/* Copyright (C) 2006 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. $Id$ */ #include #include #include #include "basic_ui.h" #include "i18n.h" using namespace ARDOUR; BasicUI::BasicUI (Session& s) : session (&s) { } BasicUI::BasicUI () : session (0) { } BasicUI::~BasicUI () { } void BasicUI::register_thread (std::string name) { PBD::ThreadCreated (pthread_self(), name); } void BasicUI::loop_toggle () { if (session->get_auto_loop()) { session->request_auto_loop (false); } else { session->request_auto_loop (true); if (!session->transport_rolling()) { session->request_transport_speed (1.0); } } } void BasicUI::goto_start () { session->goto_start (); } void BasicUI::goto_end () { session->goto_end (); } void BasicUI::add_marker () { jack_nframes_t when = session->audible_frame(); session->locations()->add (new Location (when, when, _("unnamed"), Location::IsMark)); } void BasicUI::rewind () { session->request_transport_speed (-2.0f); } void BasicUI::ffwd () { session->request_transport_speed (2.0f); } void BasicUI::transport_stop () { session->request_transport_speed (0.0); } void BasicUI::transport_play (bool from_last_start) { bool rolling = session->transport_rolling (); if (session->get_auto_loop()) { session->request_auto_loop (false); } if (session->get_play_range ()) { session->request_play_range (false); } if (from_last_start && rolling) { session->request_locate (session->last_transport_start(), true); } session->request_transport_speed (1.0f); } void BasicUI::rec_enable_toggle () { switch (session->record_status()) { case Session::Disabled: if (session->ntracks() == 0) { // string txt = _("Please create 1 or more track\nbefore trying to record.\nCheck the Session menu."); // MessageDialog msg (*editor, txt); // msg.run (); return; } session->maybe_enable_record (); break; case Session::Recording: case Session::Enabled: session->disable_record (true); } } void BasicUI::save_state () { session->save_state (""); } void BasicUI::prev_marker () { Location *location = session->locations()->first_location_before (session->transport_frame()); if (location) { session->request_locate (location->start(), session->transport_rolling()); } else { session->goto_start (); } } void BasicUI::next_marker () { Location *location = session->locations()->first_location_after (session->transport_frame()); if (location) { session->request_locate (location->start(), session->transport_rolling()); } else { session->request_locate (session->current_end_frame()); } } void BasicUI::set_transport_speed (float speed) { session->request_transport_speed (speed); } float BasicUI::get_transport_speed () { return session->transport_speed (); } void BasicUI::undo () { session->undo (1); } void BasicUI::redo () { session->redo (1); } void BasicUI::toggle_all_rec_enables () { if (session->get_record_enabled()) { session->record_disenable_all (); } else { session->record_enable_all (); } } void BasicUI::toggle_punch_in () { session->set_punch_in (!session->get_punch_in()); } void BasicUI::toggle_punch_out () { session->set_punch_out (!session->get_punch_out()); } bool BasicUI::get_record_enabled () { return session->get_record_enabled(); } void BasicUI::set_record_enable (bool yn) { if (yn) { session->maybe_enable_record (); } else { session->disable_record (false, true); } } jack_nframes_t BasicUI::transport_frame () { return session->transport_frame(); } void BasicUI::locate (jack_nframes_t where, bool roll_after_locate) { session->request_locate (where, roll_after_locate); } bool BasicUI::locating () { return session->locate_pending(); } bool BasicUI::locked () { return session->transport_locked (); } jack_nframes_t BasicUI::smpte_frames_per_hour () { return session->smpte_frames_per_hour (); } void BasicUI::smpte_time (jack_nframes_t where, SMPTE_t& smpte) { session->smpte_time (where, *((SMPTE::Time *) &smpte)); } void BasicUI::smpte_to_sample (SMPTE_t& smpte, jack_nframes_t& sample, bool use_offset, bool use_subframes) const { session->smpte_to_sample (*((SMPTE::Time*)&smpte), sample, use_offset, use_subframes); } void BasicUI::sample_to_smpte (jack_nframes_t sample, SMPTE_t& smpte, bool use_offset, bool use_subframes) const { session->sample_to_smpte (sample, *((SMPTE::Time*)&smpte), use_offset, use_subframes); }