/* Copyright (C) 2015 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include #include #include "pbd/controllable_descriptor.h" #include "pbd/error.h" #include "pbd/failed_constructor.h" #include "pbd/file_utils.h" #include "pbd/pthread_utils.h" #include "pbd/compose.h" #include "pbd/xml++.h" #include "midi++/port.h" #include "ardour/async_midi_port.h" #include "ardour/audioengine.h" #include "ardour/amp.h" #include "ardour/bundle.h" #include "ardour/debug.h" #include "ardour/filesystem_paths.h" #include "ardour/midi_port.h" #include "ardour/midiport_manager.h" #include "ardour/monitor_processor.h" #include "ardour/profile.h" #include "ardour/rc_configuration.h" #include "ardour/route.h" #include "ardour/session.h" #include "ardour/session_configuration.h" #include "ardour/track.h" #include "faderport.h" using namespace ARDOUR; using namespace ArdourSurface; using namespace PBD; using namespace Glib; using namespace std; #include "i18n.h" #include "pbd/abstract_ui.cc" // instantiate template FaderPort::FaderPort (Session& s) : ControlProtocol (s, _("Faderport")) , AbstractUI (name()) , gui (0) , connection_state (ConnectionState (0)) , _device_active (false) , fader_msb (0) , fader_lsb (0) , fader_is_touched (false) , button_state (ButtonState (0)) , blink_state (false) { last_encoder_time = 0; boost::shared_ptr inp; boost::shared_ptr outp; inp = AudioEngine::instance()->register_input_port (DataType::MIDI, "Faderport Recv", true); outp = AudioEngine::instance()->register_output_port (DataType::MIDI, "Faderport Send", true); _input_port = boost::dynamic_pointer_cast(inp); _output_port = boost::dynamic_pointer_cast(outp); if (_input_port == 0 || _output_port == 0) { throw failed_constructor(); } _input_bundle.reset (new ARDOUR::Bundle (_("Faderport Support (Receive)"), true)); _output_bundle.reset (new ARDOUR::Bundle (_("Faderport Support (Send) "), false)); _input_bundle->add_channel ( inp->name(), ARDOUR::DataType::MIDI, session->engine().make_port_name_non_relative (inp->name()) ); _output_bundle->add_channel ( outp->name(), ARDOUR::DataType::MIDI, session->engine().make_port_name_non_relative (outp->name()) ); TrackSelectionChanged.connect (selection_connection, MISSING_INVALIDATOR, boost::bind (&FaderPort::gui_track_selection_changed, this, _1), this); /* Catch port connections and disconnections */ ARDOUR::AudioEngine::instance()->PortConnectedOrDisconnected.connect (port_connection, MISSING_INVALIDATOR, boost::bind (&FaderPort::connection_handler, this, _1, _2, _3, _4, _5), this); buttons.insert (std::make_pair (Mute, Button (*this, _("Mute"), Mute, 21))); buttons.insert (std::make_pair (Solo, Button (*this, _("Solo"), Solo, 22))); buttons.insert (std::make_pair (Rec, Button (*this, _("Rec"), Rec, 23))); buttons.insert (std::make_pair (Left, Button (*this, _("Left"), Left, 20))); buttons.insert (std::make_pair (Bank, Button (*this, _("Bank"), Bank, 19))); buttons.insert (std::make_pair (Right, Button (*this, _("Right"), Right, 18))); buttons.insert (std::make_pair (Output, Button (*this, _("Output"), Output, 17))); buttons.insert (std::make_pair (FP_Read, Button (*this, _("Read"), FP_Read, 13))); buttons.insert (std::make_pair (FP_Write, Button (*this, _("Write"), FP_Write, 14))); buttons.insert (std::make_pair (FP_Touch, Button (*this, _("Touch"), FP_Touch, 15))); buttons.insert (std::make_pair (FP_Off, Button (*this, _("Off"), FP_Off, 16))); buttons.insert (std::make_pair (Mix, Button (*this, _("Mix"), Mix, 12))); buttons.insert (std::make_pair (Proj, Button (*this, _("Proj"), Proj, 11))); buttons.insert (std::make_pair (Trns, Button (*this, _("Trns"), Trns, 10))); buttons.insert (std::make_pair (Undo, Button (*this, _("Undo"), Undo, 9))); buttons.insert (std::make_pair (Shift, Button (*this, _("Shift"), Shift, 5))); buttons.insert (std::make_pair (Punch, Button (*this, _("Punch"), Punch, 6))); buttons.insert (std::make_pair (User, Button (*this, _("User"), User, 7))); buttons.insert (std::make_pair (Loop, Button (*this, _("Loop"), Loop, 8))); buttons.insert (std::make_pair (Rewind, Button (*this, _("Rewind"), Rewind, 4))); buttons.insert (std::make_pair (Ffwd, Button (*this, _("Ffwd"), Ffwd, 3))); buttons.insert (std::make_pair (Stop, Button (*this, _("Stop"), Stop, 2))); buttons.insert (std::make_pair (Play, Button (*this, _("Play"), Play, 1))); buttons.insert (std::make_pair (RecEnable, Button (*this, _("RecEnable"), RecEnable, 0))); buttons.insert (std::make_pair (FaderTouch, Button (*this, _("Fader (touch)"), FaderTouch, -1))); get_button (Shift).set_flash (true); get_button (Mix).set_flash (true); get_button (Proj).set_flash (true); get_button (Trns).set_flash (true); get_button (User).set_flash (true); get_button (Left).set_action ( boost::bind (&FaderPort::left, this), true); get_button (Right).set_action ( boost::bind (&FaderPort::right, this), true); get_button (Undo).set_action (boost::bind (&FaderPort::undo, this), true); get_button (Undo).set_action (boost::bind (&FaderPort::redo, this), true, ShiftDown); get_button (Undo).set_flash (true); get_button (FP_Read).set_action (boost::bind (&FaderPort::read, this), true); get_button (FP_Read).set_action (boost::bind (&FaderPort::off, this), false, LongPress); get_button (FP_Write).set_action (boost::bind (&FaderPort::write, this), true); get_button (FP_Write).set_action (boost::bind (&FaderPort::off, this), false, LongPress); get_button (FP_Touch).set_action (boost::bind (&FaderPort::touch, this), true); get_button (FP_Touch).set_action (boost::bind (&FaderPort::off, this), false, LongPress); get_button (FP_Off).set_action (boost::bind (&FaderPort::off, this), true); get_button (Play).set_action (boost::bind (&BasicUI::transport_play, this, true), true); get_button (RecEnable).set_action (boost::bind (&BasicUI::rec_enable_toggle, this), true); /* Stop is a modifier, so we have to use its own button state to get the default action (since StopDown will be set when looking for the action to invoke. */ get_button (Stop).set_action (boost::bind (&BasicUI::transport_stop, this), true, StopDown); get_button (Ffwd).set_action (boost::bind (&BasicUI::ffwd, this), true); /* See comments about Stop above .. */ get_button (Rewind).set_action (boost::bind (&BasicUI::rewind, this), true, RewindDown); get_button (Rewind).set_action (boost::bind (&BasicUI::goto_zero, this), true, ButtonState (RewindDown|StopDown)); get_button (Rewind).set_action (boost::bind (&BasicUI::goto_start, this), true, ButtonState (RewindDown|ShiftDown)); get_button (Ffwd).set_action (boost::bind (&BasicUI::ffwd, this), true); get_button (Ffwd).set_action (boost::bind (&BasicUI::goto_end, this), true, ShiftDown); get_button (Punch).set_action (boost::bind (&FaderPort::punch, this), true); get_button (Loop).set_action (boost::bind (&BasicUI::loop_toggle, this), true); get_button (Loop).set_action (boost::bind (&BasicUI::add_marker, this, string()), true, ShiftDown); get_button (Punch).set_action (boost::bind (&BasicUI::prev_marker, this), true, ShiftDown); get_button (User).set_action (boost::bind (&BasicUI::next_marker, this), true, ButtonState(ShiftDown|UserDown)); get_button (Mute).set_action (boost::bind (&FaderPort::mute, this), true); get_button (Solo).set_action (boost::bind (&FaderPort::solo, this), true); get_button (Rec).set_action (boost::bind (&FaderPort::rec_enable, this), true); get_button (Output).set_action (boost::bind (&FaderPort::use_master, this), true); get_button (Output).set_action (boost::bind (&FaderPort::use_monitor, this), true, ShiftDown); } FaderPort::~FaderPort () { if (_input_port) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("unregistering input port %1\n", boost::shared_ptr(_input_port)->name())); AudioEngine::instance()->unregister_port (_input_port); _input_port.reset (); } if (_output_port) { // _output_port->drain (10000); //ToDo: is this necessary? It hangs the shutdown, for me DEBUG_TRACE (DEBUG::FaderPort, string_compose ("unregistering output port %1\n", boost::shared_ptr(_output_port)->name())); AudioEngine::instance()->unregister_port (_output_port); _output_port.reset (); } tear_down_gui (); /* stop event loop */ DEBUG_TRACE (DEBUG::FaderPort, "BaseUI::quit ()\n"); BaseUI::quit (); } void* FaderPort::request_factory (uint32_t num_requests) { /* AbstractUI::request_buffer_factory() is a template method only instantiated in this source module. To provide something visible for use in the interface/descriptor, we have this static method that is template-free. */ return request_buffer_factory (num_requests); } void FaderPort::start_midi_handling () { /* handle device inquiry response */ _input_port->parser()->sysex.connect_same_thread (midi_connections, boost::bind (&FaderPort::sysex_handler, this, _1, _2, _3)); /* handle buttons */ _input_port->parser()->poly_pressure.connect_same_thread (midi_connections, boost::bind (&FaderPort::button_handler, this, _1, _2)); /* handle encoder */ _input_port->parser()->pitchbend.connect_same_thread (midi_connections, boost::bind (&FaderPort::encoder_handler, this, _1, _2)); /* handle fader */ _input_port->parser()->controller.connect_same_thread (midi_connections, boost::bind (&FaderPort::fader_handler, this, _1, _2)); /* This connection means that whenever data is ready from the input * port, the relevant thread will invoke our ::midi_input_handler() * method, which will read the data, and invoke the parser. */ _input_port->xthread().set_receive_handler (sigc::bind (sigc::mem_fun (this, &FaderPort::midi_input_handler), _input_port)); _input_port->xthread().attach (main_loop()->get_context()); } void FaderPort::stop_midi_handling () { midi_connections.drop_connections (); /* Note: the input handler is still active at this point, but we're no * longer connected to any of the parser signals */ } void FaderPort::do_request (FaderPortRequest* req) { if (req->type == CallSlot) { call_slot (MISSING_INVALIDATOR, req->the_slot); } else if (req->type == Quit) { stop (); } } int FaderPort::stop () { BaseUI::quit (); return 0; } void FaderPort::thread_init () { struct sched_param rtparam; pthread_set_name (event_loop_name().c_str()); PBD::notify_event_loops_about_thread_creation (pthread_self(), event_loop_name(), 2048); ARDOUR::SessionEvent::create_per_thread_pool (event_loop_name(), 128); memset (&rtparam, 0, sizeof (rtparam)); rtparam.sched_priority = 9; /* XXX should be relative to audio (JACK) thread */ if (pthread_setschedparam (pthread_self(), SCHED_FIFO, &rtparam) != 0) { // do we care? not particularly. } } void FaderPort::all_lights_out () { for (ButtonMap::iterator b = buttons.begin(); b != buttons.end(); ++b) { b->second.set_led_state (_output_port, false); } } FaderPort::Button& FaderPort::get_button (ButtonID id) const { ButtonMap::const_iterator b = buttons.find (id); assert (b != buttons.end()); return const_cast(b->second); } bool FaderPort::button_long_press_timeout (ButtonID id) { if (buttons_down.find (id) != buttons_down.end()) { get_button (id).invoke (ButtonState (LongPress|button_state), false); } else { /* release happened and somehow we were not cancelled */ } /* whichever button this was, we've used it ... don't invoke the release action. */ consumed.insert (id); return false; /* don't get called again */ } void FaderPort::start_press_timeout (Button& button, ButtonID id) { Glib::RefPtr timeout = Glib::TimeoutSource::create (500); // milliseconds button.timeout_connection = timeout->connect (sigc::bind (sigc::mem_fun (*this, &FaderPort::button_long_press_timeout), id)); timeout->attach (main_loop()->get_context()); } void FaderPort::button_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb) { ButtonID id (ButtonID (tb->controller_number)); Button& button (get_button (id)); DEBUG_TRACE (DEBUG::FaderPort, string_compose ("button event for ID %1 press ? %2\n", (int) tb->controller_number, (tb->value ? "yes" : "no"))); if (tb->value) { buttons_down.insert (id); } else { buttons_down.erase (id); button.timeout_connection.disconnect (); } ButtonState bs (ButtonState (0)); switch (id) { case Shift: bs = ShiftDown; break; case Stop: bs = StopDown; break; case Rewind: bs = RewindDown; break; case User: bs = UserDown; break; case FaderTouch: fader_is_touched = tb->value; if (_current_route) { boost::shared_ptr gain = _current_route->gain_control (); if (gain) { framepos_t now = session->engine().sample_time(); if (tb->value) { gain->start_touch (now); } else { gain->stop_touch (true, now); } } } break; default: if (tb->value) { start_press_timeout (button, id); } break; } if (bs) { button_state = (tb->value ? ButtonState (button_state|bs) : ButtonState (button_state&~bs)); DEBUG_TRACE (DEBUG::FaderPort, string_compose ("reset button state to %1 using %2\n", button_state, (int) bs)); } if (button.uses_flash()) { button.set_led_state (_output_port, (int)tb->value); } set::iterator c = consumed.find (id); if (c == consumed.end()) { button.invoke (button_state, tb->value ? true : false); } else { DEBUG_TRACE (DEBUG::FaderPort, "button was consumed, ignored\n"); consumed.erase (c); } } void FaderPort::encoder_handler (MIDI::Parser &, MIDI::pitchbend_t pb) { int delta = 1; if (pb >= 8192) { delta = -1; } //knob debouncing and hysteresis. The presonus encoder often sends bursts of events, or goes the wrong direction { last_last_encoder_delta = last_encoder_delta; last_encoder_delta = delta; microseconds_t now = get_microseconds (); if ((now - last_encoder_time) < 10*1000) { //require at least 10ms interval between changes, because the device sometimes sends multiple deltas return; } if ((now - last_encoder_time) < 100*1000) { //avoid directional changes while "spinning", 100ms window if ( (delta == last_encoder_delta) && (delta == last_last_encoder_delta) ) { last_good_encoder_delta = delta; //3 in a row, grudgingly accept this as the new direction } if (delta != last_good_encoder_delta) { //otherwise ensure we keep going the same way delta = last_good_encoder_delta; } } else { //we aren't yet in a spin window, just assume this move is really what we want //NOTE: if you are worried about where these get initialized, here it is. last_last_encoder_delta = delta; last_encoder_delta = delta; } last_encoder_time = now; last_good_encoder_delta = delta; } if (_current_route) { ButtonState trim_modifier; ButtonState width_modifier; if (Profile->get_mixbus()) { trim_modifier = ShiftDown; width_modifier = ButtonState (0); } else { trim_modifier = UserDown; width_modifier = ShiftDown; } if ((button_state & trim_modifier) == trim_modifier ) { // mod+encoder = input trim boost::shared_ptr trim = _current_route->trim()->gain_control (); if (trim) { float val = trim->get_user(); //for gain elements, the "user" value is in dB val += delta; trim->set_user(val); } } else if (width_modifier && ((button_state & width_modifier) == width_modifier)) { ardour_pan_width (delta); } else { // pan/balance if (!Profile->get_mixbus()) { ardour_pan_azimuth (delta); } else { mixbus_pan (delta); } } } /* if the user button was pressed, mark it as consumed so that its * release action has no effect. */ if (!Profile->get_mixbus() && (button_state & UserDown)) { consumed.insert (User); } } void FaderPort::fader_handler (MIDI::Parser &, MIDI::EventTwoBytes* tb) { bool was_fader = false; if (tb->controller_number == 0x0) { fader_msb = tb->value; was_fader = true; } else if (tb->controller_number == 0x20) { fader_lsb = tb->value; was_fader = true; } if (was_fader) { if (_current_route) { boost::shared_ptr gain = _current_route->gain_control (); if (gain) { int ival = (fader_msb << 7) | fader_lsb; float val = gain->interface_to_internal (ival/16384.0); /* even though the faderport only controls a single route at a time, allow the fader to modify the group, if appropriate. */ _current_route->set_gain (val, Controllable::UseGroup); } } } } void FaderPort::sysex_handler (MIDI::Parser &p, MIDI::byte *buf, size_t sz) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("sysex message received, size = %1\n", sz)); if (sz < 17) { return; } if (buf[2] != 0x7f || buf[3] != 0x06 || buf[4] != 0x02 || buf[5] != 0x0 || buf[6] != 0x1 || buf[7] != 0x06 || buf[8] != 0x02 || buf[9] != 0x0 || buf[10] != 0x01 || buf[11] != 0x0) { return; } _device_active = true; DEBUG_TRACE (DEBUG::FaderPort, "FaderPort identified via MIDI Device Inquiry response\n"); /* put it into native mode */ MIDI::byte native[3]; native[0] = 0x91; native[1] = 0x00; native[2] = 0x64; _output_port->write (native, 3, 0); all_lights_out (); /* catch up on state */ map_transport_state (); map_recenable_state (); } int FaderPort::set_active (bool yn) { DEBUG_TRACE (DEBUG::FaderPort, string_compose("Faderport::set_active init with yn: '%1'\n", yn)); if (yn == active()) { return 0; } if (yn) { /* start event loop */ BaseUI::run (); connect_session_signals (); Glib::RefPtr blink_timeout = Glib::TimeoutSource::create (200); // milliseconds blink_connection = blink_timeout->connect (sigc::mem_fun (*this, &FaderPort::blink)); blink_timeout->attach (main_loop()->get_context()); Glib::RefPtr periodic_timeout = Glib::TimeoutSource::create (100); // milliseconds periodic_connection = periodic_timeout->connect (sigc::mem_fun (*this, &FaderPort::periodic)); periodic_timeout->attach (main_loop()->get_context()); } else { BaseUI::quit (); close (); } ControlProtocol::set_active (yn); DEBUG_TRACE (DEBUG::FaderPort, string_compose("Faderport::set_active done with yn: '%1'\n", yn)); return 0; } bool FaderPort::periodic () { if (!_current_route) { return true; } ARDOUR::AutoState gain_state = _current_route->gain_control()->automation_state(); if (gain_state == ARDOUR::Touch || gain_state == ARDOUR::Play) { map_gain (); } return true; } void FaderPort::stop_blinking (ButtonID id) { blinkers.remove (id); get_button (id).set_led_state (_output_port, false); } void FaderPort::start_blinking (ButtonID id) { blinkers.push_back (id); get_button (id).set_led_state (_output_port, true); } bool FaderPort::blink () { blink_state = !blink_state; for (Blinkers::iterator b = blinkers.begin(); b != blinkers.end(); b++) { get_button(*b).set_led_state (_output_port, blink_state); } return true; } void FaderPort::close () { all_lights_out (); stop_midi_handling (); session_connections.drop_connections (); port_connection.disconnect (); blink_connection.disconnect (); selection_connection.disconnect (); route_connections.drop_connections (); #if 0 route_connections.drop_connections (); #endif } void FaderPort::map_recenable_state () { switch (session->record_status()) { case Session::Disabled: stop_blinking (RecEnable); break; case Session::Enabled: start_blinking (RecEnable); break; case Session::Recording: stop_blinking (RecEnable); break; } } void FaderPort::map_transport_state () { get_button (Loop).set_led_state (_output_port, session->get_play_loop()); float ts = session->transport_speed(); if (ts == 0) { stop_blinking (Play); } else if (fabs (ts) == 1.0) { stop_blinking (Play); get_button (Play).set_led_state (_output_port, true); } else { start_blinking (Play); } get_button (Stop).set_led_state (_output_port, session->transport_stopped ()); get_button (Rewind).set_led_state (_output_port, session->transport_speed() < 0.0); get_button (Ffwd).set_led_state (_output_port, session->transport_speed() > 1.0); } void FaderPort::parameter_changed (string what) { if (what == "punch-in" || what == "punch-out") { bool in = session->config.get_punch_in (); bool out = session->config.get_punch_out (); if (in && out) { get_button (Punch).set_led_state (_output_port, true); blinkers.remove (Punch); } else if (in || out) { start_blinking (Punch); } else { stop_blinking (Punch); } } } void FaderPort::connect_session_signals() { session->RecordStateChanged.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_recenable_state, this), this); session->TransportStateChange.connect(session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_transport_state, this), this); /* not session, but treat it similarly */ session->config.ParameterChanged.connect (session_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::parameter_changed, this, _1), this); } bool FaderPort::midi_input_handler (Glib::IOCondition ioc, boost::shared_ptr port) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("something happend on %1\n", boost::shared_ptr(port)->name())); if (ioc & ~IO_IN) { return false; } if (ioc & IO_IN) { port->clear (); DEBUG_TRACE (DEBUG::FaderPort, string_compose ("data available on %1\n", boost::shared_ptr(port)->name())); framepos_t now = session->engine().sample_time(); port->parse (now); } return true; } XMLNode& FaderPort::get_state () { XMLNode& node (ControlProtocol::get_state()); XMLNode* child; child = new XMLNode (X_("Input")); child->add_child_nocopy (boost::shared_ptr(_input_port)->get_state()); node.add_child_nocopy (*child); child = new XMLNode (X_("Output")); child->add_child_nocopy (boost::shared_ptr(_output_port)->get_state()); node.add_child_nocopy (*child); /* Save action state for Mix, Proj, Trns and User buttons, since these * are user controlled. We can only save named-action operations, since * internal functions are just pointers to functions and hard to * serialize without enumerating them all somewhere. */ node.add_child_nocopy (get_button (Mix).get_state()); node.add_child_nocopy (get_button (Proj).get_state()); node.add_child_nocopy (get_button (Trns).get_state()); node.add_child_nocopy (get_button (User).get_state()); return node; } int FaderPort::set_state (const XMLNode& node, int version) { XMLNodeList nlist; XMLNodeConstIterator niter; XMLNode const* child; if (ControlProtocol::set_state (node, version)) { return -1; } if ((child = node.child (X_("Input"))) != 0) { XMLNode* portnode = child->child (Port::state_node_name.c_str()); if (portnode) { boost::shared_ptr(_input_port)->set_state (*portnode, version); } } if ((child = node.child (X_("Output"))) != 0) { XMLNode* portnode = child->child (Port::state_node_name.c_str()); if (portnode) { boost::shared_ptr(_output_port)->set_state (*portnode, version); } } for (XMLNodeList::const_iterator n = node.children().begin(); n != node.children().end(); ++n) { if ((*n)->name() == X_("Button")) { XMLProperty const * prop = (*n)->property (X_("id")); if (!prop) { continue; } int xid = atoi (prop->value()); ButtonMap::iterator b = buttons.find (ButtonID (xid)); if (b == buttons.end()) { continue; } b->second.set_state (**n); } } return 0; } bool FaderPort::connection_handler (boost::weak_ptr, std::string name1, boost::weak_ptr, std::string name2, bool yn) { DEBUG_TRACE (DEBUG::FaderPort, "FaderPort::connection_handler start\n"); if (!_input_port || !_output_port) { return false; } string ni = ARDOUR::AudioEngine::instance()->make_port_name_non_relative (boost::shared_ptr(_input_port)->name()); string no = ARDOUR::AudioEngine::instance()->make_port_name_non_relative (boost::shared_ptr(_output_port)->name()); if (ni == name1 || ni == name2) { if (yn) { connection_state |= InputConnected; } else { connection_state &= ~InputConnected; } } else if (no == name1 || no == name2) { if (yn) { connection_state |= OutputConnected; } else { connection_state &= ~OutputConnected; } } else { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("Connections between %1 and %2 changed, but I ignored it\n", name1, name2)); /* not our ports */ return false; } if ((connection_state & (InputConnected|OutputConnected)) == (InputConnected|OutputConnected)) { /* XXX this is a horrible hack. Without a short sleep here, something prevents the device wakeup messages from being sent and/or the responses from being received. */ g_usleep (100000); DEBUG_TRACE (DEBUG::FaderPort, "device now connected for both input and output\n"); connected (); } else { DEBUG_TRACE (DEBUG::FaderPort, "Device disconnected (input or output or both) or not yet fully connected\n"); _device_active = false; } ConnectionChange (); /* emit signal for our GUI */ DEBUG_TRACE (DEBUG::FaderPort, "FaderPort::connection_handler end\n"); return true; /* connection status changed */ } void FaderPort::connected () { DEBUG_TRACE (DEBUG::FaderPort, "sending device inquiry message...\n"); start_midi_handling (); /* send device inquiry */ MIDI::byte buf[6]; buf[0] = 0xf0; buf[1] = 0x7e; buf[2] = 0x7f; buf[3] = 0x06; buf[4] = 0x01; buf[5] = 0xf7; _output_port->write (buf, 6, 0); } void FaderPort::Button::invoke (FaderPort::ButtonState bs, bool press) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("invoke button %1 for %2 state %3%4%5\n", id, (press ? "press":"release"), hex, bs, dec)); ToDoMap::iterator x; if (press) { if ((x = on_press.find (bs)) == on_press.end()) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("no press action for button %1 state %2 @ %3 in %4\n", id, bs, this, &on_press)); return; } } else { if ((x = on_release.find (bs)) == on_release.end()) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("no release action for button %1 state %2 @%3 in %4\n", id, bs, this, &on_release)); return; } } switch (x->second.type) { case NamedAction: if (!x->second.action_name.empty()) { fp.access_action (x->second.action_name); } break; case InternalFunction: if (x->second.function) { x->second.function (); } } } void FaderPort::Button::set_action (string const& name, bool when_pressed, FaderPort::ButtonState bs) { ToDo todo; todo.type = NamedAction; if (when_pressed) { if (name.empty()) { on_press.erase (bs); } else { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("set button %1 to action %2 on press + %3%4%5\n", id, name, bs)); todo.action_name = name; on_press[bs] = todo; } } else { if (name.empty()) { on_release.erase (bs); } else { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("set button %1 to action %2 on release + %3%4%5\n", id, name, bs)); todo.action_name = name; on_release[bs] = todo; } } } string FaderPort::Button::get_action (bool press, FaderPort::ButtonState bs) { ToDoMap::iterator x; if (press) { if ((x = on_press.find (bs)) == on_press.end()) { return string(); } if (x->second.type != NamedAction) { return string (); } return x->second.action_name; } else { if ((x = on_release.find (bs)) == on_release.end()) { return string(); } if (x->second.type != NamedAction) { return string (); } return x->second.action_name; } } void FaderPort::Button::set_action (boost::function f, bool when_pressed, FaderPort::ButtonState bs) { ToDo todo; todo.type = InternalFunction; if (when_pressed) { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("set button %1 (%2) @ %5 to some functor on press + %3 in %4\n", id, name, bs, &on_press, this)); todo.function = f; on_press[bs] = todo; } else { DEBUG_TRACE (DEBUG::FaderPort, string_compose ("set button %1 (%2) @ %5 to some functor on release + %3\n", id, name, bs, this)); todo.function = f; on_release[bs] = todo; } } void FaderPort::Button::set_led_state (boost::shared_ptr port, bool onoff) { if (out < 0) { /* fader button ID - no LED */ return; } MIDI::byte buf[3]; buf[0] = 0xa0; buf[1] = out; buf[2] = onoff ? 1 : 0; port->write (buf, 3, 0); } int FaderPort::Button::set_state (XMLNode const& node) { const XMLProperty* prop = node.property ("id"); if (!prop) { return -1; } int xid = atoi (prop->value()); if (xid != id) { return -1; } typedef pair state_pair_t; vector state_pairs; state_pairs.push_back (make_pair (string ("plain"), ButtonState (0))); state_pairs.push_back (make_pair (string ("shift"), ShiftDown)); state_pairs.push_back (make_pair (string ("long"), LongPress)); for (vector::const_iterator sp = state_pairs.begin(); sp != state_pairs.end(); ++sp) { string propname; propname = sp->first + X_("-press"); if ((prop = node.property (propname)) != 0) { set_action (prop->value(), true, sp->second); } propname = sp->first + X_("-release"); if ((prop = node.property (propname)) != 0) { set_action (prop->value(), false, sp->second); } } return 0; } XMLNode& FaderPort::Button::get_state () const { XMLNode* node = new XMLNode (X_("Button")); char buf[16]; snprintf (buf, sizeof (buf), "%d", id); node->add_property (X_("id"), buf); ToDoMap::const_iterator x; ToDo null; null.type = NamedAction; typedef pair state_pair_t; vector state_pairs; state_pairs.push_back (make_pair (string ("plain"), ButtonState (0))); state_pairs.push_back (make_pair (string ("shift"), ShiftDown)); state_pairs.push_back (make_pair (string ("long"), LongPress)); for (vector::const_iterator sp = state_pairs.begin(); sp != state_pairs.end(); ++sp) { if ((x = on_press.find (sp->second)) != on_press.end()) { if (x->second.type == NamedAction) { node->add_property (string (sp->first + X_("-press")).c_str(), x->second.action_name); } } if ((x = on_release.find (sp->second)) != on_release.end()) { if (x->second.type == NamedAction) { node->add_property (string (sp->first + X_("-release")).c_str(), x->second.action_name); } } } return *node; } void FaderPort::gui_track_selection_changed (RouteNotificationListPtr routes) { boost::shared_ptr r; if (!routes->empty()) { r = routes->front().lock(); } set_current_route (r); } void FaderPort::drop_current_route () { if (_current_route) { if (_current_route == session->monitor_out()) { set_current_route (session->master_out()); } else { set_current_route (boost::shared_ptr()); } } } void FaderPort::set_current_route (boost::shared_ptr r) { route_connections.drop_connections (); _current_route = r; /* turn this off. It will be turned on back on in use_master() or use_monitor() as appropriate. */ get_button(Output).set_led_state (_output_port, false); if (_current_route) { _current_route->DropReferences.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::drop_current_route, this), this); _current_route->mute_changed.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_mute, this, _1), this); _current_route->solo_changed.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_solo, this, _1, _2, _3), this); _current_route->listen_changed.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_listen, this, _1, _2), this); boost::shared_ptr t = boost::dynamic_pointer_cast (_current_route); if (t) { t->RecordEnableChanged.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_recenable, this), this); } boost::shared_ptr control = _current_route->gain_control (); if (control) { control->Changed.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_gain, this), this); control->alist()->automation_state_changed.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_auto, this), this); } boost::shared_ptr mp = _current_route->monitor_control(); if (mp) { mp->cut_control()->Changed.connect (route_connections, MISSING_INVALIDATOR, boost::bind (&FaderPort::map_cut, this), this); } } //ToDo: subscribe to the fader automation modes so we can light the LEDs map_route_state (); } void FaderPort::map_auto () { /* Under no circumstances send a message to "enable" the LED state of * the Off button, because this will disable the fader. */ boost::shared_ptr control = _current_route->gain_control (); const AutoState as = control->automation_state (); switch (as) { case ARDOUR::Play: get_button (FP_Read).set_led_state (_output_port, true); get_button (FP_Write).set_led_state (_output_port, false); get_button (FP_Touch).set_led_state (_output_port, false); break; case ARDOUR::Write: get_button (FP_Read).set_led_state (_output_port, false); get_button (FP_Write).set_led_state (_output_port, true); get_button (FP_Touch).set_led_state (_output_port, false); break; case ARDOUR::Touch: get_button (FP_Read).set_led_state (_output_port, false); get_button (FP_Write).set_led_state (_output_port, false); get_button (FP_Touch).set_led_state (_output_port, true); break; case ARDOUR::Off: get_button (FP_Read).set_led_state (_output_port, false); get_button (FP_Write).set_led_state (_output_port, false); get_button (FP_Touch).set_led_state (_output_port, false); break; } } void FaderPort::map_cut () { boost::shared_ptr mp = _current_route->monitor_control(); if (mp) { bool yn = mp->cut_all (); if (yn) { start_blinking (Mute); } else { stop_blinking (Mute); } } else { stop_blinking (Mute); } } void FaderPort::map_mute (void*) { if (_current_route) { if (_current_route->muted()) { stop_blinking (Mute); get_button (Mute).set_led_state (_output_port, true); } else if (_current_route->muted_by_others()) { start_blinking (Mute); } else { stop_blinking (Mute); } } else { stop_blinking (Mute); } } void FaderPort::map_solo (bool, void*, bool) { if (_current_route) { get_button (Solo).set_led_state (_output_port, _current_route->soloed() || _current_route->listening_via_monitor()); } else { get_button (Solo).set_led_state (_output_port, false); } } void FaderPort::map_listen (void*, bool) { if (_current_route) { get_button (Solo).set_led_state (_output_port, _current_route->listening_via_monitor()); } else { get_button (Solo).set_led_state (_output_port, false); } } void FaderPort::map_recenable () { boost::shared_ptr t = boost::dynamic_pointer_cast (_current_route); if (t) { get_button (Rec).set_led_state (_output_port, t->record_enabled()); } else { get_button (Rec).set_led_state (_output_port, false); } } void FaderPort::map_gain () { if (fader_is_touched) { /* Do not send fader moves while the user is touching the fader */ return; } if (!_current_route) { return; } boost::shared_ptr control = _current_route->gain_control (); double val; if (!control) { val = 0.0; } else { val = control->internal_to_interface (control->get_value ()); } /* Faderport sends fader position with range 0..16384 (though some of * the least-significant bits at the top end are missing - it may only * get to 1636X or so). * * But ... position must be sent in the range 0..1023. * * Thanks, Obama. */ int ival = (int) lrintf (val * 1023.0); /* MIDI normalization requires that we send two separate messages here, * not one single 6 byte one. */ MIDI::byte buf[3]; buf[0] = 0xb0; buf[1] = 0x0; buf[2] = ival >> 7; _output_port->write (buf, 3, 0); buf[1] = 0x20; buf[2] = ival & 0x7f; _output_port->write (buf, 3, 0); } void FaderPort::map_route_state () { if (!_current_route) { stop_blinking (Mute); stop_blinking (Solo); get_button (Rec).set_led_state (_output_port, false); } else { /* arguments to these map_*() methods are all ignored */ map_solo (false, 0, false); map_recenable (); map_gain (); map_auto (); if (_current_route == session->monitor_out()) { map_cut (); } else { map_mute (0); } } } list > FaderPort::bundles () { list > b; if (_input_bundle) { b.push_back (_input_bundle); b.push_back (_output_bundle); } return b; } boost::shared_ptr FaderPort::output_port() { return _output_port; } boost::shared_ptr FaderPort::input_port() { return _input_port; } void FaderPort::set_action (ButtonID id, std::string const& action_name, bool on_press, ButtonState bs) { get_button(id).set_action (action_name, on_press, bs); } string FaderPort::get_action (ButtonID id, bool press, ButtonState bs) { return get_button(id).get_action (press, bs); }