/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Rubber Band An audio time-stretching and pitch-shifting library. Copyright 2007-2008 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Thread.h" #include #include #include #include #include #include using std::cerr; using std::endl; using std::string; namespace RubberBand { #ifdef _WIN32 Thread::Thread() : m_id(0), m_extant(false) { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Created thread object " << this << endl; #endif } Thread::~Thread() { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Destroying thread object " << this << ", id " << m_id << endl; #endif if (m_extant) { WaitForSingleObject(m_id, INFINITE); } #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Destroyed thread object " << this << endl; #endif } void Thread::start() { m_id = CreateThread(NULL, 0, staticRun, this, 0, 0); if (!m_id) { cerr << "ERROR: thread creation failed" << endl; exit(1); } else { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Created thread " << m_id << " for thread object " << this << endl; #endif m_extant = true; } } void Thread::wait() { if (m_extant) { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Waiting on thread " << m_id << " for thread object " << this << endl; #endif WaitForSingleObject(m_id, INFINITE); #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Waited on thread " << m_id << " for thread object " << this << endl; #endif m_extant = false; } } Thread::Id Thread::id() { return m_id; } bool Thread::threadingAvailable() { return true; } DWORD Thread::staticRun(LPVOID arg) { Thread *thread = static_cast(arg); #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: " << (void *)GetCurrentThreadId() << ": Running thread " << thread->m_id << " for thread object " << thread << endl; #endif thread->run(); return 0; } Mutex::Mutex() #ifndef NO_THREAD_CHECKS : m_lockedBy(-1) #endif { m_mutex = CreateMutex(NULL, FALSE, NULL); #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Initialised mutex " << &m_mutex << endl; #endif } Mutex::~Mutex() { #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)GetCurrentThreadId() << ": Destroying mutex " << &m_mutex << endl; #endif CloseHandle(m_mutex); } void Mutex::lock() { #ifndef NO_THREAD_CHECKS DWORD tid = GetCurrentThreadId(); if (m_lockedBy == tid) { cerr << "ERROR: Deadlock on mutex " << &m_mutex << endl; } #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Want to lock mutex " << &m_mutex << endl; #endif WaitForSingleObject(m_mutex, INFINITE); #ifndef NO_THREAD_CHECKS m_lockedBy = tid; #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Locked mutex " << &m_mutex << endl; #endif } void Mutex::unlock() { #ifndef NO_THREAD_CHECKS DWORD tid = GetCurrentThreadId(); if (m_lockedBy != tid) { cerr << "ERROR: Mutex " << &m_mutex << " not owned by unlocking thread" << endl; return; } #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Unlocking mutex " << &m_mutex << endl; #endif #ifndef NO_THREAD_CHECKS m_lockedBy = -1; #endif ReleaseMutex(m_mutex); } bool Mutex::trylock() { #ifndef NO_THREAD_CHECKS DWORD tid = GetCurrentThreadId(); #endif DWORD result = WaitForSingleObject(m_mutex, 0); if (result == WAIT_TIMEOUT || result == WAIT_FAILED) { #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Mutex " << &m_mutex << " unavailable" << endl; #endif return false; } else { #ifndef NO_THREAD_CHECKS m_lockedBy = tid; #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Locked mutex " << &m_mutex << " (from trylock)" << endl; #endif return true; } } Condition::Condition(string name) : m_locked(false) #ifdef DEBUG_CONDITION , m_name(name) #endif { m_mutex = CreateMutex(NULL, FALSE, NULL); m_condition = CreateEvent(NULL, FALSE, FALSE, NULL); #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Initialised condition " << &m_condition << " \"" << m_name << "\"" << endl; #endif } Condition::~Condition() { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Destroying condition " << &m_condition << " \"" << m_name << "\"" << endl; #endif if (m_locked) ReleaseMutex(m_mutex); CloseHandle(m_condition); CloseHandle(m_mutex); } void Condition::lock() { if (m_locked) { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Already locked " << &m_condition << " \"" << m_name << "\"" << endl; #endif return; } #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Want to lock " << &m_condition << " \"" << m_name << "\"" << endl; #endif WaitForSingleObject(m_mutex, INFINITE); m_locked = true; #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Locked " << &m_condition << " \"" << m_name << "\"" << endl; #endif } void Condition::unlock() { if (!m_locked) { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Not locked " << &m_condition << " \"" << m_name << "\"" << endl; #endif return; } #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Unlocking " << &m_condition << " \"" << m_name << "\"" << endl; #endif m_locked = false; ReleaseMutex(m_mutex); } void Condition::wait(int us) { if (!m_locked) lock(); if (us == 0) { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Waiting on " << &m_condition << " \"" << m_name << "\"" << endl; #endif SignalObjectAndWait(m_mutex, m_condition, INFINITE, FALSE); WaitForSingleObject(m_mutex, INFINITE); } else { DWORD ms = us / 1000; if (us > 0 && ms == 0) ms = 1; #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Timed waiting on " << &m_condition << " \"" << m_name << "\"" << endl; #endif SignalObjectAndWait(m_mutex, m_condition, ms, FALSE); WaitForSingleObject(m_mutex, INFINITE); } ReleaseMutex(m_mutex); #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Wait done on " << &m_condition << " \"" << m_name << "\"" << endl; #endif m_locked = false; } void Condition::signal() { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)GetCurrentThreadId() << ": Signalling " << &m_condition << " \"" << m_name << "\"" << endl; #endif SetEvent(m_condition); } #else /* !_WIN32 */ Thread::Thread() : m_id(0), m_extant(false) { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Created thread object " << this << endl; #endif } Thread::~Thread() { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Destroying thread object " << this << ", id " << m_id << endl; #endif if (m_extant) { pthread_join(m_id, 0); } #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Destroyed thread object " << this << endl; #endif } void Thread::start() { if (pthread_create(&m_id, 0, staticRun, this)) { cerr << "ERROR: thread creation failed" << endl; exit(1); } else { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Created thread " << m_id << " for thread object " << this << endl; #endif m_extant = true; } } void Thread::wait() { if (m_extant) { #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Waiting on thread " << m_id << " for thread object " << this << endl; #endif pthread_join(m_id, 0); #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: Waited on thread " << m_id << " for thread object " << this << endl; #endif m_extant = false; } } Thread::Id Thread::id() { return m_id; } bool Thread::threadingAvailable() { return true; } void * Thread::staticRun(void *arg) { Thread *thread = static_cast(arg); #ifdef DEBUG_THREAD cerr << "THREAD DEBUG: " << (void *)pthread_self() << ": Running thread " << thread->m_id << " for thread object " << thread << endl; #endif thread->run(); return 0; } Mutex::Mutex() #ifndef NO_THREAD_CHECKS : m_lockedBy(0), m_locked(false) #endif { pthread_mutex_init(&m_mutex, 0); #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)pthread_self() << ": Initialised mutex " << &m_mutex << endl; #endif } Mutex::~Mutex() { #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)pthread_self() << ": Destroying mutex " << &m_mutex << endl; #endif pthread_mutex_destroy(&m_mutex); } void Mutex::lock() { #ifndef NO_THREAD_CHECKS pthread_t tid = pthread_self(); if (m_locked && m_lockedBy == tid) { cerr << "ERROR: Deadlock on mutex " << &m_mutex << endl; } #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Want to lock mutex " << &m_mutex << endl; #endif pthread_mutex_lock(&m_mutex); #ifndef NO_THREAD_CHECKS m_lockedBy = tid; m_locked = true; #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Locked mutex " << &m_mutex << endl; #endif } void Mutex::unlock() { #ifndef NO_THREAD_CHECKS pthread_t tid = pthread_self(); if (!m_locked) { cerr << "ERROR: Mutex " << &m_mutex << " not locked in unlock" << endl; return; } else if (m_lockedBy != tid) { cerr << "ERROR: Mutex " << &m_mutex << " not owned by unlocking thread" << endl; return; } #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Unlocking mutex " << &m_mutex << endl; #endif #ifndef NO_THREAD_CHECKS m_locked = false; #endif pthread_mutex_unlock(&m_mutex); } bool Mutex::trylock() { #ifndef NO_THREAD_CHECKS pthread_t tid = pthread_self(); #endif if (pthread_mutex_trylock(&m_mutex)) { #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Mutex " << &m_mutex << " unavailable" << endl; #endif return false; } else { #ifndef NO_THREAD_CHECKS m_lockedBy = tid; m_locked = true; #endif #ifdef DEBUG_MUTEX cerr << "MUTEX DEBUG: " << (void *)tid << ": Locked mutex " << &m_mutex << " (from trylock)" << endl; #endif return true; } } Condition::Condition(string name) : m_locked(false) #ifdef DEBUG_CONDITION , m_name(name) #endif { pthread_mutex_init(&m_mutex, 0); pthread_cond_init(&m_condition, 0); #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Initialised condition " << &m_condition << " \"" << m_name << "\"" << endl; #endif } Condition::~Condition() { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Destroying condition " << &m_condition << " \"" << m_name << "\"" << endl; #endif if (m_locked) pthread_mutex_unlock(&m_mutex); pthread_cond_destroy(&m_condition); pthread_mutex_destroy(&m_mutex); } void Condition::lock() { if (m_locked) { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Already locked " << &m_condition << " \"" << m_name << "\"" << endl; #endif return; } #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Want to lock " << &m_condition << " \"" << m_name << "\"" << endl; #endif pthread_mutex_lock(&m_mutex); m_locked = true; #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Locked " << &m_condition << " \"" << m_name << "\"" << endl; #endif } void Condition::unlock() { if (!m_locked) { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Not locked " << &m_condition << " \"" << m_name << "\"" << endl; #endif return; } #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Unlocking " << &m_condition << " \"" << m_name << "\"" << endl; #endif m_locked = false; pthread_mutex_unlock(&m_mutex); } void Condition::wait(int us) { if (!m_locked) lock(); if (us == 0) { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Waiting on " << &m_condition << " \"" << m_name << "\"" << endl; #endif pthread_cond_wait(&m_condition, &m_mutex); } else { struct timeval now; gettimeofday(&now, 0); now.tv_usec += us; while (now.tv_usec > 1000000) { now.tv_usec -= 1000000; ++now.tv_sec; } struct timespec timeout; timeout.tv_sec = now.tv_sec; timeout.tv_nsec = now.tv_usec * 1000; #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Timed waiting on " << &m_condition << " \"" << m_name << "\"" << endl; #endif pthread_cond_timedwait(&m_condition, &m_mutex, &timeout); } pthread_mutex_unlock(&m_mutex); #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Wait done on " << &m_condition << " \"" << m_name << "\"" << endl; #endif m_locked = false; } void Condition::signal() { #ifdef DEBUG_CONDITION cerr << "CONDITION DEBUG: " << (void *)pthread_self() << ": Signalling " << &m_condition << " \"" << m_name << "\"" << endl; #endif pthread_cond_signal(&m_condition); } #endif /* !_WIN32 */ MutexLocker::MutexLocker(Mutex *mutex) : m_mutex(mutex) { if (m_mutex) { m_mutex->lock(); } } MutexLocker::~MutexLocker() { if (m_mutex) { m_mutex->unlock(); } } }