/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* QM DSP Library Centre for Digital Music, Queen Mary, University of London. This file copyright 2008 Kurt Jacobson and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "BeatSpectrum.h" #include "maths/CosineDistance.h" using std::vector; vector BeatSpectrum::process(const vector > &m) { int origin = 0; int sz = m.size()/2; int i, j, k; vector v(sz); for (i = 0; i < sz; ++i) v[i] = 0.0; CosineDistance cd; for (i = origin; i < origin + sz; ++i) { k = 0; for (j = i + 1; j < i + sz + 1; ++j) { v[k++] += cd.distance(m[i], m[j]); } } // normalize double max = 0.0; for (i = 0; i < sz; ++i) { if (v[i] > max) max = v[i]; } if (max > 0.0) { for (i = 0; i < sz; ++i) { v[i] /= max; } } return v; }