Other Windows
This page summarises various windows you will find in your travels
through Ardour that aren't available from the
windows menu in the editor. They aren't
available because they are specific to a particular object, like a mixer
strip, and are launched from the object itself.
The LADSPA Plugin Window
This window opens when you double-left-click or control right-click a
plugin on a mixer strip. It allows you to adjust, store and automate
the controls presented by any LADSPA plugin. Because LADSPA plugins do
not contain graphical interface information, this window adapts itself
to suit the various controls presented by the plugin. The advantage of
this system is that each plugin appears consistently within Ardour.
The disadvantage is that with a few plugins, the controls seem to be
laid out in a haphazard fashion. This is not usually the case,
however.
Each plugin window will have a bypass switch in
the top left. Whenever you add a plugin, it's initial state will be
bypass. The button will be red and appear depressed. To activate the
plugin, press the bypass button. you should
immediately hear the plugin inserted in the signal path. All plugins
that report their latency are automatically time compensated
sample-accurately.
To the left of the bypass switch you will see the name of the plugin,
the author and the number of inputs and outputs that the plugin makes
use of. To the right will be a text entry area, a list selector and a
Save button. To save a combination of settings,
press the Save button. A window will appear
asking for the name of the preset. Enter a name, press
OK, and your new preset will appear on the list
of saved settings.
To restore a saved preset, select it from the list. The settings
should immediately be restored as you release the mouse button.
The rest of the window consists of sliders and buttons which represent
the various controls available for the plugin. To move a slider, left
click it and slide the mouse horizontally over the range of the
control. You can see the numeric value and the bar change as you move
the mouse. You can also press the control key while moving for finer
adjustments.
Next to each control is an automation mode button. The default state
is off. To write automation information,
press the button and select write from the
drop-down list. After engaging the transport, movement of the control
will be recorded for playback when the play
automation mode is selected. Touch mode
automatically switches from play to
write as the control is first selected with
the mouse button and released, respectively. The automation data is
accessible from the editor window, along with the other automation
data for the track.
The Export Window
The export window appears when either export session to
audiofile or export range to
audiofile have been selected from the session menu. This
window enables an audio file to be rendered from either the master bus
or individual tracks in freewheel mode. A large range of audio file
formats are supported, as is the ability to export a CUE or TOC file
representing any CD index or track markers you may have in the
session. Bit depth reduction can be performed with three types of
dither, or no dither.
The Crossfade Editor Window
The crossfade editor will appear whenever you select
crossfade edit
from any active or inactive crossfade in the editor
window. This window allows you to customise the default crossfade that
is automatically applied when two regions overlap. Provision is made
for auditioning different elements of the crossfade, or the crossfade
as a whole.
the Locations Window
The locations window provides a means to locate to and define points
and ranges in your session. Points and ranges may also be 'promoted'
to be CD Index or CD Track markers, respectively. Once promoted, they
may be exported to a standard T.O.C. or CUE file along with the
exported audio using the export window. The locations window will
appear when windows
locations is selected from the
editor window.