Mixer Strips
Each track and bus is represented in the mixer window by a
mixer strip that contains various controls related
to signal flow. There are two places in Ardour in which you can see
mixer strips. The mixer window is the obvious one (and the one we deal
with here), but you can also view a single mixer strip in the editor
window by clicking the editor mixer button.
this image needs replacing with labels and better resolution The mixer
strip for a bus is essentially identical to the one for an audio track,
but it is missing certain controls that make no sense - you cannot
record into a bus, so there is no record enable button, for example.
The mixer strips are designed to visually model signal flow. The input
button selects the input of the track that this mixer strip monitors.
The outputs of the track (the 'tape recorder') are 'hard-wired' to the
inputs of the mixer strip. Think of the input to the strip starting at
the polarity switch, flowing down through the prefader
inserts/plugins/sends section, through the gain fader, past the
postfader inserts/plugins/sends section, the panner, and out through the
output selector. In the case of a bus, there is no 'tape machine'
inserted between the input selector and the actual input of the strip,
but the signal flow is identical otherwise.
Track Name
The track name displays the current name of the track as displayed in
the editor window. right-clicking on the name brings up a drop-down
menu that allows you to rename, activate, deactivate and remove the
track. Selecting Rename opens a new window
displaying the name of the track. to change it, type your change and
press ok. to leave it unaltered, press cancel. Selecting
remove opens a new window asking for
confirmation of your track removal request. removing a track removes
that track from the project. If the playlist used by the removed track
is not used by any other track, it will also be removed.
Redirect Boxes
These dark areas above and below the fader allow you to place inserts,
sends and plugins into the signal path before and after the fader
respectively. you may also easily reorder them whilst playing.
collectively, the objects that belong in these boxes are called
redirects. If there are redirects present in the channel, they can be
reordered by dragging them vertically. because plugins and inserts can
have different numbers of inputs to outputs, sometimes you may reach a
situation where the inputs and outputs cannot be all connected
sensibly. in this case, your reordering change will be disallowed by
the program.
Right clicking within the dark area will bring up a drop-down menu
which allows you to manipulate the redirects in various ways.
Redirect Boxes
new plugin
selecting new plugin will open a dialog which lists the plugins
available on your system. selecting a plugin which is compatible
with the number of streams in the channel at that point will
result in the plugin being placed in the redirect box in an
inactive state. this is indicated by the brackets around the
plugin name. double-clicking the plugin name will bring up a
window that allows you to control the parameters of the plugin
statically (including bypass) or using automation. all plugins
that report their latency are time-compensated automatically in
ardour.
new insert
places at least two new jack ports at that point in the mixer
strip (one input, one output). these ports will then be
available to any jack client (including Ardour itself), allowing
another program (or channels within another program) to be
inserted across the channel. hardware ports may also, of course,
be used, allowing the insertion of outboard equipment. the
insert will then appear in the redirect box in brackets
indicating that it is inactive. to activate or deactivate an
insert, right-click on it and select activate. double-clicking
on the insert will bring up a dialog which allows to to assign
its inputs and outputs to other jack ports.
new send
selecting new send will first bring up a dialog box that enables
you to select the number of outputs the send has, along with the
destination of each output. closing this dialog will reveal the
name of the send in brackets, indicating that it is inactive. to
activate the send, right click on it and select Activate.
double-clicking on the send brings up the previous dialog, which
will now include a fader which is provided for level control.
clear
selecting clear in the menu removes all redirects from the mixer
strip (pre and post fader). you can remove an individual
redirect by holding the shift key and right clicking it.
cut, copy, paste
these items allow you to cut, copy and paste plugins, including
their current settings, between Redirect Boxes.
rename
selecting rename will bring up a dialog displaying the name of
the selected redirect. change the name by typing into the text
area and pressing ok.
select all/deselect all
these two options select or deselect all plugins in the channel.
this could be used, for instance, in preparation to copy all
plugins from a channel to another one, along with the current
settings.
activate/deactivate
selecting either of these will activate or deactivate the
currently selected redirect(s) respectively. deactivate is the
equivalent of bypass.
note that you can bypass a plugin from it's parameter window
as well as from here.
activate all/deactivate all
selecting either of these will activate or deactivate all
redirect(s) in the mixer strip respectively. deactivate is the
equivalent of bypass if you're a
plugin.
edit
selecting edit brings up the controls relevent to the selected
redirect. this is the equivalent to holding control and
right-clicking on a redirect. note that the right click method
will not bring up the controls of the selected redirect, only
the one beneath the mouse pointer.
Pre/Post/Input Button
This button cycles between three metering modes, which determine which
signal is fed to the meters. the modes are pre-fader (the signal at
the input to the fader), post-fader and input (the level at the track
input). left clicking cycles through the three modes one step at a
time, while middle-clicking alternates between the current setting and
the setting two steps ahead. this allows one-click direct a/b
comparison between all available monitoring points.
Gain Display
this control displays the current gain of the fader to the nearest
0.1dB. left clicking on the value will lower the gain by an amount
dependent upon the fader position the graduations become smaller as
the fader nears 0dB gain. right clicking increases the gain by the
same amount. middle clicking resets the gain to 0dB.
Unit Selector
Right clicking on the meter bars allows you to select the range of
signal levels displayed by the meters. the selected range will be
displayed as a column of numbers next to the meter. /*XXX this feature
is currently not working*/ Gain Level Display
Peak Meter
This control displays the highest peak since the last peak meter
reset. Resetting the peak meter is achieved by left-clicking the
displayed number. The peak meter monitors the signal selected by the
Pre/Post/Input Button .. the same signal as the
meters. It should be noted here that 0dBfs corresponds a value equal
to the maximum input or output level of your audio hardware,
independent of it's bit depth.
Gain Fader
The fader changes the signal level within the mixer strip before the
post-fader plugins, which are before the output ports. 6dB of gain is
allowed. there are several shortcuts available for the fader. Using
the scroll wheel of your mouse while hovering above the fader will
coarsely change its position. Holding the control key whilst mouse
wheeling will give you finer control. Holding the shift key and
clicking the fader will reset it to unity gain. Holding control and
pressing the middle mouse button whilst over the fader will allow you
to bind a midi control to it, provided you have an available midi
device set in the options menu.
Meters
The number of meters displayed next to the fader is dependent on the
number of inputs or outputs the channel has, whichever is greater. The
meters provide a colour-graduated scale from -50 dBfs to +6dBfs. They
display the instantaneous value of the signal at the monitoring point
selected by the Pre/Post/Input button. 0dBfs corresponds a value equal
to the maximum input or output level of your audio hardware,
independent of it's bit depth. Exceeding 0dBfs does not correspond to
running out of headroom within the mixer, or in any signal path
subsequent to that point within the Jack server. It merely means that
if that signal is connected directly to a hardware port whose
resolution is less than the 32-bit floating point resolution that
Ardour uses (i.e. a soundcard), then that port will exceed it's
maximum output level, resulting in distortion. hitting 0dB within the
mixer (or any point in the Jack server) means that you have
approximately 100dB of headroom remaining. as it is unlikely that you
will reach this point, it is not represented in any special way by the
meter. Naturally, if the input is selected as the monitoring point for
the meter, exceeding 0dBfs means that the input of your a/d converter
has clipped.
Panner
The panner in Ardour is actually two panners. Because any mixer strip
in Ardour can route any number of streams of audio anywhere, the idea
of panning can be a complex one. To allow for the current
stereo-centric mainstream world as well as the multi-speaker
experimental one, one of two styles of panner will appear here
depending on the number of outputs the channel strip has. In the
simple case of mono channel input / stereo output, a single panner
will be present. The current pan position is represented by a dot (the
dot is the audio stream) which lies between the letters 'L' and 'R',
which represent the left and right outputs respectively. To change the
panning position of the stream, move the mouse while holding down the
left mouse button. the dot will follow your mouse pointer. To
introduce sudden changes to the pan setting, place the mouse pointer
over the desired position and click the middle mouse button. The pan
control will immediately snap to the mouse pointer position. The
panner may be bypassed by right-clicking the control and selecting
bypass from the drop-down menu. The panner
will immediately be bypassed. The increased level you notice when the
panner is bypassed is due to the way panning works. It is not a bug.
XXX what gain law is used in the panner?
In the case of a stereo input / stereo output combination, two panning
controls will appear, one corresponding to each audio stream. You can
link the controls together in two different ways
in this situation, using the direction arrows next to the
link button. Panners can be linked to travel
either in opposite directions or to maintain a consistent stereo width
across the travel of the control. These two modes are represented by
the orientation of the two arrows next to the
link button, which point in either the same or
opposite directions. The link button must be
engaged before you can change the link mode. To
link all the panners in a mixer strip, left-click the
link button, then select the desired link mode
by pressing the button marked with arrows.
Let's get a little more complicated by adding another output to the
mixer strip. From this point onwards, the panning positions are
represented with numbered dots on a square field. Orange dots
represent the outputs, and the numbered dots represent the streams.
the position of the outputs change according to the number of outputs
in the strip. This happens in order to allow the most useful
arrangement of the available space. At some point, adding an output
will cause the outputs to line up from the top left of the panning
square towards the centre. this is to allow for the 'multi-speaker big
sweep' to occur - where the sound is panned from speaker to speaker
around the room in sequence.
Don't forget that you can bypass the panner by right clicking and
selecting bypass from the drop-down menu.
this may simplify your multi-speaker setup, as often in this type of
project panning between all speakers or outputs is not required on all
tracks.
Output Selector
The output selector allows you to assign the outputs of each mixer
strip. left-clicking the output selector causes a ready-made list of
output ports to appear in a drop-down menu, along with edit and
disconnect options. Selecting Edit will
allow you to change the number of outputs the channel has, as well as
select software and hardware ports to route signals to. For more
information on the window that appears when you select this option,
see the .
Disconnect will leave the number of output
ports unchanged, but remove all assignments to output ports.
Scratch Pad
This is the text area below the output button.
it allows you to enter any notes that you feel may be relevant to that
track. The notes are stored when you save the session.