/* Copyright (C) 2011-2013 Paul Davis Author: Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "pbd/stacktrace.h" #include "pbd/compose.h" #include "canvas/canvas.h" #include "canvas/rectangle.h" #include "canvas/debug.h" #include "canvas/utils.h" using namespace std; using namespace ArdourCanvas; Rectangle::Rectangle (Group* parent) : Item (parent) , Outline (parent) , Fill (parent) , _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM)) { } Rectangle::Rectangle (Group* parent, Rect const & rect) : Item (parent) , Outline (parent) , Fill (parent) , _rect (rect) , _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM)) { } void Rectangle::render (Rect const & area, Cairo::RefPtr context) const { Rect self = item_to_window (_rect); boost::optional r = self.intersection (area); if (!r) { return; } Rect draw = r.get (); if (_fill && !_transparent) { if (_stops.empty()) { setup_fill_context (context); } else { setup_gradient_context (context, self, Duple (draw.x0, draw.y0)); } context->rectangle (draw.x0, draw.y0, draw.width(), draw.height()); context->fill (); } if (_outline) { setup_outline_context (context); /* see the cairo FAQ on single pixel lines to see why we do * the 0.5 pixel additions. */ if (_outline_what == What (LEFT|RIGHT|BOTTOM|TOP)) { context->rectangle (self.x0 + 0.5, self.y0 + 0.5, self.width() - 1.0, self.height() - 1.0); } else { if (_outline_what & LEFT) { /* vertical line: move x-coordinate by 0.5 pixels */ context->move_to (self.x0 + 0.5, self.y0); context->line_to (self.x0 + 0.5, self.y1); } if (_outline_what & TOP) { /* horizontal line: move y-coordinate by 0.5 pixels */ context->move_to (self.x0, self.y0 + 0.5); context->line_to (self.x1, self.y0 + 0.5); } if (_outline_what & BOTTOM) { /* horizontal line: move y-coordinate by 0.5 pixels */ context->move_to (self.x0, self.y1 - 0.5); context->line_to (self.x1, self.y1 - 0.5); } if (_outline_what & RIGHT) { /* vertical line: move x-coordinate by 0.5 pixels */ context->move_to (self.x1 + 0.5, self.y0); context->line_to (self.x1 + 0.5, self.y1); } } context->stroke (); } } void Rectangle::compute_bounding_box () const { if (!_rect.empty()) { Rect r = _rect.fix (); /* take into acount the 0.5 addition to the bounding box for the right and bottom edges, see ::render() above */ // r.x1 += 0.5; r.y1 += 0.5; _bounding_box = r; } _bounding_box_dirty = false; } void Rectangle::set (Rect const & r) { /* We don't update the bounding box here; it's just as cheap to do it when asked. */ begin_change (); _rect = r; _bounding_box_dirty = true; end_change (); DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: rectangle change (set)\n"); } void Rectangle::set_x0 (Coord x0) { begin_change (); _rect.x0 = x0; _bounding_box_dirty = true; end_change (); DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: rectangle change (x0)\n"); } void Rectangle::set_y0 (Coord y0) { begin_change (); _rect.y0 = y0; _bounding_box_dirty = true; end_change(); DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: rectangle change (y0)\n"); } void Rectangle::set_x1 (Coord x1) { begin_change (); _rect.x1 = x1; _bounding_box_dirty = true; end_change (); DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: rectangle change (x1)\n"); } void Rectangle::set_y1 (Coord y1) { begin_change (); _rect.y1 = y1; _bounding_box_dirty = true; end_change (); DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: rectangle change (y1)\n"); } void Rectangle::set_outline_what (What what) { begin_change (); _outline_what = what; end_change (); } void Rectangle::set_outline_what (int what) { set_outline_what ((What) what); }