#include "ardour/session.h" #include "push2.h" using namespace ArdourSurface; void Push2::button_play () { if (session->transport_rolling ()) { transport_stop (); } else { transport_play (); } } void Push2::button_recenable () { std::cerr << "RE toggle\n"; rec_enable_toggle (); } void Push2::button_up () { scroll_up_1_track (); } void Push2::button_down () { scroll_dn_1_track (); }