/* * Copyright (C) 2021 Paul Davis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include #include "pbd/compose.h" #include "pbd/convert.h" #include "ardour/region.h" #include "ardour/triggerbox.h" #include "canvas/constrained_item.h" #include "canvas/polygon.h" #include "canvas/text.h" #include "canvas/widget.h" #include "widgets/ardour_button.h" #include "gtkmm2ext/utils.h" #include "ardour_ui.h" #include "gui_thread.h" #include "trigger_ui.h" #include "public_editor.h" #include "ui_config.h" #include "utils.h" #include "pbd/i18n.h" using namespace ARDOUR; using namespace ArdourCanvas; using namespace ArdourWidgets; using namespace Gtkmm2ext; using namespace PBD; using namespace Temporal; static std::vector follow_strings; static std::string longest_follow; static std::vector quantize_strings; static std::string longest_quantize; TriggerUI::TriggerUI (Item* parent, Trigger& t) : Table (parent) , trigger (t) { if (follow_strings.empty()) { follow_strings.push_back (follow_action_to_string (Trigger::Stop)); follow_strings.push_back (follow_action_to_string (Trigger::Again)); follow_strings.push_back (follow_action_to_string (Trigger::QueuedTrigger)); follow_strings.push_back (follow_action_to_string (Trigger::NextTrigger)); follow_strings.push_back (follow_action_to_string (Trigger::PrevTrigger)); follow_strings.push_back (follow_action_to_string (Trigger::FirstTrigger)); follow_strings.push_back (follow_action_to_string (Trigger::LastTrigger)); follow_strings.push_back (follow_action_to_string (Trigger::AnyTrigger)); follow_strings.push_back (follow_action_to_string (Trigger::OtherTrigger)); for (std::vector::const_iterator i = follow_strings.begin(); i != follow_strings.end(); ++i) { if (i->length() > longest_follow.length()) { longest_follow = *i; } } quantize_strings.push_back (_("Global")); quantize_strings.push_back (quantize_length_to_string (Beats (1, 0))); quantize_strings.push_back (quantize_length_to_string (Beats (2, 0))); quantize_strings.push_back (quantize_length_to_string (Beats (4, 0))); quantize_strings.push_back (quantize_length_to_string (Beats (0, Temporal::ticks_per_beat/2))); quantize_strings.push_back (quantize_length_to_string (Beats (0, Temporal::ticks_per_beat/4))); quantize_strings.push_back (quantize_length_to_string (Beats (0, Temporal::ticks_per_beat/8))); quantize_strings.push_back (quantize_length_to_string (Beats (0, Temporal::ticks_per_beat/16))); for (std::vector::const_iterator i = quantize_strings.begin(); i != quantize_strings.end(); ++i) { if (i->length() > longest_quantize.length()) { longest_quantize = *i; } } } name = "TriggerUI-CP"; _follow_action_button = new ArdourButton (); _follow_action_button->set_text (_("Follow Action")); follow_action_button = new ArdourCanvas::Widget (canvas(), *_follow_action_button); follow_action_button->name = "FollowAction"; _follow_action_button->signal_event().connect (sigc::mem_fun (*this, (&TriggerUI::follow_action_button_event))); _follow_left = new ArdourDropdown; _follow_left->append_text_item (_("None")); _follow_left->append_text_item (_("Repeat")); _follow_left->append_text_item (_("Next")); _follow_left->append_text_item (_("Previous")); _follow_left->set_sizing_text (longest_follow); follow_left = new Widget (canvas(), *_follow_left); follow_left->name = "FollowLeft"; _follow_right = new ArdourDropdown; _follow_right->append_text_item (_("None")); _follow_right->append_text_item (_("Repeat")); _follow_right->append_text_item (_("Next")); _follow_right->append_text_item (_("Previous")); _follow_right->set_sizing_text (longest_follow); follow_right = new Widget (canvas(), *_follow_right); follow_right->name = "FollowRight"; _legato_button = new ArdourButton(); _legato_button->set_text (_("Legato")); legato_button = new ArdourCanvas::Widget (canvas(), *_legato_button); _quantize_button = new ArdourDropdown; for (std::vector::const_iterator s = quantize_strings.begin(); s != quantize_strings.end(); ++s) { _quantize_button->append_text_item (*s); } quantize_button = new Widget (canvas(), *_quantize_button); quantize_button->name = "quantize"; const double scale = UIConfiguration::instance().get_ui_scale(); const Distance spacing = 12. * scale; attach (follow_action_button, 0, 0, 2, 1, PackExpand, PackExpand, { 10 }); attach (follow_left, 0, 1, 1, 2, PackExpand, PackExpand, { 10 }); attach (follow_right, 1, 1, 2, 2, PackExpand, PackExpand, { 10 }); attach (quantize_button, 0, 2, 1, 3, PackExpand, PackExpand, { 10 }); attach (legato_button, 1, 2, 2, 3, PackExpand, PackExpand, { 10 }); set_fill_color (UIConfiguration::instance().color (X_("theme:bg"))); name = "triggerUI-table"; PropertyChange pc; pc.add (Properties::use_follow); pc.add (Properties::legato); trigger_changed (pc); trigger.PropertyChanged.connect (trigger_connections, invalidator (*this), boost::bind (&TriggerUI::trigger_changed, this, _1), gui_context()); } TriggerUI::~TriggerUI () { } bool TriggerUI::follow_action_button_event (GdkEvent* ev) { switch (ev->type) { case GDK_BUTTON_PRESS: trigger.set_use_follow (!trigger.use_follow()); return true; default: break; } return false; } std::string TriggerUI::quantize_length_to_string (Beats const & ql) { if (ql == Beats (1, 0)) { return _("1/4"); } else if (ql == Beats (2, 0)) { return _("1/2"); } else if (ql == Beats (4, 0)) { return _("Whole"); } else if (ql == Beats (0,Temporal::ticks_per_beat/2)) { return _("1/8"); } else if (ql == Beats (0,Temporal::ticks_per_beat/4)) { return _("1/16"); } else if (ql == Beats (0,Temporal::ticks_per_beat/8)) { return _("1/32"); } else if (ql == Beats (0,Temporal::ticks_per_beat/16)) { return _("1/64"); } else { return "???"; } } std::string TriggerUI::follow_action_to_string (Trigger::FollowAction fa) { switch (fa) { case Trigger::Stop: return _("Stop"); case Trigger::Again: return _("Again"); case Trigger::QueuedTrigger: return _("Queued"); case Trigger::NextTrigger: return _("Next"); case Trigger::PrevTrigger: return _("Prev"); case Trigger::FirstTrigger: return _("First"); case Trigger::LastTrigger: return _("Last"); case Trigger::AnyTrigger: return _("Any"); case Trigger::OtherTrigger: return _("Other"); } /*NOTREACHED*/ return std::string(); } void TriggerUI::trigger_changed (PropertyChange pc) { if (pc.contains (Properties::use_follow)) { _follow_action_button->set_active_state (trigger.use_follow() ? Gtkmm2ext::ExplicitActive : Gtkmm2ext::Off); } _follow_right->set_text (follow_action_to_string (trigger.follow_action (0))); _follow_left->set_text (follow_action_to_string (trigger.follow_action (1))); } /* ------------ */ TriggerWidget::TriggerWidget (Trigger& t) { ui = new TriggerUI (root(), t); set_background_color (UIConfiguration::instance().color (X_("theme:bg"))); } void TriggerWidget::size_request (double& w, double& h) const { ui->size_request (w, h); } /* ------------ */ TriggerWindow::TriggerWindow (Trigger& t) { TriggerWidget* tw = manage (new TriggerWidget (t)); set_title (string_compose (_("Trigger: %1"), t.name())); double w; double h; tw->show (); tw->size_request (w, h); set_default_size (w, h); std::cerr << "TW: set default win size to " << w << " x " << h << std::endl; add (*tw); } bool TriggerWindow::on_key_press_event (GdkEventKey* ev) { Gtk::Window& main_window (ARDOUR_UI::instance()->main_window()); return ARDOUR_UI_UTILS::relay_key_press (ev, &main_window); } bool TriggerWindow::on_key_release_event (GdkEventKey* ev) { Gtk::Window& main_window (ARDOUR_UI::instance()->main_window()); return ARDOUR_UI_UTILS::relay_key_press (ev, &main_window); }