/* * Copyright (C) 2014 David Robillard * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include class EditingContext; /** A scoped handle for changing the editor mouse cursor. This is a safe way to change the cursor that ensures it is only modified in a strict stack-like fashion. Whenever this handle goes out of scope, the cursor is restored to the previous one. This is not quite entirely fool-proof, there is one case to be careful of: if a cursor context handle exists, to change it, you must first reset that handle (destroying the context) then set it. Assigning a new context to a non-NULL handle will create the new context (pushing a cursor), then destroy the old one, which would attempt to pop a non-top context which is an error. To account for this, when replacing a possibly existing context, use set() which will automatically do the right thing. */ class CursorContext { public: /** A smart handle for a cursor change context. */ typedef std::shared_ptr Handle; ~CursorContext(); /** Change the editor cursor and return a cursor context handle. * * When the returned handle goes out of scope, the cursor will be reset to * the previous value. */ static Handle create(EditingContext&, Gdk::Cursor* cursor); /** Change the editor cursor of an existing cursor context. */ void change(Gdk::Cursor* cursor); /** Set a context handle to a new context. * * If the handle points to an existing context, it will first be reset * before the new context is created. */ static void set(Handle* handle, EditingContext&, Gdk::Cursor* cursor); private: EditingContext& editing_context; size_t _index; CursorContext(EditingContext&, Gdk::Cursor* cursor); };