#include #include "pbd/xml++.h" #include "pbd/compose.h" #include "canvas/poly_item.h" #include "canvas/canvas.h" using namespace std; using namespace ArdourCanvas; PolyItem::PolyItem (Group* parent) : Item (parent) , Outline (parent) { } void PolyItem::compute_bounding_box () const { bool have_one = false; Rect bbox; for (Points::const_iterator i = _points.begin(); i != _points.end(); ++i) { if (have_one) { bbox.x0 = min (bbox.x0, i->x); bbox.y0 = min (bbox.y0, i->y); bbox.x1 = max (bbox.x1, i->x); bbox.y1 = max (bbox.y1, i->y); } else { bbox.x0 = bbox.x1 = i->x; bbox.y0 = bbox.y1 = i->y; have_one = true; } } if (!have_one) { _bounding_box = boost::optional (); } else { _bounding_box = bbox.expand (_outline_width / 2); } _bounding_box_dirty = false; } void PolyItem::render_path (Rect const & /*area*/, Cairo::RefPtr context) const { bool done_first = false; for (Points::const_iterator i = _points.begin(); i != _points.end(); ++i) { if (done_first) { context->line_to (i->x, i->y); } else { context->move_to (i->x, i->y); done_first = true; } } } void PolyItem::render_curve (Rect const & area, Cairo::RefPtr context, Points const & first_control_points, Points const & second_control_points) const { bool done_first = false; if (_points.size() <= 2) { render_path (area, context); return; } Points::const_iterator cp1 = first_control_points.begin(); Points::const_iterator cp2 = second_control_points.begin(); for (Points::const_iterator i = _points.begin(); i != _points.end(); ++i) { if (done_first) { context->curve_to (cp1->x, cp1->y, cp2->x, cp2->y, i->x, i->y); cp1++; cp2++; } else { context->move_to (i->x, i->y); done_first = true; } } } void PolyItem::set (Points const & points) { begin_change (); _points = points; _bounding_box_dirty = true; end_change (); } Points const & PolyItem::get () const { return _points; } void PolyItem::dump (ostream& o) const { Item::dump (o); o << _canvas->indent() << '\t' << _points.size() << " points" << endl; for (Points::const_iterator i = _points.begin(); i != _points.end(); ++i) { o << _canvas->indent() << "\t\t" << i->x << ", " << i->y << endl; } }