/* * Copyright (C) 2016 W.P. van Paass * Copyright (C) 2016-2019 Robin Gareus * Copyright (C) 2017-2018 Paul Davis * * Thanks to Rolf Meyerhoff for reverse engineering the CC121 protocol. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include #include #include #include "pbd/error.h" #include "pbd/failed_constructor.h" #include "pbd/file_utils.h" #include "pbd/pthread_utils.h" #include "pbd/compose.h" #include "pbd/xml++.h" #include "midi++/port.h" #include "control_protocol/basic_ui.h" #include "ardour/async_midi_port.h" #include "ardour/audioengine.h" #include "ardour/amp.h" #include "ardour/bundle.h" #include "ardour/debug.h" #include "ardour/filesystem_paths.h" #include "ardour/midi_port.h" #include "ardour/midiport_manager.h" #include "ardour/monitor_control.h" #include "ardour/monitor_processor.h" #include "ardour/profile.h" #include "ardour/rc_configuration.h" #include "ardour/record_enable_control.h" #include "ardour/stripable.h" #include "ardour/session.h" #include "ardour/session_configuration.h" #include "ardour/track.h" #include "ardour/well_known_enum.h" #include "cc121.h" using namespace ARDOUR; using namespace ArdourSurface; using namespace PBD; using namespace Glib; using namespace std; #include "pbd/i18n.h" #include "pbd/abstract_ui.inc.cc" // instantiate template CC121::CC121 (Session& s) : ControlProtocol (s, _("Steinberg CC121")) , AbstractUI (name()) , gui (0) , connection_state (ConnectionState (0)) , _device_active (false) , fader_msb (0) , fader_lsb (0) , fader_is_touched (false) , _jogmode(scroll) , button_state (ButtonState (0)) , blink_state (false) , rec_enable_state (false) { last_encoder_time = 0; std::shared_ptr inp; std::shared_ptr outp; inp = AudioEngine::instance()->register_input_port (DataType::MIDI, "CC121 Recv", true); outp = AudioEngine::instance()->register_output_port (DataType::MIDI, "CC121 Send", true); _input_port = std::dynamic_pointer_cast(inp); _output_port = std::dynamic_pointer_cast(outp); if (_input_port == 0 || _output_port == 0) { throw failed_constructor(); } _input_bundle.reset (new ARDOUR::Bundle (_("CC121 Support (Receive)"), true)); _output_bundle.reset (new ARDOUR::Bundle (_("CC121 Support (Send) "), false)); _input_bundle->add_channel ( "", ARDOUR::DataType::MIDI, session->engine().make_port_name_non_relative (inp->name()) ); _output_bundle->add_channel ( "", ARDOUR::DataType::MIDI, session->engine().make_port_name_non_relative (outp->name()) ); /* Catch port connections and disconnections */ ARDOUR::AudioEngine::instance()->PortConnectedOrDisconnected.connect (port_connection, MISSING_INVALIDATOR, std::bind (&CC121::connection_handler, this, _1, _2, _3, _4, _5), this); buttons.insert (std::make_pair (EButton, Button (*this, _("EButton"), EButton))); buttons.insert (std::make_pair (OpenVST, Button (*this, _("OpenVST"), OpenVST))); buttons.insert (std::make_pair (InputMonitor, Button (*this, _("InputMonitor"), InputMonitor))); buttons.insert (std::make_pair (EQ1Enable, Button (*this, _("EQ1Enable"), EQ1Enable))); buttons.insert (std::make_pair (EQ2Enable, Button (*this, _("EQ2Enable"), EQ2Enable))); buttons.insert (std::make_pair (EQ3Enable, Button (*this, _("EQ3Enable"), EQ3Enable))); buttons.insert (std::make_pair (EQ4Enable, Button (*this, _("EQ4Enable"), EQ4Enable))); buttons.insert (std::make_pair (EQType, Button (*this, _("EQType"), EQType))); buttons.insert (std::make_pair (AllBypass, Button (*this, _("AllBypass"), AllBypass))); buttons.insert (std::make_pair (Function1, Button (*this, _("Function1"), Function1))); buttons.insert (std::make_pair (Function2, Button (*this, _("Function2"), Function2))); buttons.insert (std::make_pair (Function3, Button (*this, _("Function3"), Function3))); buttons.insert (std::make_pair (Function4, Button (*this, _("Function4"), Function4))); buttons.insert (std::make_pair (Value, Button (*this, _("Value"), Value))); buttons.insert (std::make_pair (Jog, Button (*this, _("Jog"), Jog))); buttons.insert (std::make_pair (Lock, Button (*this, _("Lock"), Lock))); buttons.insert (std::make_pair (ToStart, Button (*this, _("ToStart"), ToStart))); buttons.insert (std::make_pair (ToEnd, Button (*this, _("ToEnd"), ToEnd))); buttons.insert (std::make_pair (Mute, Button (*this, _("Mute"), Mute))); buttons.insert (std::make_pair (Solo, Button (*this, _("Solo"), Solo))); buttons.insert (std::make_pair (Rec, Button (*this, _("Rec"), Rec))); buttons.insert (std::make_pair (Left, Button (*this, _("Left"), Left))); buttons.insert (std::make_pair (Right, Button (*this, _("Right"), Right))); buttons.insert (std::make_pair (Output, Button (*this, _("Output"), Output))); buttons.insert (std::make_pair (FP_Read, Button (*this, _("Read"), FP_Read))); buttons.insert (std::make_pair (FP_Write, Button (*this, _("Write"), FP_Write))); buttons.insert (std::make_pair (Loop, Button (*this, _("Loop"), Loop))); buttons.insert (std::make_pair (Rewind, Button (*this, _("Rewind"), Rewind))); buttons.insert (std::make_pair (Ffwd, Button (*this, _("Ffwd"), Ffwd))); buttons.insert (std::make_pair (Stop, Button (*this, _("Stop"), Stop))); buttons.insert (std::make_pair (Play, Button (*this, _("Play"), Play))); buttons.insert (std::make_pair (RecEnable, Button (*this, _("RecEnable"), RecEnable))); buttons.insert (std::make_pair (Footswitch, Button (*this, _("Footswitch"), Footswitch))); buttons.insert (std::make_pair (FaderTouch, Button (*this, _("Fader (touch)"), FaderTouch))); get_button (Left).set_action ( std::bind (&CC121::left, this), true); get_button (Right).set_action ( std::bind (&CC121::right, this), true); get_button (FP_Read).set_action (std::bind (&CC121::read, this), true); get_button (FP_Write).set_action (std::bind (&CC121::write, this), true); get_button (EButton).set_action (std::bind (&CC121::touch, this), true); get_button (OpenVST).set_action (std::bind (&CC121::off, this), true); get_button (Play).set_action (std::bind (&BasicUI::transport_play, this, true), true); get_button (ToStart).set_action (std::bind (&BasicUI::prev_marker, this), true); get_button (ToEnd).set_action (std::bind (&BasicUI::next_marker, this), true); get_button (RecEnable).set_action (std::bind (&BasicUI::rec_enable_toggle, this), true); get_button (Stop).set_action (std::bind (&BasicUI::transport_stop, this), true); get_button (Ffwd).set_action (std::bind (&BasicUI::ffwd, this), true); get_button (Rewind).set_action (std::bind (&BasicUI::rewind, this), true); get_button (Loop).set_action (std::bind (&BasicUI::loop_toggle, this), true); get_button (Jog).set_action (std::bind (&CC121::jog, this), true); get_button (Mute).set_action (std::bind (&CC121::mute, this), true); get_button (Solo).set_action (std::bind (&CC121::solo, this), true); get_button (Rec).set_action (std::bind (&CC121::rec_enable, this), true); get_button (InputMonitor).set_action (std::bind (&CC121::input_monitor, this), true); } CC121::~CC121 () { all_lights_out (); if (_input_port) { DEBUG_TRACE (DEBUG::CC121, string_compose ("unregistering input port %1\n", std::shared_ptr(_input_port)->name())); AudioEngine::instance()->unregister_port (_input_port); _input_port.reset (); } if (_output_port) { _output_port->drain (10000, 250000); /* check every 10 msecs, wait up to 1/4 second for the port to drain */ DEBUG_TRACE (DEBUG::CC121, string_compose ("unregistering output port %1\n", std::shared_ptr(_output_port)->name())); AudioEngine::instance()->unregister_port (_output_port); _output_port.reset (); } tear_down_gui (); /* stop event loop */ DEBUG_TRACE (DEBUG::CC121, "BaseUI::quit ()\n"); BaseUI::quit (); } void CC121::start_midi_handling () { /* handle buttons press */ _input_port->parser()->channel_note_on[0].connect_same_thread (midi_connections, std::bind (&CC121::button_press_handler, this, _1, _2)); /* handle buttons release*/ _input_port->parser()->channel_note_off[0].connect_same_thread (midi_connections, std::bind (&CC121::button_release_handler, this, _1, _2)); /* handle fader */ _input_port->parser()->pitchbend.connect_same_thread (midi_connections, std::bind (&CC121::fader_handler, this, _1, _2)); /* handle encoder */ _input_port->parser()->controller.connect_same_thread (midi_connections, std::bind (&CC121::encoder_handler, this, _1, _2)); /* This connection means that whenever data is ready from the input * port, the relevant thread will invoke our ::midi_input_handler() * method, which will read the data, and invoke the parser. */ _input_port->xthread().set_receive_handler (sigc::bind (sigc::mem_fun (this, &CC121::midi_input_handler), _input_port)); _input_port->xthread().attach (main_loop()->get_context()); } void CC121::stop_midi_handling () { midi_connections.drop_connections (); /* Note: the input handler is still active at this point, but we're no * longer connected to any of the parser signals */ } void CC121::do_request (CC121Request* req) { if (req->type == CallSlot) { call_slot (MISSING_INVALIDATOR, req->the_slot); } else if (req->type == Quit) { stop (); } } int CC121::stop () { BaseUI::quit (); return 0; } void CC121::thread_init () { PBD::notify_event_loops_about_thread_creation (pthread_self(), event_loop_name(), 2048); ARDOUR::SessionEvent::create_per_thread_pool (event_loop_name(), 128); set_thread_priority (); } void CC121::all_lights_out () { for (ButtonMap::iterator b = buttons.begin(); b != buttons.end(); ++b) { b->second.set_led_state (_output_port, false); } } CC121::Button& CC121::get_button (ButtonID id) const { ButtonMap::const_iterator b = buttons.find (id); assert (b != buttons.end()); return const_cast(b->second); } void CC121::button_press_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb) { DEBUG_TRACE (DEBUG::CC121, string_compose ("button press event for ID %1 press ? %2\n", (int) tb->controller_number, (tb->value ? "yes" : "no"))); ButtonID id (ButtonID (tb->controller_number)); Button& button (get_button (id)); buttons_down.insert (id); ButtonState bs (ButtonState (0)); switch (id) { case FaderTouch: fader_is_touched = true; if (_current_stripable) { std::shared_ptr gain = _current_stripable->gain_control (); if (gain) { timepos_t now (session->engine().sample_time()); gain->start_touch (now); } } break; default: break; } if (bs) { button_state = ButtonState (button_state|bs); DEBUG_TRACE (DEBUG::CC121, string_compose ("reset button state to %1 using %2\n", button_state, (int) bs)); } if (button.uses_flash()) { button.set_led_state (_output_port, (int)tb->value); } set::iterator c = consumed.find (id); if (c == consumed.end()) { button.invoke (button_state, true); } else { DEBUG_TRACE (DEBUG::CC121, "button was consumed, ignored\n"); consumed.erase (c); } } void CC121::button_release_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb) { DEBUG_TRACE (DEBUG::CC121, string_compose ("button release event for ID %1 release ? %2\n", (int) tb->controller_number, (tb->value ? "yes" : "no"))); ButtonID id (ButtonID (tb->controller_number)); Button& button (get_button (id)); buttons_down.erase (id); button.timeout_connection.disconnect (); ButtonState bs (ButtonState (0)); switch (id) { case FaderTouch: fader_is_touched = false; if (_current_stripable) { std::shared_ptr gain = _current_stripable->gain_control (); if (gain) { timepos_t now (session->engine().sample_time()); gain->stop_touch (now); } } break; default: break; } if (bs) { button_state = ButtonState (button_state&~bs); DEBUG_TRACE (DEBUG::CC121, string_compose ("reset button state to %1 using %2\n", button_state, (int) bs)); } if (button.uses_flash()) { button.set_led_state (_output_port, (int)tb->value); } set::iterator c = consumed.find (id); if (c == consumed.end()) { button.invoke (button_state, false); } else { DEBUG_TRACE (DEBUG::CC121, "button was consumed, ignored\n"); consumed.erase (c); } } void CC121::encoder_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb) { DEBUG_TRACE (DEBUG::CC121, "encoder handler"); std::shared_ptr r = std::dynamic_pointer_cast (_current_stripable); /* Extract absolute value*/ float adj = static_cast(tb->value & ~0x40); /* Get direction (negative values start at 0x40)*/ float sign = (tb->value & 0x40) ? -1.0 : 1.0; /* Get amount of change (encoder clicks) * (change per click) * Create an exponential curve */ float curve = sign * powf (adj, (1.f + 10.f) / 10.f); adj = curve * (31.f / 1000.f); switch(tb->controller_number) { case 0x10: /* pan */ if (r) { set_controllable (r->pan_azimuth_control(), adj); } break; case 0x20: /* EQ 1 Q */ if (r) { set_controllable (r->mapped_control (EQ_BandQ, 0), adj); } break; case 0x21: /* EQ 2 Q */ if (r) { set_controllable (r->mapped_control (EQ_BandQ, 1), adj); } break; case 0x22: /* EQ 3 Q */ if (r) { set_controllable (r->mapped_control (EQ_BandQ, 2), adj); } break; case 0x23: /* EQ 4 Q */ if (r) { set_controllable (r->mapped_control (EQ_BandQ, 3), adj); } break; case 0x30: /* EQ 1 Frequency */ if (r) { set_controllable (r->mapped_control (EQ_BandFreq, 0), adj); } break; case 0x31: /* EQ 2 Frequency */ if (r) { set_controllable (r->mapped_control (EQ_BandFreq, 1), adj); } break; case 0x32: /* EQ 3 Frequency */ if (r) { set_controllable (r->mapped_control (EQ_BandFreq, 2), adj); } break; case 0x33: /* EQ 4 Frequency */ if (r) { set_controllable (r->mapped_control (EQ_BandFreq, 3), adj); } break; case 0x3C: /* AI */ if (sign < 0.0f) { if (_jogmode == scroll) { ScrollTimeline(-0.05); } else { ZoomIn(); } } else { if (_jogmode == scroll) { ScrollTimeline(0.05); } else { ZoomOut(); } } break; case 0x40: /* EQ 1 Gain */ if (r) { set_controllable (r->mapped_control(EQ_BandGain, 0), adj); } break; case 0x41: /* EQ 2 Gain */ if (r) { set_controllable (r->mapped_control(EQ_BandGain, 1), adj); } break; case 0x42: /* EQ 3 Gain */ if (r) { set_controllable (r->mapped_control(EQ_BandGain, 2), adj); } break; case 0x43: /* EQ 4 Gain */ if (r) { set_controllable (r->mapped_control(EQ_BandGain, 3), adj); } break; case 0x50: /* Value */ break; default: break; } } void CC121::fader_handler (MIDI::Parser &, MIDI::pitchbend_t pb) { DEBUG_TRACE (DEBUG::CC121, "fader handler"); if (_current_stripable) { std::shared_ptr gain = _current_stripable->gain_control (); if (gain) { float val = gain->interface_to_internal (pb/16384.0); /* even though the cc121 only controls a single stripable at a time, allow the fader to modify the group, if appropriate. */ _current_stripable->gain_control()->set_value (val, Controllable::UseGroup); } } } int CC121::set_active (bool yn) { DEBUG_TRACE (DEBUG::CC121, string_compose("CC121::set_active init with yn: '%1'\n", yn)); if (yn == active()) { return 0; } if (yn) { /* start event loop */ BaseUI::run (); connect_session_signals (); Glib::RefPtr blink_timeout = Glib::TimeoutSource::create (200); // milliseconds blink_connection = blink_timeout->connect (sigc::mem_fun (*this, &CC121::blink)); blink_timeout->attach (main_loop()->get_context()); Glib::RefPtr heartbeat_timeout = Glib::TimeoutSource::create (800); // milliseconds heartbeat_connection = heartbeat_timeout->connect (sigc::mem_fun (*this, &CC121::beat)); heartbeat_timeout->attach (main_loop()->get_context()); Glib::RefPtr periodic_timeout = Glib::TimeoutSource::create (100); // milliseconds periodic_connection = periodic_timeout->connect (sigc::mem_fun (*this, &CC121::periodic)); periodic_timeout->attach (main_loop()->get_context()); } else { BaseUI::quit (); close (); } ControlProtocol::set_active (yn); DEBUG_TRACE (DEBUG::CC121, string_compose("CC121::set_active done with yn: '%1'\n", yn)); return 0; } bool CC121::periodic () { if (!_current_stripable) { return true; } ARDOUR::AutoState gain_state = _current_stripable->gain_control()->automation_state(); if (gain_state == ARDOUR::Touch || gain_state == ARDOUR::Play) { map_gain (); } return true; } void CC121::stop_blinking (ButtonID id) { blinkers.remove (id); get_button (id).set_led_state (_output_port, false); } void CC121::start_blinking (ButtonID id) { blinkers.push_back (id); get_button (id).set_led_state (_output_port, true); } bool CC121::beat () { MIDI::byte buf[8]; buf[0] = 0xf0; buf[1] = 0x43; buf[2] = 0x10; buf[3] = 0x3e; buf[4] = 0x15; buf[5] = 0x00; buf[6] = 0x01; buf[7] = 0xF7; _output_port->write (buf, 8, 0); return true; } bool CC121::blink () { blink_state = !blink_state; for (Blinkers::iterator b = blinkers.begin(); b != blinkers.end(); b++) { get_button(*b).set_led_state (_output_port, blink_state); } map_recenable_state (); return true; } void CC121::close () { all_lights_out (); stop_midi_handling (); session_connections.drop_connections (); port_connection.disconnect (); blink_connection.disconnect (); heartbeat_connection.disconnect (); selection_connection.disconnect (); stripable_connections.drop_connections (); #if 0 stripable_connections.drop_connections (); #endif } void CC121::map_recenable_state () { /* special case for RecEnable because its status can change as a * confluence of unrelated parameters: (a) session rec-enable state (b) * rec-enabled tracks. So we don't add the button to the blinkers list, * we just call this: * * * from the blink callback * * when the session tells us about a status change * * We do the last one so that the button changes state promptly rather * than waiting for the next blink callback. The change in "blinking" * based on having record-enabled tracks isn't urgent, and that happens * during the blink callback. */ bool onoff; switch (session->record_status()) { case Disabled: onoff = false; break; case Enabled: onoff = blink_state; break; case Recording: if (session->have_rec_enabled_track ()) { onoff = true; } else { onoff = blink_state; } break; default: return; /* stupid compilers */ } if (onoff != rec_enable_state) { get_button(RecEnable).set_led_state (_output_port, onoff); rec_enable_state = onoff; } } void CC121::map_transport_state () { get_button (Loop).set_led_state (_output_port, session->get_play_loop()); float ts = get_transport_speed(); if (ts == 0) { stop_blinking (Play); } else if (fabs (ts) == 1.0) { stop_blinking (Play); get_button (Play).set_led_state (_output_port, true); } else { start_blinking (Play); } get_button (Stop).set_led_state (_output_port, stop_button_onoff()); get_button (Rewind).set_led_state (_output_port, rewind_button_onoff()); get_button (Ffwd).set_led_state (_output_port, ffwd_button_onoff()); get_button (Jog).set_led_state (_output_port, _jogmode == scroll); } void CC121::connect_session_signals() { session->RecordStateChanged.connect(session_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_recenable_state, this), this); session->TransportStateChange.connect(session_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_transport_state, this), this); } bool CC121::midi_input_handler (Glib::IOCondition ioc, std::shared_ptr port) { DEBUG_TRACE (DEBUG::CC121, string_compose ("something happened on %1\n", std::shared_ptr(port)->name())); if (ioc & ~IO_IN) { return false; } if (ioc & IO_IN) { port->clear (); DEBUG_TRACE (DEBUG::CC121, string_compose ("data available on %1\n", std::shared_ptr(port)->name())); samplepos_t now = session->engine().sample_time(); port->parse (now); } return true; } XMLNode& CC121::get_state () const { XMLNode& node (ControlProtocol::get_state()); XMLNode* child; child = new XMLNode (X_("Input")); child->add_child_nocopy (std::shared_ptr(_input_port)->get_state()); node.add_child_nocopy (*child); child = new XMLNode (X_("Output")); child->add_child_nocopy (std::shared_ptr(_output_port)->get_state()); node.add_child_nocopy (*child); /* Save action state for Function1..4, Lock, Value, EQnEnable, EQType, * AllBypass and Footswitch buttons, since these * are user controlled. We can only save named-action operations, since * internal functions are just pointers to functions and hard to * serialize without enumerating them all somewhere. */ node.add_child_nocopy (get_button (Function1).get_state()); node.add_child_nocopy (get_button (Function2).get_state()); node.add_child_nocopy (get_button (Function3).get_state()); node.add_child_nocopy (get_button (Function4).get_state()); node.add_child_nocopy (get_button (Value).get_state()); node.add_child_nocopy (get_button (Lock).get_state()); node.add_child_nocopy (get_button (EQ1Enable).get_state()); node.add_child_nocopy (get_button (EQ2Enable).get_state()); node.add_child_nocopy (get_button (EQ3Enable).get_state()); node.add_child_nocopy (get_button (EQ4Enable).get_state()); node.add_child_nocopy (get_button (EQType).get_state()); node.add_child_nocopy (get_button (AllBypass).get_state()); node.add_child_nocopy (get_button (Footswitch).get_state()); return node; } int CC121::set_state (const XMLNode& node, int version) { XMLNodeList nlist; XMLNode const* child; if (ControlProtocol::set_state (node, version)) { return -1; } if ((child = node.child (X_("Input"))) != 0) { XMLNode* portnode = child->child (Port::state_node_name.c_str()); if (portnode) { portnode->remove_property ("name"); std::shared_ptr(_input_port)->set_state (*portnode, version); } } if ((child = node.child (X_("Output"))) != 0) { XMLNode* portnode = child->child (Port::state_node_name.c_str()); if (portnode) { portnode->remove_property ("name"); std::shared_ptr(_output_port)->set_state (*portnode, version); } } for (XMLNodeList::const_iterator n = node.children().begin(); n != node.children().end(); ++n) { if ((*n)->name() == X_("Button")) { int32_t xid; if (!(*n)->get_property ("id", xid)) { continue; } ButtonMap::iterator b = buttons.find (ButtonID (xid)); if (b == buttons.end ()) { continue; } b->second.set_state (**n); } } return 0; } bool CC121::connection_handler (std::weak_ptr, std::string name1, std::weak_ptr, std::string name2, bool yn) { DEBUG_TRACE (DEBUG::CC121, "CC121::connection_handler start\n"); if (!_input_port || !_output_port) { return false; } string ni = ARDOUR::AudioEngine::instance()->make_port_name_non_relative (std::shared_ptr(_input_port)->name()); string no = ARDOUR::AudioEngine::instance()->make_port_name_non_relative (std::shared_ptr(_output_port)->name()); if (ni == name1 || ni == name2) { if (yn) { connection_state |= InputConnected; } else { connection_state &= ~InputConnected; } } else if (no == name1 || no == name2) { if (yn) { connection_state |= OutputConnected; } else { connection_state &= ~OutputConnected; } } else { DEBUG_TRACE (DEBUG::CC121, string_compose ("Connections between %1 and %2 changed, but I ignored it\n", name1, name2)); /* not our ports */ return false; } if ((connection_state & (InputConnected|OutputConnected)) == (InputConnected|OutputConnected)) { /* XXX this is a horrible hack. Without a short sleep here, something prevents the device wakeup messages from being sent and/or the responses from being received. */ g_usleep (100000); DEBUG_TRACE (DEBUG::CC121, "device now connected for both input and output\n"); connected (); } else { DEBUG_TRACE (DEBUG::CC121, "Device disconnected (input or output or both) or not yet fully connected\n"); _device_active = false; } ConnectionChange (); /* emit signal for our GUI */ DEBUG_TRACE (DEBUG::CC121, "CC121::connection_handler end\n"); return true; /* connection status changed */ } void CC121::connected () { DEBUG_TRACE (DEBUG::CC121, "connected"); _device_active = true; start_midi_handling (); all_lights_out (); /* catch up on state */ /* make sure that rec_enable_state is consistent with current device state */ get_button (RecEnable).set_led_state (_output_port, rec_enable_state); map_transport_state (); map_recenable_state (); } void CC121::Button::invoke (CC121::ButtonState bs, bool press) { DEBUG_TRACE (DEBUG::CC121, string_compose ("invoke button %1 for %2 state %3%4%5\n", id, (press ? "press":"release"), hex, bs, dec)); ToDoMap::iterator x; if (press) { if ((x = on_press.find (bs)) == on_press.end()) { DEBUG_TRACE (DEBUG::CC121, string_compose ("no press action for button %1 state %2 @ %3 in %4\n", id, bs, this, &on_press)); return; } } else { if ((x = on_release.find (bs)) == on_release.end()) { DEBUG_TRACE (DEBUG::CC121, string_compose ("no release action for button %1 state %2 @%3 in %4\n", id, bs, this, &on_release)); return; } } switch (x->second.type) { case NamedAction: if (!x->second.action_name.empty()) { fp.access_action (x->second.action_name); } break; case InternalFunction: if (x->second.function) { x->second.function (); } } } void CC121::Button::set_action (string const& name, bool when_pressed, CC121::ButtonState bs) { ToDo todo; todo.type = NamedAction; if (when_pressed) { if (name.empty()) { on_press.erase (bs); } else { DEBUG_TRACE (DEBUG::CC121, string_compose ("set button %1 to action %2 on press + %3%4%5\n", id, name, bs)); todo.action_name = name; on_press[bs] = todo; } } else { if (name.empty()) { on_release.erase (bs); } else { DEBUG_TRACE (DEBUG::CC121, string_compose ("set button %1 to action %2 on release + %3%4%5\n", id, name, bs)); todo.action_name = name; on_release[bs] = todo; } } } string CC121::Button::get_action (bool press, CC121::ButtonState bs) { ToDoMap::iterator x; if (press) { if ((x = on_press.find (bs)) == on_press.end()) { return string(); } if (x->second.type != NamedAction) { return string (); } return x->second.action_name; } else { if ((x = on_release.find (bs)) == on_release.end()) { return string(); } if (x->second.type != NamedAction) { return string (); } return x->second.action_name; } } void CC121::Button::set_action (std::function f, bool when_pressed, CC121::ButtonState bs) { ToDo todo; todo.type = InternalFunction; if (when_pressed) { DEBUG_TRACE (DEBUG::CC121, string_compose ("set button %1 (%2) @ %5 to some functor on press + %3 in %4\n", id, name, bs, &on_press, this)); todo.function = f; on_press[bs] = todo; } else { DEBUG_TRACE (DEBUG::CC121, string_compose ("set button %1 (%2) @ %5 to some functor on release + %3\n", id, name, bs, this)); todo.function = f; on_release[bs] = todo; } } void CC121::Button::set_led_state (std::shared_ptr port, bool onoff) { MIDI::byte buf[3]; DEBUG_TRACE(DEBUG::CC121, "Set Led State\n"); buf[0] = 0x90; buf[1] = id; buf[2] = (onoff ? 0x7F:0x00); port->write (buf, 3, 0); } int CC121::Button::set_state (XMLNode const& node) { int32_t xid; if (node.get_property ("id", xid) && xid != id) { return -1; } typedef pair state_pair_t; vector state_pairs; state_pairs.push_back (make_pair (string ("plain"), ButtonState (0))); for (vector::const_iterator sp = state_pairs.begin(); sp != state_pairs.end(); ++sp) { string prop_name; string prop_value; prop_name = sp->first + X_("-press"); if (node.get_property (prop_name.c_str(), prop_value)) { set_action (prop_value, true, sp->second); } prop_name = sp->first + X_("-release"); if (node.get_property (prop_name.c_str(), prop_value)) { set_action (prop_value, false, sp->second); } } return 0; } XMLNode& CC121::Button::get_state () const { XMLNode* node = new XMLNode (X_("Button")); node->set_property (X_("id"), (int32_t)id); ToDoMap::const_iterator x; ToDo null; null.type = NamedAction; typedef pair state_pair_t; vector state_pairs; state_pairs.push_back (make_pair (string ("plain"), ButtonState (0))); for (vector::const_iterator sp = state_pairs.begin(); sp != state_pairs.end(); ++sp) { if ((x = on_press.find (sp->second)) != on_press.end()) { if (x->second.type == NamedAction) { node->set_property (string (sp->first + X_("-press")).c_str(), x->second.action_name); } } if ((x = on_release.find (sp->second)) != on_release.end()) { if (x->second.type == NamedAction) { node->set_property (string (sp->first + X_("-release")).c_str(), x->second.action_name); } } } return *node; } void CC121::stripable_selection_changed () { set_current_stripable (first_selected_stripable()); } void CC121::drop_current_stripable () { if (_current_stripable) { if (_current_stripable == session->monitor_out()) { set_current_stripable (session->master_out()); } else { set_current_stripable (std::shared_ptr()); } } } void CC121::set_current_stripable (std::shared_ptr r) { stripable_connections.drop_connections (); _current_stripable = r; if (_current_stripable) { _current_stripable->DropReferences.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::drop_current_stripable, this), this); _current_stripable->mute_control()->Changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_mute, this), this); _current_stripable->solo_control()->Changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_solo, this), this); std::shared_ptr t = std::dynamic_pointer_cast (_current_stripable); if (t) { t->rec_enable_control()->Changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_recenable, this), this); t->monitoring_control()->Changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_monitoring, this), this); } std::shared_ptr control = _current_stripable->gain_control (); if (control) { control->Changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_gain, this), this); control->alist()->automation_state_changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_auto, this), this); } std::shared_ptr mp = _current_stripable->monitor_control(); if (mp) { mp->cut_control()->Changed.connect (stripable_connections, MISSING_INVALIDATOR, std::bind (&CC121::map_cut, this), this); } } //ToDo: subscribe to the fader automation modes so we can light the LEDs map_stripable_state (); } void CC121::map_auto () { std::shared_ptr control = _current_stripable->gain_control (); const AutoState as = control->automation_state (); switch (as) { case ARDOUR::Play: get_button (FP_Read).set_led_state (_output_port, true); get_button (FP_Write).set_led_state (_output_port, false); get_button (EButton).set_led_state (_output_port, false); get_button (OpenVST).set_led_state (_output_port, false); break; case ARDOUR::Write: get_button (FP_Read).set_led_state (_output_port, false); get_button (FP_Write).set_led_state (_output_port, true); get_button (EButton).set_led_state (_output_port, false); get_button (OpenVST).set_led_state (_output_port, false); break; case ARDOUR::Latch: case ARDOUR::Touch: get_button (EButton).set_led_state (_output_port, true); get_button (FP_Read).set_led_state (_output_port, false); get_button (FP_Write).set_led_state(_output_port, false); get_button (OpenVST).set_led_state (_output_port, false); break; case ARDOUR::Off: get_button (OpenVST).set_led_state (_output_port, true); get_button (FP_Read).set_led_state (_output_port, false); get_button (FP_Write).set_led_state (_output_port, false); get_button (EButton).set_led_state (_output_port, false); break; } } void CC121::map_cut () { std::shared_ptr mp = _current_stripable->monitor_control(); if (mp) { bool yn = mp->cut_all (); if (yn) { start_blinking (Mute); } else { stop_blinking (Mute); } } else { stop_blinking (Mute); } } void CC121::map_mute () { if (_current_stripable) { if (_current_stripable->mute_control()->muted()) { stop_blinking (Mute); get_button (Mute).set_led_state (_output_port, true); } else if (_current_stripable->mute_control()->muted_by_others_soloing () || _current_stripable->mute_control()->muted_by_masters()) { start_blinking (Mute); } else { stop_blinking (Mute); } } else { stop_blinking (Mute); } } void CC121::map_solo () { if (_current_stripable) { get_button (Solo).set_led_state (_output_port, _current_stripable->solo_control()->soloed()); } else { get_button (Solo).set_led_state (_output_port, false); } } void CC121::map_recenable () { std::shared_ptr t = std::dynamic_pointer_cast (_current_stripable); if (t) { get_button (Rec).set_led_state (_output_port, t->rec_enable_control()->get_value()); } else { get_button (Rec).set_led_state (_output_port, false); } map_monitoring (); } void CC121::map_monitoring () { std::shared_ptr t = std::dynamic_pointer_cast (_current_stripable); if (t) { MonitorState state = t->monitoring_control()->monitoring_state (); if (state == MonitoringInput || state == MonitoringCue) { get_button(InputMonitor).set_led_state (_output_port, true); } else { get_button(InputMonitor).set_led_state (_output_port, false); } } else { get_button(InputMonitor).set_led_state (_output_port, false); } } void CC121::map_gain () { if (fader_is_touched) { /* Do not send fader moves while the user is touching the fader */ return; } if (!_current_stripable) { return; } std::shared_ptr control = _current_stripable->gain_control (); double val; if (!control) { val = 0.0; } else { val = control->internal_to_interface (control->get_value ()); } int ival = (int)((val * 16384.0f) + 0.5f); if (ival < 0) { ival = 0; } else if (ival > 16383) { ival = 16383; } MIDI::byte buf[3]; buf[0] = 0xE0; buf[1] = ival & 0x7F; buf[2] = (ival >> 7) & 0x7F; _output_port->write (buf, 3, 0); } void CC121::map_stripable_state () { if (!_current_stripable) { stop_blinking (Mute); stop_blinking (Solo); get_button (Rec).set_led_state (_output_port, false); } else { map_solo (); map_recenable (); map_gain (); map_auto (); map_monitoring (); if (_current_stripable == session->monitor_out()) { map_cut (); } else { map_mute (); } } } list > CC121::bundles () { list > b; if (_input_bundle) { b.push_back (_input_bundle); b.push_back (_output_bundle); } return b; } std::shared_ptr CC121::output_port() { return _output_port; } std::shared_ptr CC121::input_port() { return _input_port; } void CC121::set_action (ButtonID id, std::string const& action_name, bool on_press, ButtonState bs) { get_button(id).set_action (action_name, on_press, bs); } string CC121::get_action (ButtonID id, bool press, ButtonState bs) { return get_button(id).get_action (press, bs); }