/* Copyright (C) 2011-2013 Paul Davis Author: Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "pbd/compose.h" #include "pbd/stacktrace.h" #include "pbd/convert.h" #include "ardour/utils.h" #include "canvas/canvas.h" #include "canvas/debug.h" #include "canvas/item.h" #include "canvas/scroll_group.h" using namespace std; using namespace PBD; using namespace ArdourCanvas; int Item::default_items_per_cell = 64; Item::Item (Canvas* canvas) : Fill (*this) , Outline (*this) , _canvas (canvas) , _parent (0) , _scroll_parent (0) , _visible (true) , _bounding_box_dirty (true) , _lut (0) , _ignore_events (false) { DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this)); } Item::Item (Item* parent) : Fill (*this) , Outline (*this) , _canvas (parent->canvas()) , _parent (parent) , _scroll_parent (0) , _visible (true) , _bounding_box_dirty (true) , _lut (0) , _ignore_events (false) { DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this)); if (parent) { _parent->add (this); } find_scroll_parent (); } Item::Item (Item* parent, Duple const& p) : Fill (*this) , Outline (*this) , _canvas (parent->canvas()) , _parent (parent) , _scroll_parent (0) , _position (p) , _visible (true) , _bounding_box_dirty (true) , _lut (0) , _ignore_events (false) { DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this)); if (parent) { _parent->add (this); } find_scroll_parent (); } Item::~Item () { if (_parent) { _parent->remove (this); } if (_canvas) { _canvas->item_going_away (this, _bounding_box); } clear_items (true); delete _lut; } Duple Item::canvas_origin () const { return item_to_canvas (Duple (0,0)); } Duple Item::window_origin () const { /* This is slightly subtle. Our _position is in the coordinate space of our parent. So to find out where that is in window coordinates, we have to ask our parent. */ if (_parent) { return _parent->item_to_window (_position); } else { return _position; } } ArdourCanvas::Rect Item::item_to_parent (ArdourCanvas::Rect const & r) const { return r.translate (_position); } Duple Item::scroll_offset () const { if (_scroll_parent) { return _scroll_parent->scroll_offset(); } return Duple (0,0); } Duple Item::position_offset() const { Item const * i = this; Duple offset; while (i) { offset = offset.translate (i->position()); i = i->parent(); } return offset; } ArdourCanvas::Rect Item::item_to_canvas (ArdourCanvas::Rect const & r) const { return r.translate (position_offset()); } ArdourCanvas::Duple Item::item_to_canvas (ArdourCanvas::Duple const & d) const { return d.translate (position_offset()); } ArdourCanvas::Duple Item::canvas_to_item (ArdourCanvas::Duple const & r) const { return r.translate (-position_offset()); } ArdourCanvas::Rect Item::canvas_to_item (ArdourCanvas::Rect const & r) const { return r.translate (-position_offset()); } void Item::item_to_canvas (Coord& x, Coord& y) const { Duple d = item_to_canvas (Duple (x, y)); x = d.x; y = d.y; } void Item::canvas_to_item (Coord& x, Coord& y) const { Duple d = canvas_to_item (Duple (x, y)); x = d.x; y = d.y; } Duple Item::item_to_window (ArdourCanvas::Duple const & d, bool rounded) const { Duple ret = item_to_canvas (d).translate (-scroll_offset()); if (rounded) { ret.x = round (ret.x); ret.y = round (ret.y); } return ret; } Duple Item::window_to_item (ArdourCanvas::Duple const & d) const { return canvas_to_item (d.translate (scroll_offset())); } ArdourCanvas::Rect Item::item_to_window (ArdourCanvas::Rect const & r) const { Rect ret = item_to_canvas (r).translate (-scroll_offset()); ret.x0 = round (ret.x0); ret.x1 = round (ret.x1); ret.y0 = round (ret.y0); ret.y1 = round (ret.y1); return ret; } ArdourCanvas::Rect Item::window_to_item (ArdourCanvas::Rect const & r) const { return canvas_to_item (r.translate (scroll_offset())); } /** Set the position of this item in the parent's coordinates */ void Item::set_position (Duple p) { if (p == _position) { return; } boost::optional bbox = bounding_box (); boost::optional pre_change_parent_bounding_box; if (bbox) { /* see the comment in Canvas::item_moved() to understand * why we use the parent's bounding box here. */ pre_change_parent_bounding_box = item_to_parent (bbox.get()); } _position = p; _canvas->item_moved (this, pre_change_parent_bounding_box); if (_parent) { _parent->child_changed (); } } void Item::set_x_position (Coord x) { set_position (Duple (x, _position.y)); } void Item::set_y_position (Coord y) { set_position (Duple (_position.x, y)); } void Item::raise_to_top () { if (_parent) { _parent->raise_child_to_top (this); } } void Item::raise (int levels) { if (_parent) { _parent->raise_child (this, levels); } } void Item::lower_to_bottom () { if (_parent) { _parent->lower_child_to_bottom (this); } } void Item::hide () { if (_visible) { _visible = false; /* recompute parent bounding box, which may alter now that this * child is hidden. */ if (_parent) { _parent->child_changed (); } _canvas->item_shown_or_hidden (this); } } void Item::show () { if (!_visible) { _visible = true; /* bounding box may have changed while we were hidden */ if (_parent) { _parent->child_changed (); } _canvas->item_shown_or_hidden (this); } } Duple Item::item_to_parent (Duple const & d) const { return d.translate (_position); } Duple Item::parent_to_item (Duple const & d) const { return d.translate (- _position); } ArdourCanvas::Rect Item::parent_to_item (ArdourCanvas::Rect const & d) const { return d.translate (- _position); } void Item::unparent () { _parent = 0; _scroll_parent = 0; } void Item::reparent (Item* new_parent) { if (new_parent == _parent) { return; } assert (_canvas == new_parent->canvas()); if (_parent) { _parent->remove (this); } assert (new_parent); _parent = new_parent; _canvas = _parent->canvas (); find_scroll_parent (); _parent->add (this); } void Item::find_scroll_parent () { Item const * i = this; ScrollGroup const * last_scroll_group = 0; /* Don't allow a scroll group to find itself as its own scroll parent */ i = i->parent (); while (i) { ScrollGroup const * sg = dynamic_cast (i); if (sg) { last_scroll_group = sg; } i = i->parent(); } _scroll_parent = const_cast (last_scroll_group); } bool Item::common_ancestor_within (uint32_t limit, const Item& other) const { uint32_t d1 = depth(); uint32_t d2 = other.depth(); const Item* i1 = this; const Item* i2 = &other; /* move towards root until we are at the same level for both items */ while (d1 != d2) { if (d1 > d2) { if (!i1) { return false; } i1 = i1->parent(); d1--; limit--; } else { if (!i2) { return false; } i2 = i2->parent(); d2--; limit--; } if (limit == 0) { return false; } } /* now see if there is a common parent */ while (i1 != i2) { if (i1) { i1 = i1->parent(); } if (i2) { i2 = i2->parent (); } limit--; if (limit == 0) { return false; } } return true; } const Item* Item::closest_ancestor_with (const Item& other) const { uint32_t d1 = depth(); uint32_t d2 = other.depth(); const Item* i1 = this; const Item* i2 = &other; /* move towards root until we are at the same level for both items */ while (d1 != d2) { if (d1 > d2) { if (!i1) { return 0; } i1 = i1->parent(); d1--; } else { if (!i2) { return 0; } i2 = i2->parent(); d2--; } } /* now see if there is a common parent */ while (i1 != i2) { if (i1) { i1 = i1->parent(); } if (i2) { i2 = i2->parent (); } } return i1; } bool Item::is_descendant_of (const Item& candidate) const { Item const * i = _parent; while (i) { if (i == &candidate) { return true; } i = i->parent(); } return false; } void Item::grab_focus () { /* XXX */ } /** @return Bounding box in this item's coordinates */ boost::optional Item::bounding_box () const { if (_bounding_box_dirty) { compute_bounding_box (); assert (!_bounding_box_dirty); add_child_bounding_boxes (); } return _bounding_box; } Coord Item::height () const { boost::optional bb = bounding_box(); if (bb) { return bb->height (); } return 0; } Coord Item::width () const { boost::optional bb = bounding_box().get(); if (bb) { return bb->width (); } return 0; } void Item::redraw () const { if (_visible && _bounding_box && _canvas) { _canvas->request_redraw (item_to_window (_bounding_box.get())); } } void Item::begin_change () { _pre_change_bounding_box = bounding_box (); } void Item::end_change () { if (_visible) { _canvas->item_changed (this, _pre_change_bounding_box); if (_parent) { _parent->child_changed (); } } } void Item::begin_visual_change () { } void Item::end_visual_change () { if (_visible) { _canvas->item_visual_property_changed (this); } } void Item::move (Duple movement) { set_position (position() + movement); } void Item::grab () { assert (_canvas); _canvas->grab (this); } void Item::ungrab () { assert (_canvas); _canvas->ungrab (); } void Item::set_data (string const & key, void* data) { _data[key] = data; } void * Item::get_data (string const & key) const { map::const_iterator i = _data.find (key); if (i == _data.end ()) { return 0; } return i->second; } void Item::set_ignore_events (bool ignore) { _ignore_events = ignore; } std::string Item::whatami () const { std::string type = demangle (typeid (*this).name()); return type.substr (type.find_last_of (':') + 1); } uint32_t Item::depth () const { Item* i = _parent; int d = 0; while (i) { ++d; i = i->parent(); } return d; } bool Item::covers (Duple const & point) const { Duple p = window_to_item (point); if (_bounding_box_dirty) { compute_bounding_box (); } boost::optional r = bounding_box(); if (!r) { return false; } return r.get().contains (p); } /* nesting/grouping API */ void Item::render_children (Rect const & area, Cairo::RefPtr context) const { if (_items.empty()) { return; } ensure_lut (); std::vector items = _lut->get (area); #ifdef CANVAS_DEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) { cerr << string_compose ("%1%7 %2 @ %7 render %5 @ %6 %3 items out of %4\n", _canvas->render_indent(), (name.empty() ? string ("[unnamed]") : name), items.size(), _items.size(), area, _position, this, whatami()); } #endif ++render_depth; for (std::vector::const_iterator i = items.begin(); i != items.end(); ++i) { if (!(*i)->visible ()) { #ifdef CANVAS_DEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) { cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] invisible - skipped\n"; } #endif continue; } boost::optional item_bbox = (*i)->bounding_box (); if (!item_bbox) { #ifdef CANVAS_DEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) { cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] empty - skipped\n"; } #endif continue; } Rect item = (*i)->item_to_window (item_bbox.get()); boost::optional d = item.intersection (area); if (d) { Rect draw = d.get(); if (draw.width() && draw.height()) { #ifdef CANVAS_DEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) { if (dynamic_cast(*i) == 0) { cerr << _canvas->render_indent() << "render " << ' ' << (*i) << ' ' << (*i)->whatami() << ' ' << (*i)->name << " item " << item_bbox.get() << " window = " << item << " intersect = " << draw << " @ " << _position << endl; } } #endif (*i)->render (area, context); ++render_count; } } else { #ifdef CANVAS_DEBUG if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) { cerr << string_compose ("%1skip render of %2 %3, no intersection between %4 and %5\n", _canvas->render_indent(), (*i)->whatami(), (*i)->name, item, area); } #endif } } --render_depth; } void Item::add_child_bounding_boxes() const { boost::optional self; Rect bbox; bool have_one = false; if (_bounding_box) { bbox = _bounding_box.get(); have_one = true; } for (list::const_iterator i = _items.begin(); i != _items.end(); ++i) { boost::optional item_bbox = (*i)->bounding_box (); if (!item_bbox) { continue; } Rect group_bbox = (*i)->item_to_parent (item_bbox.get ()); if (have_one) { bbox = bbox.extend (group_bbox); } else { bbox = group_bbox; have_one = true; } } if (!have_one) { _bounding_box = boost::optional (); } else { _bounding_box = bbox; } } void Item::add (Item* i) { /* XXX should really notify canvas about this */ _items.push_back (i); i->reparent (this); invalidate_lut (); _bounding_box_dirty = true; } void Item::remove (Item* i) { if (i->parent() != this) { return; } /* we cannot call bounding_box() here because that will iterate over _items, one of which (the argument, i) may be in the middle of deletion, making it impossible to call compute_bounding_box() on it. */ if (_bounding_box) { _pre_change_bounding_box = _bounding_box; } else { _pre_change_bounding_box = Rect(); } i->unparent (); _items.remove (i); invalidate_lut (); _bounding_box_dirty = true; end_change (); } void Item::clear (bool with_delete) { begin_change (); clear_items (with_delete); invalidate_lut (); _bounding_box_dirty = true; end_change (); } void Item::clear_items (bool with_delete) { for (list::iterator i = _items.begin(); i != _items.end(); ) { list::iterator tmp = i; Item *item = *i; ++tmp; /* remove from list before doing anything else, because we * don't want to find the item in _items during any activity * driven by unparent-ing or deletion. */ _items.erase (i); item->unparent (); if (with_delete) { delete item; } i = tmp; } } void Item::raise_child_to_top (Item* i) { if (!_items.empty()) { if (_items.back() == i) { return; } } _items.remove (i); _items.push_back (i); invalidate_lut (); } void Item::raise_child (Item* i, int levels) { list::iterator j = find (_items.begin(), _items.end(), i); assert (j != _items.end ()); ++j; _items.remove (i); while (levels > 0 && j != _items.end ()) { ++j; --levels; } _items.insert (j, i); invalidate_lut (); } void Item::lower_child_to_bottom (Item* i) { if (!_items.empty()) { if (_items.front() == i) { return; } } _items.remove (i); _items.push_front (i); invalidate_lut (); } void Item::ensure_lut () const { if (!_lut) { _lut = new DumbLookupTable (*this); } } void Item::invalidate_lut () const { delete _lut; _lut = 0; } void Item::child_changed () { invalidate_lut (); _bounding_box_dirty = true; if (_parent) { _parent->child_changed (); } } void Item::add_items_at_point (Duple const point, vector& items) const { boost::optional const bbox = bounding_box (); /* Point is in window coordinate system */ if (!bbox || !item_to_window (bbox.get()).contains (point)) { return; } /* recurse and add any items within our group that contain point. Our children are only considered visible if we are */ vector our_items; if (!_items.empty() && visible()) { ensure_lut (); our_items = _lut->items_at_point (point); } if (!our_items.empty() || covers (point)) { /* this adds this item itself to the list of items at point */ items.push_back (this); } for (vector::iterator i = our_items.begin(); i != our_items.end(); ++i) { (*i)->add_items_at_point (point, items); } } void Item::dump (ostream& o) const { boost::optional bb = bounding_box(); o << _canvas->indent() << whatami() << ' ' << this << " Visible ? " << _visible; o << " @ " << position(); #ifdef CANVAS_DEBUG if (!name.empty()) { o << ' ' << name; } #endif if (bb) { o << endl << _canvas->indent() << "\tbbox: " << bb.get(); o << endl << _canvas->indent() << "\tCANVAS bbox: " << item_to_canvas (bb.get()); } else { o << " bbox unset"; } o << endl; if (!_items.empty()) { #ifdef CANVAS_DEBUG o << _canvas->indent(); o << " @ " << position(); o << " Items: " << _items.size(); o << " Visible ? " << _visible; boost::optional bb = bounding_box(); if (bb) { o << endl << _canvas->indent() << " bbox: " << bb.get(); o << endl << _canvas->indent() << " CANVAS bbox: " << item_to_canvas (bb.get()); } else { o << " bbox unset"; } o << endl; #endif ArdourCanvas::dump_depth++; for (list::const_iterator i = _items.begin(); i != _items.end(); ++i) { o << **i; } ArdourCanvas::dump_depth--; } } ostream& ArdourCanvas::operator<< (ostream& o, const Item& i) { i.dump (o); return o; }