Other Windows
This page summarises various windows you will find in your travels through
Ardour that aren't available from the windows
menu in the editor. They aren't available because they are specific to a
particular object, like a mixer strip, and are launched from the object
itself.
The LADSPA Plugin Window
This window opens when you double-left-click or control right-click a
plugin on a mixer strip. It allows you to adjust, store and automate the
controls presented by any LADSPA plugin. Because LADSPA plugins do not
contain graphical interface information, this window adapts itself to suit
the various controls presented by the plugin. The advantage of this system
is that each plugin appears consistently within Ardour. The disadvantage is
that with a few plugins, the controls seem to be laid out in a haphazard
fashion. This is not usually the case, however.
Each plugin window will have a bypass switch in the
top left. Whenever you add a plugin, it's initial state will be bypass. The
button will be red and appear depressed. To activate the plugin, press the
bypass button. you should immediately hear the
plugin inserted in the signal path. All plugins that report their latency
are automatically time compensated sample-accurately.
To the left of the bypass switch you will see the name of the plugin, the
author and the number of inputs and outputs that the plugin makes use of.
To the right will be a text entry area, a list selector and a
Save button. To save a combination of settings,
press the Save button. A window will appear asking
for the name of the preset. Enter a name, press OK,
and your new preset will appear on the list of saved settings.
To restore a saved preset, select it from the list. The settings should
immediately be restored as you release the mouse button.
The rest of the window consists of sliders and buttons which represent the
various controls available for the plugin. To move a slider, left click it
and slide the mouse horizontally over the range of the control. You can see
the numeric value and the bar change as you move the mouse. You can also
press the control key while moving for finer adjustments.
Next to each control is an automation mode button. The default state is
off. To write automation information, press the
button and select write from the drop-down list.
After engaging the transport, movement of the control will be recorded for
playback when the play automation mode is
selected. Touch mode automatically switches from
play to write as the
control is first selected with the mouse button and released, respectively.
The automation data is accessible from the editor window, along with the
other automation data for the track.
The Export Window
The export window appears when either export session to
audiofile or export range to
audiofile have been selected from the session menu. This
window enables an audio file to be rendered from either the master bus or
individual tracks in freewheel mode. A large range of audio file formats
are supported, as is the ability to export a CUE or TOC file representing
any CD index or track markers you may have in the session. Bit depth
reduction can be performed with three types of dither, or no dither.
The Crossfade Editor Window
The crossfade editor will appear whenever you select
crossfade edit
from any active or inactive crossfade in the editor window. This window
allows you to customise the default crossfade that is automatically applied
when two regions overlap. Provision is made for auditioning different
elements of the crossfade, or the crossfade as a whole.
the Locations Window
The locations window provides a means to locate to and define points and
ranges in your session. Points and ranges may also be 'promoted' to be CD
Index or CD Track markers, respectively. Once promoted, they may be
exported to a standard T.O.C. or CUE file along with the exported audio
using the export window. The locations window will appear when
windows locations
is selected from the editor window.