This is necessary to allow calculation of correct intersection of visible
canvas area and items for the new Item::prepare_for_render() API.
samples_per_pixel must be set first to calculate the new horizontal canvas
position in Editor::set_horizontal_position and then
WaveView::set_samples_per_pixel will eventually call
WaveView::prepare_for_render for those items that are visible on the new canvas
position at the new position.
Or if there is not a change to zoom state then call Canvas::prepare_for_render
explicitly.
Also changes so that each method is only called once during
Editor::visual_changer
First visual change will be processed as normal and then blocked until the
canvas renders the change. If further visual changes need processing then
Editor::pre_render callback will schedule another expose/redraw/render.
This prevents an issue where idle_visual_changer is called many times in
response to events(keys/motion/etc) but the canvas does not get a chance to
render any but the last one which results in a big pause/jump.
This results in a more responsive canvas and in particular a smoother and more
predictable zooming experience.
- a tempo marker may now be set to always continue (clamped)
this means that the end tempo of the previous section will
track the start tempo during tempo ops.
it mimics the behaviour in 5.8, with the gui indicating
the curves to be changed.
There are still problems because actions like trim_front()
that use the edit point get the edit point with different
results than the code that sensitizes actions
snap now fills in a struct (MusicFrame) which contins a snapped frame
along with a music divisor.
this gives useful information wrt magnetic snap which may or may not
have rounded to an exact musical position.
region position may now be set musically (using quarter notes for now).
this patch fixes several problems in the current code:
- dragging a list of music-locked regions now maintains correct
musical offsets within the list.
- splitting regions using magnetic snap works correctly (#7192)
- cut drag should now work correctly with magnetic snap.
- musical length of split midi regions is no longer frame based.
This allows common keyboard shortcuts from any Tab (Editor, Mixer).
Discuss: should those actions/methods also be moved to ArdourUI instead of
PublicEditor?
* "Follow Edits" button had several behaviors that confused users.
* "Follow Range" only has 2 behaviors:
** Click anywhere in Range mode (or Smart mode) to locate the playhead.
** When you select a Range, "Play" will play the selected range.
* Remove some redundant containers and frames, for a cleaner look.
* Adjust transport button spacing and sizes to more closely match the editor toolbar.
Currently implemented for Region and Range selections.
The new option is false/off by default to maintain existing behaviour. I'm not
sure it should require another option, perhaps Zoom to Selection should be the
default and accessing the region properties dialog can be via Modifier+double
click, but further changes can be made on user feedback etc.
Related: #7112
Add Zoom to Selection (Horizontal) action to access previous behavior.
Remove Editor::temporal_zoom_region as it was duplicate code and broken for
both_axes
Should Resolve: #7112
This is a common operation used for zooming in other DAWs like Ableton Live and
Cubase. To support such a usage pattern without changing the existing behaviour
of the ruler area I've made it an option that is false by default.
The behaviour of RulerDragZoom is intentionally different than a CursorDrag
that occurs in the rest of the ruler area in that it doesn't follow the snap to
grid setting and no locate related stuff occurs until button release.
There are some issues with responsiveness with more than a few hundred regions
or a large amount of MIDI events/notes.
Implements feature #6768