The Editor
Ardour provides two ways of viewing a session: the Editor and the Mixer. The
Editor shows the session by representing tracks as horizontal timeline
displays, with material within the tracks (audio, MIDI, video, automation
data, etc.) arranged along the horizontal (time) axis. The Mixer shows the
session by representing tracks as mixer strips, with controls for gain,
record enable, soloing and so forth. More abstractly, the Editor represents
the time based aspects of a session, whereas the Mixer represents the signal
flow.
However, it is quite possible to control the signal flow aspects from within
the Editor as well, without the comprehensive overview that the Mixer
provides. For some sessions, especially during the early stages of a
session, the Editor may be the only window you need to use.
Editor Window Layout
Lets survey the basic layout of the editor window:
The transport controls are in a tearoff window at the top of the editor,
and are described in transport_window.
Chunk List
Below the region list is the Chunk List, which provides a visual list of
all "chunks". Chunks are collections (possibly discontiguous)
of sections.
Track Display
This is the main area within the editor. Each track or bus is represented
by a horizontal "stripe", with a set of controls on the left
side, with the timeline above them all.
Track Controls
Each track has a set of controls on its left side. Which controls are
present varies depending on the type of track (audio, bus, automation,
MIDI, etc.). Every track type has a "hide" button marked with a
cross. Click on this to hide the track.
Track Views
This is where all editing takes place. The track views contain region
objects, curve control points, lines and other items that can be added,
removed, copied, cut and pasted. See editing_basics for more information on
editing.