Windows
When Ardour starts without a session, there is just a single window
visible which we call the editor. However, the program has many more
windows that can be displayed for various purposes:
All Ardour windows have their WMCLASS property set to 'ardour', so
that you can configure your window manager to handle them in a certain
way if you wish to.
Editor Window
This is the primary Ardour window. It contains the main menubar, plus
several tear-off windows, and the editor itself.
Transport Bar Window
This window provides complete control over all of Ardour's transport
functionality. it is initially attached to the editor window, but can
be torn off and kept as an independent window if you prefer.
Mixer Window
This window will be displayed automatically whenever a Session is
loaded, and provides a representation of the Session that is modelled
on a mixing console. Each track and bus has its own Mixer Strip, and
there are also various lists for things like Mix Groups.
A more precise way to think about the difference between the editor
and the mixer is that the editor is primarily for controlling the time
flow of the Session, whereas the mixer is primarily for controlling
the signal flow.
Location and Marker Display Window
This window is used to display, edit and set various Locations and
markers within a Session.
Options Editor Window
This window is used to set the many global and per-session options for
Ardour.
Track/Bus Inspector Window
This optional window provides a single point of control for
configuring all I/O and processing for every track and bus. It doesn't
provide anything not offered by other windows, but it does group
several things together in one place. You may prefer to use or not use
this window.
Big Clock Window
This optional window provides a display of the playhead position in a
large font, readable from some distance. it can be useful when using
Ardour to record yourself and you need or want to keep track of time.