/* * Copyright (C) 2017 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _ardour_surfaces_fp8button_h_ #define _ardour_surfaces_fp8button_h_ #include #include "pbd/base_ui.h" #include "pbd/signals.h" #include "fp8_base.h" namespace ArdourSurface { namespace FP_NAMESPACE { /* virtual base-class and interface */ class FP8ButtonInterface { public: FP8ButtonInterface () {} virtual ~FP8ButtonInterface () {} /* user API */ PBD::Signal pressed; PBD::Signal released; virtual bool is_pressed () const { return false; } virtual bool is_active () const { return false; } virtual void ignore_release () {} /* internal API - called from midi thread, * user pressed/released button the device */ virtual bool midi_event (bool) = 0; /* internal API - called from surface thread * set Light on the button */ virtual void set_active (bool a) = 0; virtual void set_color (uint32_t rgba) {} virtual void set_blinking (bool) {} static bool force_change; // used during init }; /* **************************************************************************** * Implementations */ class FP8DummyButton : public FP8ButtonInterface { public: virtual void set_active (bool a) {} virtual bool midi_event (bool) { return false; } }; /* common implementation */ class FP8ButtonBase : public FP8ButtonInterface { public: FP8ButtonBase (FP8Base& b) : _base (b) , _pressed (false) , _active (false) , _ignore_release (false) , _rgba (0) , _blinking (false) { } bool is_pressed () const { return _pressed; } bool is_active () const { return _active; } virtual bool midi_event (bool a) { if (a == _pressed) { return false; } _pressed = a; if (a) { pressed (); /* EMIT SIGNAL */ } else { if (_ignore_release) { _ignore_release = false; } else { released (); /* EMIT SIGNAL */ } } return true; } virtual void ignore_release () { if (_pressed) { _ignore_release = true; } } bool blinking () const { return _blinking; } void set_blinking (bool yes) { if (yes && !_blinking) { _blinking = true; _base.BlinkIt.connect_same_thread (_blink_connection, std::bind (&FP8ButtonBase::blink, this, _1)); } else if (!yes && _blinking) { _blink_connection.disconnect (); _blinking = false; blink (true); } } protected: FP8Base& _base; bool _pressed; bool _active; bool _ignore_release; uint32_t _rgba; virtual void blink (bool onoff) = 0; private: PBD::ScopedConnection _blink_connection; bool _blinking; }; /* A basic LED or RGB button, not shift sensitive */ class FP8Button : public FP8ButtonBase { public: FP8Button (FP8Base& b, uint8_t id, bool color = false) : FP8ButtonBase (b) , _midi_id (id) , _has_color (color) { } virtual void set_active (bool a) { if (_active == a && !force_change) { return; } _active = a; _base.tx_midi3 (0x90, _midi_id, a ? 0x7f : 0x00); } void set_color (uint32_t rgba) { if (!_has_color || _rgba == rgba) { return; } _rgba = rgba; _base.tx_midi3 (0x91, _midi_id, (_rgba >> 25) & 0x7f); _base.tx_midi3 (0x92, _midi_id, (_rgba >> 17) & 0x7f); _base.tx_midi3 (0x93, _midi_id, (_rgba >> 9) & 0x7f); } protected: void blink (bool onoff) { if (!_active) { return; } _base.tx_midi3 (0x90, _midi_id, onoff ? 0x7f : 0x00); } uint8_t _midi_id; // MIDI-note bool _has_color; }; /* footswitch and encoder-press buttons */ class FP8ReadOnlyButton : public FP8Button { public: FP8ReadOnlyButton (FP8Base& b, uint8_t id, bool color = false) : FP8Button (b, id, color) {} void set_active (bool) { } }; /* virtual button. used for shift toggle. */ class ShadowButton : public FP8ButtonBase { public: ShadowButton (FP8Base& b) : FP8ButtonBase (b) {} PBD::Signal ActiveChanged; PBD::Signal ColourChanged; uint32_t color () const { return _rgba; } bool midi_event (bool a) { assert (0); return false; } bool set_pressed (bool a) { return FP8ButtonBase::midi_event (a); } void set_active (bool a) { if (_active == a && !force_change) { return; } _active = a; ActiveChanged (a); /* EMIT SIGNAL */ } void set_color (uint32_t rgba) { if (_rgba == rgba) { return; } _rgba = rgba; ColourChanged (); } protected: void blink (bool onoff) { if (!_active) { return; } ActiveChanged (onoff); } }; /* Wraps 2 buttons with the same physical MIDI ID */ class FP8DualButton : public FP8ButtonInterface { public: FP8DualButton (FP8Base& b, uint8_t id, bool color = false) : _base (b) , _b0 (b) , _b1 (b) , _midi_id (id) , _has_color (color) , _rgba (0) , _shift (false) { _b0.ActiveChanged.connect_same_thread (_button_connections, std::bind (&FP8DualButton::active_changed, this, false, _1)); _b1.ActiveChanged.connect_same_thread (_button_connections, std::bind (&FP8DualButton::active_changed, this, true, _1)); if (_has_color) { _b0.ColourChanged.connect_same_thread (_button_connections, std::bind (&FP8DualButton::colour_changed, this, false)); _b1.ColourChanged.connect_same_thread (_button_connections, std::bind (&FP8DualButton::colour_changed, this, true)); } } bool midi_event (bool a) { return (_shift ? _b1 : _b0).set_pressed (a); } void set_active (bool a) { /* This button is never directly used * by the libardour side API. */ assert (0); } void active_changed (bool s, bool a) { if (s != _shift) { return; } _base.tx_midi3 (0x90, _midi_id, a ? 0x7f : 0x00); } void colour_changed (bool s) { if (s != _shift || !_has_color) { return; } uint32_t rgba = (_shift ? _b1 : _b0).color (); if (rgba == _rgba) { return; } _rgba = rgba; _base.tx_midi3 (0x91, _midi_id, (rgba >> 25) & 0x7f); _base.tx_midi3 (0x92, _midi_id, (rgba >> 17) & 0x7f); _base.tx_midi3 (0x93, _midi_id, (rgba >> 9) & 0x7f); } FP8ButtonInterface* button () { return &_b0; } FP8ButtonInterface* button_shift () { return &_b1; } protected: FP8Base& _base; virtual void connect_toggle () = 0; void shift_changed (bool shift) { if (_shift == shift) { return; } (_shift ? _b1 : _b0).set_pressed (false); _shift = shift; active_changed (_shift, (_shift ? _b1 : _b0).is_active()); colour_changed (_shift); } private: ShadowButton _b0; ShadowButton _b1; uint8_t _midi_id; // MIDI-note bool _has_color; uint32_t _rgba; bool _shift; PBD::ScopedConnectionList _button_connections; }; class FP8ShiftSensitiveButton : public FP8DualButton { public: FP8ShiftSensitiveButton (FP8Base& b, uint8_t id, bool color = false) :FP8DualButton (b, id, color) { connect_toggle (); } protected: void connect_toggle () { _base.ShiftButtonChange.connect_same_thread (_shift_connection, std::bind (&FP8ShiftSensitiveButton::shift_changed, this, _1)); } private: PBD::ScopedConnection _shift_connection; }; class FP8ARMSensitiveButton : public FP8DualButton { public: FP8ARMSensitiveButton (FP8Base& b, uint8_t id, bool color = false) :FP8DualButton (b, id, color) { connect_toggle (); } protected: void connect_toggle () { _base.ARMButtonChange.connect_same_thread (_arm_connection, std::bind (&FP8ARMSensitiveButton::shift_changed, this, _1)); } private: PBD::ScopedConnection _arm_connection; }; // short press: activate in press, deactivate on release, // long press + hold, activate on press, de-activate directly on release // e.g. mute/solo press + hold => changed() class FP8MomentaryButton : public FP8ButtonBase { public: FP8MomentaryButton (FP8Base& b, uint8_t id) : FP8ButtonBase (b) , _midi_id (id) {} ~FP8MomentaryButton () { _hold_connection.disconnect (); } PBD::Signal StateChange; void set_active (bool a) { if (_active == a && !force_change) { return; } _active = a; _base.tx_midi3 (0x90, _midi_id, a ? 0x7f : 0x00); } void reset () { _was_active_on_press = false; _hold_connection.disconnect (); } void ignore_release () { } bool midi_event (bool a) { if (a == _pressed) { return false; } _pressed = a; if (a) { _was_active_on_press = _active; } if (a && !_active) { _momentaty = false; StateChange (true); /* EMIT SIGNAL */ Glib::RefPtr hold_timer = Glib::TimeoutSource::create (500); hold_timer->attach (fp8_loop()->get_context()); _hold_connection = hold_timer->connect (sigc::mem_fun (*this, &FP8MomentaryButton::hold_timeout)); } else if (!a && _was_active_on_press) { _hold_connection.disconnect (); _momentaty = false; StateChange (false); /* EMIT SIGNAL */ } else if (!a && _momentaty) { _hold_connection.disconnect (); _momentaty = false; StateChange (false); /* EMIT SIGNAL */ } return true; } protected: void blink (bool onoff) { if (!blinking ()) { _base.tx_midi3 (0x90, _midi_id, _active ? 0x7f : 0x00); return; } _base.tx_midi3 (0x90, _midi_id, onoff ? 0x7f : 0x00); } uint8_t _midi_id; // MIDI-note bool _momentaty; bool _was_active_on_press; private: bool hold_timeout () { _momentaty = true; return false; } sigc::connection _hold_connection; }; /* an auto-repeat button. * press + hold emits continuous "press" events. */ class FP8RepeatButton : public FP8Button { public: FP8RepeatButton (FP8Base& b, uint8_t id, bool color = false) : FP8Button (b, id, color) , _skip (0) {} ~FP8RepeatButton () { stop_repeat (); } bool midi_event (bool a) { bool rv = FP8Button::midi_event (a); if (rv && a) { start_repeat (); } return rv; } void stop_repeat () { _press_timeout_connection.disconnect (); } private: void start_repeat () { stop_repeat (); _skip = 5; Glib::RefPtr press_timer = Glib::TimeoutSource::create (100); press_timer->attach (fp8_loop()->get_context()); _press_timeout_connection = press_timer->connect (sigc::mem_fun (*this, &FP8RepeatButton::repeat_press)); } bool repeat_press () { if (!_pressed) { return false; } if (_skip > 0) { --_skip; return true; } pressed (); return true; } int _skip; sigc::connection _press_timeout_connection; }; } } /* namespace */ #endif /* _ardour_surfaces_fp8button_h_ */