Problems, Bugs and Known Issues
Known Issues
This section documents known issues with the all versions of Ardour up
to and including 1.0. It is not a replacement for our
bug tracking system,
but instead summarizes some known issues that are likely to be
encountered by users and are not in the process of being fixed.
creating 3rd level feedback loops (e.g. bus 1 feeds bus 2 feeds
bus 3; bus 3 feeds bus 1) may prevent a session from loading
ardour's interpretation of "beats per minute" is different from
most other programs and from convention. 1 "beat" is whatever the
meter in effect defines. Thus, 120 bpm in a 4/4 meter is 120
quarter notes per minute; 120 bpm in a 3/8 meter is 120 eighth
notes per minute.
copying or cut-n-pasting two (or more) regions that have a
crossfade between them to a new location or a new track does not
copy the crossfade. Until a future version of Ardour changes this,
you are advised to do region editing first, and create crossfades
second.
it is not possible to create pan automation control points using
the mouse for stereo (or higher channel count) tracks and busses.
you can create automation for these configurations by recording
panning motion, and you can edit the data using the mouse.
when importing an audio file directly into a track, there are no
choices for the quality level of any necessary sample rate
conversion. On any system that Ardour is running on, there is
almost certainly a utility called
sndfile-resample which uses the same sample
rate conversion library as Ardour. This utility offers a great
deal of control over the sample rate conversion process, including
quality levels. Ardour uses the "best" quality internally. If you
want a different quality, you can use this tool to produce a
rate-converted file at the correct speed, and then import that
into Ardour.
when timestretch is used to alter the length of a region, any
region-specific gain envelope is lost. The new region has the
default unity gain throughout its duration.
if you overdub on a playlist in an area containing cross-fades,
the cross-fades will still be audible in spite of the newly
overdubbed material being "on top" of them. Workaround is to mute
or remove the crossfades before overdubbing. As a corollary to
this, creating crossfades that span other crossfades will not work
correctly in this version of Ardour.