/* Copyright (C) 2003 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. $Id$ */ #include #include #include #include "canvas-simplerect.h" #include "canvas-curve.h" #include "crossfade_view.h" #include "rgb_macros.h" #include "audio_time_axis.h" #include "public_editor.h" #include "audio_region_view.h" #include "utils.h" #include "canvas_impl.h" using namespace sigc; using namespace ARDOUR; using namespace PBD; using namespace Editing; using namespace Gnome; using namespace Canvas; sigc::signal CrossfadeView::GoingAway; CrossfadeView::CrossfadeView (ArdourCanvas::Group *parent, RouteTimeAxisView &tv, Crossfade& xf, double spu, Gdk::Color& basic_color, AudioRegionView& lview, AudioRegionView& rview) : TimeAxisViewItem ("xfade" /*xf.name()*/, *parent, tv, spu, basic_color, xf.position(), xf.overlap_length(), TimeAxisViewItem::Visibility (TimeAxisViewItem::ShowFrame)), crossfade (xf), left_view (lview), right_view (rview) { _valid = true; _visible = true; fade_in = new Line (*group); fade_in->property_fill_color_rgba() = color_map[cCrossfadeLine]; fade_in->property_width_pixels() = 1; fade_out = new Line (*group); fade_out->property_fill_color_rgba() = color_map[cCrossfadeLine]; fade_out->property_width_pixels() = 1; set_height (get_time_axis_view().height); /* no frame around the xfade or overlap rects */ frame->property_outline_what() = 0; /* never show the vestigial frame */ vestigial_frame->hide(); show_vestigial = false; group->signal_event().connect (bind (mem_fun (tv.editor, &PublicEditor::canvas_crossfade_view_event), group, this)); crossfade_changed (Change (~0)); crossfade.StateChanged.connect (mem_fun(*this, &CrossfadeView::crossfade_changed)); } CrossfadeView::~CrossfadeView () { GoingAway (this) ; /* EMIT_SIGNAL */ } void CrossfadeView::reset_width_dependent_items (double pixel_width) { TimeAxisViewItem::reset_width_dependent_items (pixel_width); active_changed (); if (pixel_width < 5) { fade_in->hide(); fade_out->hide(); } } void CrossfadeView::set_height (double height) { if (height == TimeAxisView::Smaller || height == TimeAxisView::Small) TimeAxisViewItem::set_height (height - 3 ); else TimeAxisViewItem::set_height (height - NAME_HIGHLIGHT_SIZE - 3 ); redraw_curves (); } void CrossfadeView::crossfade_changed (Change what_changed) { bool need_redraw_curves = false; if (what_changed & BoundsChanged) { set_position (crossfade.position(), this); set_duration (crossfade.overlap_length(), this); need_redraw_curves = true; } if (what_changed & Crossfade::ActiveChanged) { /* calls redraw_curves */ active_changed (); } else if (need_redraw_curves) { redraw_curves (); } } void CrossfadeView::redraw_curves () { Points* points; int32_t npoints; float* vec; double h; /* At "height - 3.0" the bottom of the crossfade touches the name highlight or the bottom of the track (if the track is either Small or Smaller. */ switch(get_time_axis_view().height) { case TimeAxisView::Smaller: case TimeAxisView::Small: h = get_time_axis_view().height - 3.0; break; default: h = get_time_axis_view().height - NAME_HIGHLIGHT_SIZE - 3.0; } if (h < 0) { /* no space allocated yet */ return; } npoints = get_time_axis_view().editor.frame_to_pixel (crossfade.length()); npoints = std::min (gdk_screen_width(), npoints); if (!_visible || !crossfade.active() || npoints < 3) { fade_in->hide(); fade_out->hide(); return; } else { fade_in->show(); fade_out->show(); } points = get_canvas_points ("xfade edit redraw", npoints); vec = new float[npoints]; crossfade.fade_in().get_vector (0, crossfade.length(), vec, npoints); for (int i = 0, pci = 0; i < npoints; ++i) { Art::Point &p = (*points)[pci++]; p.set_x(i); p.set_y(2.0 + h - (h * vec[i])); } fade_in->property_points() = *points; crossfade.fade_out().get_vector (0, crossfade.length(), vec, npoints); for (int i = 0, pci = 0; i < npoints; ++i) { Art::Point &p = (*points)[pci++]; p.set_x(i); p.set_y(2.0 + h - (h * vec[i])); } fade_out->property_points() = *points; delete [] vec; delete points; /* XXX this is ugly, but it will have to wait till Crossfades are reimplented as regions. This puts crossfade views on top of a track, above all regions. */ group->raise_to_top(); } void CrossfadeView::active_changed () { if (crossfade.active()) { frame->property_fill_color_rgba() = color_map[cActiveCrossfade]; } else { frame->property_fill_color_rgba() = color_map[cInactiveCrossfade]; } redraw_curves (); } void CrossfadeView::set_valid (bool yn) { _valid = yn; } AudioRegionView& CrossfadeView::upper_regionview () const { if (left_view.region()->layer() > right_view.region()->layer()) { return left_view; } else { return right_view; } } void CrossfadeView::show () { group->show(); _visible = true; } void CrossfadeView::hide () { group->hide(); _visible = false; } void CrossfadeView::fake_hide () { group->hide(); }