/* Copyright (C) 2006,2007 John Anderson Copyright (C) 2012 Paul Davis Copyright (C) 2017 Ben Loftis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "ardour/ardour.h" #include "button.h" #include "surface.h" #include "control_group.h" using namespace ArdourSurface; using namespace US2400; Control* Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group) { Button* b = new Button (surface, bid, id, name, group); /* store button with the device-specific ID */ surface.buttons[id] = b; surface.controls.push_back (b); group.add (*b); return b; } void Button::pressed () { press_time = ARDOUR::get_microseconds (); } void Button::released () { press_time = 0; } int32_t Button::long_press_count () { if (press_time == 0) { return -1; /* button is not pressed */ } const ARDOUR::microseconds_t delta = ARDOUR::get_microseconds () - press_time; if (delta < 500000) { return 0; } else if (delta < 1000000) { return 1; } return 2; } int Button::name_to_id (const std::string& name) { if (!g_ascii_strcasecmp (name.c_str(), "Send")) { return Send; } if (!g_ascii_strcasecmp (name.c_str(), "Pan")) { return Pan; } if (!g_ascii_strcasecmp (name.c_str(), "Bank Left")) { return Left; } if (!g_ascii_strcasecmp (name.c_str(), "Bank Right")) { return Right; } if (!g_ascii_strcasecmp (name.c_str(), "Flip")) { return Flip; } if (!g_ascii_strcasecmp (name.c_str(), "F1")) { return F1; } if (!g_ascii_strcasecmp (name.c_str(), "F2")) { return F2; } if (!g_ascii_strcasecmp (name.c_str(), "F3")) { return F3; } if (!g_ascii_strcasecmp (name.c_str(), "F4")) { return F4; } if (!g_ascii_strcasecmp (name.c_str(), "F5")) { return F5; } if (!g_ascii_strcasecmp (name.c_str(), "F6")) { return F6; } if (!g_ascii_strcasecmp (name.c_str(), "Shift")) { return Shift; } if (!g_ascii_strcasecmp (name.c_str(), "Drop")) { return Drop; } if (!g_ascii_strcasecmp (name.c_str(), "Clear Solo")) { return ClearSolo; } if (!g_ascii_strcasecmp (name.c_str(), "Rewind")) { return Rewind; } if (!g_ascii_strcasecmp (name.c_str(), "Ffwd")) { return Ffwd; } if (!g_ascii_strcasecmp (name.c_str(), "Stop")) { return Stop; } if (!g_ascii_strcasecmp (name.c_str(), "Play")) { return Play; } if (!g_ascii_strcasecmp (name.c_str(), "Record")) { return Record; } if (!g_ascii_strcasecmp (name.c_str(), "Scrub")) { return Scrub; } /* Strip buttons */ if (!g_ascii_strcasecmp (name.c_str(), "Solo")) { return Solo; } if (!g_ascii_strcasecmp (name.c_str(), "Mute")) { return Mute; } if (!g_ascii_strcasecmp (name.c_str(), "Select")) { return Select; } if (!g_ascii_strcasecmp (name.c_str(), "Fader Touch")) { return FaderTouch; } /* Master Fader button */ if (!g_ascii_strcasecmp (name.c_str(), "Master Fader Touch")) { return MasterFaderTouch; } return -1; } std::string Button::id_to_name (Button::ID id) { if (id == Send) { return "Send"; } if (id == Pan) { return "Pan"; } if (id == Left) { return "Bank Left"; } if (id == Right) { return "Bank Right"; } if (id == Flip) { return "Flip"; } if (id == F1) { return "F1"; } if (id == F2) { return "F2"; } if (id == F3) { return "F3"; } if (id == F4) { return "F4"; } if (id == F5) { return "F5"; } if (id == F6) { return "F6"; } if (id == Shift) { return "Shift"; } if (id == Drop) { return "Drop"; } if (id == ClearSolo) { return "Clear Solo"; } if (id == Rewind) { return "Rewind"; } if (id == Ffwd) { return "FFwd"; } if (id == Stop) { return "Stop"; } if (id == Play) { return "Play"; } if (id == Record) { return "Record"; } if (id == Scrub) { return "Scrub"; } if (id == Solo) { return "Solo"; } if (id == Mute) { return "Mute"; } if (id == Select) { return "Select"; } if (id == FaderTouch) { return "Fader Touch"; } if (id == MasterFaderTouch) { return "Master Fader Touch"; } return "???"; }