/* * Copyright (C) 2021 Paul Davis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "pbd/compose.h" #include "pbd/convert.h" #include "ardour/region.h" #include "ardour/triggerbox.h" #include "canvas/polygon.h" #include "canvas/text.h" #include "gtkmm2ext/actions.h" #include "gtkmm2ext/colors.h" #include "gtkmm2ext/utils.h" #include "ardour_ui.h" #include "cuebox_ui.h" #include "gui_thread.h" #include "public_editor.h" #include "region_view.h" #include "selection.h" #include "timers.h" #include "ui_config.h" #include "utils.h" #include "pbd/i18n.h" using namespace ARDOUR; using namespace ArdourCanvas; using namespace Gtkmm2ext; using namespace PBD; CueEntry::CueEntry (Item* item, uint64_t cue_index) : ArdourCanvas::Rectangle (item) , _cue_idx (cue_index) { set_layout_sensitive (true); // why??? name = string_compose ("cue %1", _cue_idx); Event.connect (sigc::mem_fun (*this, &CueEntry::event_handler)); set_outline (false); set_fill_color (UIConfiguration::instance ().color ("theme:bg")); play_button = new ArdourCanvas::Rectangle (this); play_button->set_outline (false); play_button->set_fill (true); play_button->name = string_compose ("playbutton %1", _cue_idx); play_button->show (); play_shape = new ArdourCanvas::Polygon (play_button); play_shape->name = string_compose ("playshape %1", _cue_idx); play_shape->show (); name_button = new ArdourCanvas::Rectangle (this); name_button->set_outline (true); name_button->set_fill (false); name_button->name = ("slot_selector_button"); name_button->show (); name_text = new Text (name_button); name_text->set (string_compose ("%1", (char)('A' + _cue_idx))); name_text->set_ignore_events (false); name_text->show (); /* watch for change in theme */ UIConfiguration::instance ().ParameterChanged.connect (sigc::mem_fun (*this, &CueEntry::ui_parameter_changed)); set_default_colors (); } CueEntry::~CueEntry () { } bool CueEntry::event_handler (GdkEvent* ev) { switch (ev->type) { case GDK_BUTTON_PRESS: break; case GDK_ENTER_NOTIFY: if (ev->crossing.detail != GDK_NOTIFY_INFERIOR) { name_text->set_color (UIConfiguration::instance ().color ("neutral:foregroundest")); play_shape->set_outline_color (UIConfiguration::instance ().color ("neutral:foregroundest")); play_button->set_fill_color (HSV (fill_color ()).lighter (0.15).color ()); set_fill_color (HSV (fill_color ()).lighter (0.15).color ()); } break; case GDK_LEAVE_NOTIFY: if (ev->crossing.detail != GDK_NOTIFY_INFERIOR) { set_default_colors (); } break; default: break; } return false; } void CueEntry::_size_allocate (ArdourCanvas::Rect const& alloc) { ArdourCanvas::Rectangle::_size_allocate (alloc); const Distance width = _rect.width (); const Distance height = _rect.height (); play_button->set (ArdourCanvas::Rect (0, 0, height, height)); name_button->set (ArdourCanvas::Rect (height, 0, width, height)); const double scale = UIConfiguration::instance ().get_ui_scale (); _poly_margin = 2. * scale; _poly_size = height - 2 * _poly_margin; shape_play_button (); float tleft = height; // make room for the play button float twidth = name_button->width () - _poly_margin * 2; name_text->size_allocate (ArdourCanvas::Rect (0, 0, width, height)); name_text->set_position (Duple (tleft + _poly_margin, _poly_margin - 0.5)); name_text->clamp_width (width - height); /* font scale may have changed. uiconfig 'embeds' the ui-scale in the font */ name_text->set_font_description (UIConfiguration::instance ().get_NormalFont ()); } void CueEntry::render (ArdourCanvas::Rect const& area, Cairo::RefPtr context) const { ArdourCanvas::Rectangle::render (area, context); /* Note that item_to_window() already takes _position into account (as * part of item_to_canvas() */ ArdourCanvas::Rect self (item_to_window (_rect)); const ArdourCanvas::Rect draw = self.intersection (area); if (!draw) { return; } float width = _rect.width (); float height = _rect.height (); const double scale = UIConfiguration::instance ().get_ui_scale (); if (_fill && !_transparent) { setup_fill_context (context); context->rectangle (draw.x0, draw.y0, draw.width (), draw.height ()); context->fill (); } render_children (area, context); if (_cue_idx == 0) { Cairo::RefPtr drop_shadow_pattern = Cairo::LinearGradient::create (0.0, 0.0, 0.0, 6 * scale); drop_shadow_pattern->add_color_stop_rgba (0, 0, 0, 0, 0.7); drop_shadow_pattern->add_color_stop_rgba (1, 0, 0, 0, 0.0); context->set_source (drop_shadow_pattern); context->rectangle (0, 0, width, 6 * scale); context->fill (); } else if (_cue_idx % 2 == 0) { /* line at top */ context->set_identity_matrix (); context->translate (self.x0, self.y0 - 0.5); set_source_rgba (context, rgba_to_color (0, 0, 0, 1)); context->rectangle (0, 0, width, 1.); context->fill (); context->set_identity_matrix (); } } void CueEntry::shape_play_button () { Points p; p.push_back (Duple (_poly_margin, _poly_margin)); p.push_back (Duple (_poly_margin, _poly_size)); p.push_back (Duple (_poly_size, 0.5 + _poly_size / 2.)); play_shape->set (p); if (false /*TODO*/) { play_shape->set_outline (false); play_shape->set_fill (true); } else { play_shape->set_outline (true); play_shape->set_fill (false); } } void CueEntry::set_default_colors () { set_fill_color (UIConfiguration::instance ().color ("theme:bg")); play_button->set_fill_color (UIConfiguration::instance ().color ("theme:bg")); play_button->set_outline_color (UIConfiguration::instance ().color ("theme:bg")); name_button->set_fill_color (UIConfiguration::instance ().color ("theme:bg")); name_text->set_fill_color (UIConfiguration::instance ().color ("theme:bg")); name_button->set_outline_color (UIConfiguration::instance ().color ("theme:bg")); if ((_cue_idx / 2) % 2 == 0) { set_fill_color (HSV (fill_color ()).darker (0.15).color ()); play_button->set_fill_color (HSV (fill_color ()).darker (0.15).color ()); play_button->set_outline_color (HSV (fill_color ()).darker (0.15).color ()); name_button->set_fill_color (HSV (fill_color ()).darker (0.15).color ()); name_text->set_fill_color (HSV (fill_color ()).darker (0.15).color ()); name_button->set_outline_color (HSV (fill_color ()).darker (0.15).color ()); } name_text->set_color (UIConfiguration::instance ().color ("neutral:foreground")); play_shape->set_outline_color (UIConfiguration::instance ().color ("neutral:foreground")); play_shape->set_fill_color (UIConfiguration::instance ().color ("neutral:foreground")); } void CueEntry::ui_parameter_changed (std::string const& p) { if (p == "color-file") { set_default_colors (); } } Gtkmm2ext::Bindings* CueBoxUI::bindings = 0; Glib::RefPtr CueBoxUI::trigger_actions; CueBoxUI::CueBoxUI (ArdourCanvas::Item* parent) : ArdourCanvas::Rectangle (parent) { set_layout_sensitive (true); // why??? set_fill_color (UIConfiguration::instance ().color (X_("theme:bg"))); set_fill (true); build (); } CueBoxUI::~CueBoxUI () { } void CueBoxUI::setup_actions_and_bindings () { load_bindings (); register_actions (); } void CueBoxUI::load_bindings () { bindings = Bindings::get_bindings (X_("Triggers")); } void CueBoxUI::register_actions () { #if 0 trigger_actions = ActionManager::create_action_group (bindings, X_("Triggers")); for (int32_t n = 0; n < CueBox::default_triggers_per_box; ++n) { const std::string action_name = string_compose ("trigger-scene-%1", n); const std::string display_name = string_compose (_("Scene %1"), n); ActionManager::register_toggle_action (trigger_actions, action_name.c_str(), display_name.c_str(), sigc::bind (sigc::ptr_fun (CueBoxUI::trigger_scene), n)); } #endif } void CueBoxUI::trigger_scene (uint64_t n) { TriggerBox::scene_bang (n); } void CueBoxUI::build () { // clear_items (true); _slots.clear (); for (int32_t n = 0; n < TriggerBox::default_triggers_per_box; ++n) { // TODO CueEntry* te = new CueEntry (this, n); _slots.push_back (te); #if 0 te->play_button->Event.connect (sigc::bind (sigc::mem_fun (*this, &CueBoxUI::trigger_scene), n)); te->name_text->Event.connect (sigc::bind (sigc::mem_fun (*this, &CueBoxUI::text_event), n)); #endif te->Event.connect (sigc::bind (sigc::mem_fun (*this, &CueBoxUI::event), n)); } } void CueBoxUI::_size_allocate (ArdourCanvas::Rect const& alloc) { ArdourCanvas::Rectangle::_size_allocate (alloc); const float width = alloc.width (); const float height = alloc.height (); const float slot_h = height / TriggerBox::default_triggers_per_box; // TODO float ypos = 0; for (auto& slot : _slots) { slot->size_allocate (ArdourCanvas::Rect (0, 0, width, slot_h)); slot->set_position (Duple (0, ypos)); ypos += slot_h; slot->show (); } } bool CueBoxUI::text_event (GdkEvent* ev, uint64_t n) { return false; } bool CueBoxUI::event (GdkEvent* ev, uint64_t n) { switch (ev->type) { case GDK_BUTTON_PRESS: trigger_scene (n); break; case GDK_2BUTTON_PRESS: break; case GDK_BUTTON_RELEASE: break; default: break; } return false; } CueBoxWidget::CueBoxWidget (float w, float h) : FittedCanvasWidget (w, h) { ui = new CueBoxUI (root ()); set_background_color (UIConfiguration::instance ().color (X_("theme:bg"))); } void CueBoxWidget::on_map () { FittedCanvasWidget::on_map (); } void CueBoxWidget::on_unmap () { FittedCanvasWidget::on_unmap (); } CueBoxWindow::CueBoxWindow () { CueBoxWidget* tbw = manage (new CueBoxWidget (-1., TriggerBox::default_triggers_per_box * 16.)); set_title (_("CueBox for XXXX")); set_default_size (-1., TriggerBox::default_triggers_per_box * 16.); add (*tbw); tbw->show (); } bool CueBoxWindow::on_key_press_event (GdkEventKey* ev) { Gtk::Window& main_window (ARDOUR_UI::instance ()->main_window ()); return ARDOUR_UI_UTILS::relay_key_press (ev, &main_window); } bool CueBoxWindow::on_key_release_event (GdkEventKey* ev) { Gtk::Window& main_window (ARDOUR_UI::instance ()->main_window ()); return ARDOUR_UI_UTILS::relay_key_press (ev, &main_window); }