardKey Bindings::get_binding_for_action (RefPtr action, Operation& op) { const string action_name = ardour_action_name (action); for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { /* option one: action has already been associated with the * binding */ if (k->second.action == action) { return k->first; } /* option two: action name matches, so lookup the action, * setup the association while we're here, and return the binding. */ if (k->second.action_name == action_name) { k->second.action = ActionManager::get_action (action_name, false); return k->first; } } for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) { /* option one: action has already been associated with the * binding */ if (k->second.action == action) { return k->first; } /* option two: action name matches, so lookup the action, * setup the association while we're here, and return the binding. */ if (k->second.action_name == action_name) { k->second.action = ActionManager::get_action (action_name, false); return k->first; } } return KeyboardKey::null_key(); } void Bindings::reassociate () { dissociate (); associate (); } bool Bindings::empty_keys() const { return press_bindings.empty() && release_bindings.empty(); } bool Bindings::empty_mouse () const { return button_press_bindings.empty() && button_release_bindings.empty(); } bool Bindings::empty() const { return empty_keys() && empty_mouse (); } bool Bindings::activate (KeyboardKey kb, Operation op) { KeybindingMap& kbm = get_keymap (op); /* if shift was pressed, GDK will send us (e.g) 'E' rather than 'e'. Our bindings all use the lower case character/keyname, so switch to the lower case before doing the lookup. */ KeyboardKey unshifted (kb.state(), gdk_keyval_to_lower (kb.key())); KeybindingMap::iterator k = kbm.find (unshifted); if (k == kbm.end()) { /* no entry for this key in the state map */ DEBUG_TRACE (DEBUG::Bindings, string_compose ("no binding for %1 (of %2) within %3\n", unshifted, kbm.size(), _name)); return false; } RefPtr action; if (k->second.action) { action = k->second.action; } else { action = ActionManager::get_action (k->second.action_name, false); } /* bindings cannot be used during drags */ if (_drag_active) { /* sadly we need to special case one possible action, because Escape is used to break drags. */ if (!action || action->get_name() != _("Escape")) { return true; } } if (action) { /* lets do it ... */ if (action->get_sensitive()) { DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2 within %3\n", unshifted, k->second.action_name, _name)); action->activate (); } else { DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2 - insensitive, skipped within %3\n", unshifted, k->second.action_name, _name)); return false; } } else { DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1 is known but has no action within %2\n", unshifted, _name)); } /* return true even if the action could not be found */ return true; } void Bindings::associate () { KeybindingMap::iterator k; for (k = press_bindings.begin(); k != press_bindings.end(); ++k) { k->second.action = ActionManager::get_action (k->second.action_name, false); if (k->second.action) { push_to_gtk (k->first, k->second.action); } } for (k = release_bindings.begin(); k != release_bindings.end(); ++k) { k->second.action = ActionManager::get_action (k->second.action_name, false); /* no working support in GTK for release bindings */ } MouseButtonBindingMap::iterator b; for (b = button_press_bindings.begin(); b != button_press_bindings.end(); ++b) { b->second.action = ActionManager::get_action (b->second.action_name, false); } for (b = button_release_bindings.begin(); b != button_release_bindings.end(); ++b) { b->second.action = ActionManager::get_action (b->second.action_name, false); } } void Bindings::dissociate () { KeybindingMap::iterator k; for (k = press_bindings.begin(); k != press_bindings.end(); ++k) { k->second.action.clear (); } for (k = release_bindings.begin(); k != release_bindings.end(); ++k) { k->second.action.clear (); } } void Bindings::push_to_gtk (KeyboardKey kb, RefPtr what) { /* GTK has the useful feature of showing key bindings for actions in * menus. As of August 2015, we have no interest in trying to * reimplement this functionality, so we will use it even though we no * longer use GTK accelerators for handling key events. To do this, we * need to make sure that there is a fully populated GTK AccelMap set * up with all bindings/actions. */ Gtk::AccelKey gtk_key; bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key); if (!entry_exists) { /* there is a trick happening here. It turns out that * gtk_accel_map_add_entry() performs no validation checks on * the accelerator keyval. This means we can use it to define * ANY accelerator, even if they violate GTK's rules * (e.g. about not using navigation keys). This works ONLY when * the entry in the GTK accelerator map has not already been * added. The entries will be added by the GTK UIManager when * building menus, so this code must be called before that * happens. */ int mod = kb.state(); Gtk::AccelMap::add_entry (what->get_accel_path(), kb.key(), (Gdk::ModifierType) mod); } } bool Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save) { if (is_registered(op, action_name)) { /* never save after the remove, because if can_save is true, we will save after we add the new binding. */ remove (op, action_name, false); } /* XXX need a way to get the old group name */ add (kb, op, action_name, 0, can_save); return true; } bool Bindings::add (KeyboardKey kb, Operation op, string const& action_name, XMLProperty const* group, bool can_save) { if (is_registered (op, action_name)) { return false; } KeybindingMap& kbm = get_keymap (op); if (group) { KeybindingMap::value_type new_pair = make_pair (kb, ActionInfo (action_name, group->value())); (void) kbm.insert (new_pair).first; } else { KeybindingMap::value_type new_pair = make_pair (kb, ActionInfo (action_name)); (void) kbm.insert (new_pair).first; } DEBUG_TRACE (DEBUG::Bindings, string_compose ("add binding between %1 (%3) and %2, group [%3]\n", kb, action_name, (group ? group->value() : string()), op)); if (can_save) { Keyboard::keybindings_changed (); } BindingsChanged (this); /* EMIT SIGNAL */ return true; } bool Bindings::remove (Operation op, std::string const& action_name, bool can_save) { bool erased_action = false; KeybindingMap& kbm = get_keymap (op); for (KeybindingMap::iterator k = kbm.begin(); k != kbm.end(); ++k) { if (k->second.action_name == action_name) { kbm.erase (k); erased_action = true; break; } } if (!erased_action) { return erased_action; } if (can_save) { Keyboard::keybindings_changed (); } BindingsChanged (this); /* EMIT SIGNAL */ return erased_action; } bool Bindings::activate (MouseButton bb, Operation op) { MouseButtonBindingMap& bbm = get_mousemap(op); MouseButtonBindingMap::iterator b = bbm.find (bb); if (b == bbm.end()) { /* no entry for this key in the state map */ return false; } RefPtr action; if (b->second.action) { action = b->second.action; } else { action = ActionManager::get_action (b->second.action_name, false); } if (action) { /* lets do it ... */ DEBUG_TRACE (DEBUG::Bindings, string_compose ("activating action %1\n", ardour_action_name (action))); action->activate (); } /* return true even if the action could not be found */ return true; } void Bindings::add (MouseButton bb, Operation op, string const& action_name, XMLProperty const* /*group*/) { MouseButtonBindingMap& bbm = get_mousemap(op); MouseButtonBindingMap::value_type newpair (bb, ActionInfo (action_name)); bbm.insert (newpair); } void Bindings::remove (MouseButton bb, Operation op) { MouseButtonBindingMap& bbm = get_mousemap(op); MouseButtonBindingMap::iterator b = bbm.find (bb); if (b != bbm.end()) { bbm.erase (b); } } void Bindings::save (XMLNode& root) { XMLNode* presses = new XMLNode (X_("Press")); for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { XMLNode* child; if (k->first.name().empty()) { continue; } child = new XMLNode (X_("Binding")); child->set_property (X_("key"), k->first.name()); child->set_property (X_("action"), k->second.action_name); presses->add_child_nocopy (*child); } for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) { XMLNode* child; child = new XMLNode (X_("Binding")); child->set_property (X_("button"), k->first.name()); child->set_property (X_("action"), k->second.action_name); presses->add_child_nocopy (*child); } XMLNode* releases = new XMLNode (X_("Release")); for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) { XMLNode* child; if (k->first.name().empty()) { continue; } child = new XMLNode (X_("Binding")); child->set_property (X_("key"), k->first.name()); child->set_property (X_("action"), k->second.action_name); releases->add_child_nocopy (*child); } for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) { XMLNode* child; child = new XMLNode (X_("Binding")); child->set_property (X_("button"), k->first.name()); child->set_property (X_("action"), k->second.action_name); releases->add_child_nocopy (*child); } root.add_child_nocopy (*presses); root.add_child_nocopy (*releases); } void Bindings::save_all_bindings_as_html (ostream& ostr) { if (bindings.empty()) { return; } ostr << "\n\n"; ostr << PROGRAM_NAME; ostr << "\n"; ostr << "\n"; ostr << "\n\n"; ostr << "\n\n"; ostr << "\n\n"; /* first column: separate by group */ ostr << "\n\n"; //second column ostr << "\n\n"; ostr << "\n\n"; ostr << "
\n\n"; for (list::const_iterator b = bindings.begin(); b != bindings.end(); ++b) { (*b)->save_as_html (ostr, true); } ostr << "\n\n"; for (list::const_iterator b = bindings.begin(); b != bindings.end(); ++b) { (*b)->save_as_html (ostr, false); } ostr << "
\n\n"; ostr << "

\n\n"; ostr << "\n\n"; ostr << "\n\n"; ostr << "\n\n"; ostr << "\n\n"; ostr << "
\n\n"; ostr << "

Partial List of Available Actions { => with current shortcut, where applicable }

\n\n"; { vector paths; vector labels; vector tooltips; vector keys; vector > actions; ActionManager::get_all_actions (paths, labels, tooltips, keys, actions); vector::iterator k; vector::iterator p; vector::iterator l; for (p = paths.begin(), k = keys.begin(), l = labels.begin(); p != paths.end(); ++k, ++p, ++l) { if ((*k).empty()) { ostr << *p << " ( " << *l << " ) " << "
" << endl; } else { ostr << *p << " ( " << *l << " ) " << " => " << *k << "
" << endl; } } } ostr << "
\n\n"; ostr << "\n"; ostr << "\n"; } void Bindings::save_as_html (ostream& ostr, bool categorize) const { if (!press_bindings.empty()) { ostr << "

"; if (categorize) ostr << _("Window") << ": " << name() << _(" (Categorized)"); else ostr << _("Window") << ": " << name() << _(" (Alphabetical)"); ostr << "

\n\n"; typedef std::map > GroupMap; GroupMap group_map; for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { if (k->first.name().empty()) { continue; } string group_name; if (categorize && !k->second.group_name.empty()) { group_name = k->second.group_name; } else { group_name = _("Uncategorized"); } GroupMap::iterator gm = group_map.find (group_name); if (gm == group_map.end()) { std::vector li; li.push_back (k); group_map.insert (make_pair (group_name,li)); } else { gm->second.push_back (k); } } for (GroupMap::const_iterator gm = group_map.begin(); gm != group_map.end(); ++gm) { if (categorize) { ostr << "

" << gm->first << "

\n"; } for (vector::const_iterator k = gm->second.begin(); k != gm->second.end(); ++k) { if ((*k)->first.name().empty()) { continue; } RefPtr action; if ((*k)->second.action) { action = (*k)->second.action; } else { action = ActionManager::get_action ((*k)->second.action_name, false); } if (!action) { continue; } string key_name = (*k)->first.native_short_name (); replace_all (key_name, X_("KP_"), X_("Numpad ")); replace_all (key_name, X_("nabla"), X_("Tab")); string::size_type pos; char const *targets[] = { X_("Separator"), X_("Add"), X_("Subtract"), X_("Decimal"), X_("Divide"), X_("grave"), X_("comma"), X_("period"), X_("asterisk"), X_("backslash"), X_("apostrophe"), X_("minus"), X_("plus"), X_("slash"), X_("semicolon"), X_("colon"), X_("equal"), X_("bracketleft"), X_("bracketright"), X_("ampersand"), X_("numbersign"), X_("parenleft"), X_("parenright"), X_("quoteright"), X_("quoteleft"), X_("exclam"), X_("quotedbl"), X_("braceleft"), X_("braceright"), 0 }; char const *replacements[] = { X_("-"), X_("+"), X_("-"), X_("."), X_("/"), X_("`"), X_(","), X_("."), X_("*"), X_("\\"), X_("'"), X_("-"), X_("+"), X_("/"), X_(";"), X_(":"), X_("="), X_("["), X_("]"), X_("&"), X_("#"), X_("("), X_(")"), X_("`"), X_("'"), X_("!"), X_("\""), X_("{"), X_("}"), 0 }; for (size_t n = 0; targets[n]; ++n) { if ((pos = key_name.find (targets[n])) != string::npos) { key_name.replace (pos, strlen (targets[n]), replacements[n]); } } key_name.append(" "); while (key_name.length()<28) key_name.append("-"); ostr << "" << key_name; ostr << "" << action->get_label() << "
\n"; } ostr << "\n\n"; } ostr << "\n"; } } bool Bindings::load (XMLNode const& node) { const XMLNodeList& children (node.children()); press_bindings.clear (); release_bindings.clear (); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { /* each node could be Press or Release */ load_operation (**i); } return true; } void Bindings::load_operation (XMLNode const& node) { if (node.name() == X_("Press") || node.name() == X_("Release")) { Operation op; if (node.name() == X_("Press")) { op = Press; } else { op = Release; } const XMLNodeList& children (node.children()); for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) { XMLProperty const * ap; XMLProperty const * kp; XMLProperty const * bp; XMLProperty const * gp; XMLNode const * child = *p; ap = child->property ("action"); kp = child->property ("key"); bp = child->property ("button"); gp = child->property ("group"); if (!ap || (!kp && !bp)) { continue; } if (kp) { KeyboardKey k; if (!KeyboardKey::make_key (kp->value(), k)) { continue; } add (k, op, ap->value(), gp); } else { MouseButton b; if (!MouseButton::make_button (bp->value(), b)) { continue; } add (b, op, ap->value(), gp); } } } } void Bindings::get_all_actions (std::vector& paths, std::vector& labels, std::vector& tooltips, std::vector& keys, std::vector >& actions) { /* build a reverse map from actions to bindings */ typedef map,KeyboardKey> ReverseMap; ReverseMap rmap; for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) { rmap.insert (make_pair (k->second.action, k->first)); } /* get a list of all actions XXX relevant for these bindings */ std::vector > relevant_actions; ActionManager::get_actions (this, relevant_actions); for (vector >::const_iterator act = relevant_actions.begin(); act != relevant_actions.end(); ++act) { paths.push_back ((*act)->get_accel_path()); labels.push_back ((*act)->get_label()); tooltips.push_back ((*act)->get_tooltip()); ReverseMap::iterator r = rmap.find (*act); if (r != rmap.end()) { keys.push_back (r->second.display_label()); } else { keys.push_back (string()); } actions.push_back (*act); } } Bindings* Bindings::get_bindings (string const& name) { for (list::iterator b = bindings.begin(); b != bindings.end(); b++) { if ((*b)->name() == name) { return *b; } } return 0; } void Bindings::associate_all () { for (list::iterator b = bindings.begin(); b != bindings.end(); b++) { (*b)->associate (); } } bool Bindings::is_bound (KeyboardKey const& kb, Operation op, std::string* path) const { const KeybindingMap& km = get_keymap(op); KeybindingMap::const_iterator i = km.find (kb); if (i != km.end()) { if (path) { *path = i->second.action_name; } return true; } return false; } std::string Bindings::bound_name (KeyboardKey const& kb, Operation op) const { const KeybindingMap& km = get_keymap(op); KeybindingMap::const_iterator b = km.find(kb); if (b == km.end()) { return string(); } if (!b->second.action) { /* action is looked up lazily, so it may not have been set yet */ b->second.action = ActionManager::get_action (b->second.action_name, false); } return b->second.action->get_label (); } bool Bindings::is_registered (Operation op, std::string const& action_name) const { const KeybindingMap& km = get_keymap(op); return std::find_if(km.begin(), km.end(), ActionNameRegistered(action_name)) != km.end(); } Bindings::KeybindingMap& Bindings::get_keymap (Operation op) { switch (op) { case Press: return press_bindings; case Release: default: return release_bindings; } } const Bindings::KeybindingMap& Bindings::get_keymap (Operation op) const { switch (op) { case Press: return press_bindings; case Release: default: return release_bindings; } } Bindings::MouseButtonBindingMap& Bindings::get_mousemap (Operation op) { switch (op) { case Press: return button_press_bindings; case Release: default: return button_release_bindings; } } std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) { char const *gdk_name = gdk_keyval_name (k.key()); return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state " << hex << k.state() << dec << ' ' << show_gdk_event_state (k.state()); }