/* * Copyright (C) 2015-2018 Paul Davis * Copyright (C) 2015 Ben Loftis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef ardour_surface_faderport_h #define ardour_surface_faderport_h #include #include #include #include #define ABSTRACT_UI_EXPORTS #include "pbd/abstract_ui.h" #include "ardour/types.h" #include "control_protocol/control_protocol.h" namespace PBD { class Controllable; } #include #include "midi_surface/midi_byte_array.h" #include "midi_surface/midi_surface.h" #include "glibmm/main.h" namespace MIDI { class Parser; class Port; } namespace ARDOUR { class AsyncMIDIPort; class Bundle; class Port; class Session; class MidiPort; } class MIDIControllable; class MIDIFunction; class MIDIAction; namespace ArdourSurface { class FaderPort : public MIDISurface { public: FaderPort (ARDOUR::Session&); virtual ~FaderPort(); int set_active (bool yn); std::string input_port_name () const; std::string output_port_name () const; XMLNode& get_state () const; int set_state (const XMLNode&, int version); bool has_editor () const { return true; } void* get_gui () const; void tear_down_gui (); /* Note: because the FaderPort speaks an inherently duplex protocol, we do not implement get/set_feedback() since this aspect of support for the protocol is not optional. */ /* In a feat of engineering brilliance, the Presonus Faderport sends * one button identifier when the button is pressed/released, but * responds to another button identifier as a command to light the LED * corresponding to the button. These ID's define what is sent * for press/release; a separate data structure contains information * on what to send to turn the LED on/off. * * One can only conclude that Presonus just didn't want to fix this * issue because it contradicts their own documentation and is more or * less the first thing you discover when programming the device. */ enum ButtonID { Mute = 18, Solo = 17, Rec = 16, Left = 19, Bank = 20, Right = 21, Output = 22, FP_Read = 10, FP_Write = 9, FP_Touch = 8, FP_Off = 23, Mix = 11, Proj = 12, Trns = 13, Undo = 14, Shift = 2, Punch = 1, User = 0, Loop = 15, Rewind = 3, Ffwd = 4, Stop = 5, Play = 6, RecEnable = 7, Footswitch = 126, FaderTouch = 127, }; enum ButtonState { ShiftDown = 0x1, RewindDown = 0x2, StopDown = 0x4, /* gap when we removed UserMode as a modifier */ LongPress = 0x10 }; void set_action (ButtonID, std::string const& action_name, bool on_press, FaderPort::ButtonState = ButtonState (0)); std::string get_action (ButtonID, bool on_press, FaderPort::ButtonState = ButtonState (0)); void notify_record_state_changed (); void notify_transport_state_changed (); void notify_loop_state_changed (); private: std::shared_ptr _current_stripable; std::weak_ptr pre_master_stripable; std::weak_ptr pre_monitor_stripable; mutable void *gui; void build_gui (); void connected (); int fader_msb; int fader_lsb; bool fader_is_touched; PBD::microseconds_t last_encoder_time; int last_good_encoder_delta; int last_encoder_delta, last_last_encoder_delta; void handle_midi_sysex (MIDI::Parser &p, MIDI::byte *, size_t); void handle_midi_polypressure_message (MIDI::Parser &, MIDI::EventTwoBytes* tb); void handle_midi_pitchbend_message (MIDI::Parser &, MIDI::pitchbend_t pb); void handle_midi_controller_message (MIDI::Parser &, MIDI::EventTwoBytes* tb); int begin_using_device (); int stop_using_device (); int device_acquire () { return 0; } void device_release () { } void run_event_loop (); void stop_event_loop (); ButtonState button_state; friend class Button; class Button { public: enum ActionType { NamedAction, InternalFunction, }; Button (FaderPort& f, std::string const& str, ButtonID i, int o) : fp (f) , name (str) , id (i) , out (o) , flash (false) {} void set_action (std::string const& action_name, bool on_press, FaderPort::ButtonState = ButtonState (0)); void set_action (std::function function, bool on_press, FaderPort::ButtonState = ButtonState (0)); std::string get_action (bool press, FaderPort::ButtonState bs = ButtonState (0)); void set_led_state (bool onoff); bool invoke (ButtonState bs, bool press); bool uses_flash () const { return flash; } void set_flash (bool yn) { flash = yn; } XMLNode& get_state () const; int set_state (XMLNode const&); sigc::connection timeout_connection; private: FaderPort& fp; std::string name; ButtonID id; int out; bool flash; struct ToDo { ActionType type; /* could be a union if std::function didn't require a * constructor */ std::string action_name; std::function function; }; typedef std::map ToDoMap; ToDoMap on_press; ToDoMap on_release; }; typedef std::map ButtonMap; ButtonMap buttons; Button& get_button (ButtonID) const; std::set buttons_down; std::set consumed; bool button_long_press_timeout (ButtonID id); void start_press_timeout (Button&, ButtonID); void all_lights_out (); void map_recenable_state (); void map_transport_state (); sigc::connection periodic_connection; bool periodic (); sigc::connection blink_connection; typedef std::list Blinkers; Blinkers blinkers; bool blink_state; bool blink (); void start_blinking (ButtonID); void stop_blinking (ButtonID); void set_current_stripable (std::shared_ptr); void drop_current_stripable (); void use_master (); void use_monitor (); void stripable_selection_changed (); PBD::ScopedConnection selection_connection; PBD::ScopedConnectionList stripable_connections; void map_stripable_state (); void map_solo (); void map_mute (); bool rec_enable_state; void map_recenable (); void map_gain (); void map_cut (); void map_auto (); void parameter_changed (std::string); /* operations (defined in operations.cc) */ void read (); void write (); void left (); void right (); void touch (); void off (); void undo (); void redo (); void solo (); void mute (); void rec_enable (); void pan_azimuth (int); void pan_width (int); void punch (); }; } #endif /* ardour_surface_faderport_h */