NoteBaseDeleted signal is static so each MidiRegionView(MRV) gets notified
about the deletion of each NodeBase instance even if it is contained in another
MRV
The NoteBase and MRV classes are currently coupled anyway, so this change uses
the reference to the MRV parent to directly call the parent when the NoteBase
is deleted. This is all in the GUI thread so I'm not sure why a PBD::Signal was
being used?
If the MRV class is the only reference holder to the NoteBase class
then I'm not sure if a callback is needed, perhaps the MRV should just remove
the note from the selection before deleting it but I'm not that familiar with
the code.
Signal emission/calls static NoteBaseDeleted signal vs direct with 10540
NoteBase instances.
static:
After Load Session: 6360638
After Unload Session: 12221026(5860388)
direct:
After load Session: 10540
After unload Session: 21080
Session Load/Unload time in master, debug/release with ~10000 Notes(seconds)
Load Debug: 32, 26
Unload Debug: 83
Load Release 32, 20, 42
Unload Release 26, 25
Session Load/Unload time with direct call debug/release(seconds)
Load Debug: 21.7, 18.1
Unload Debug: 69.4, 71
Load Release: 22.6, 13.4, 17.7
Unload Release: 24, 23.5
This is not a large Session, 1500 regions, 10000 notes so there is probably
some other funky stuff going on that needs fixing.
This moves MIDI channel filtering into a reusable class and moves filtering to
the source, rather than modifying the buffer afterwards. This is necessary so
that the playlist trackers reflect the emitted notes (and thus are able to stop
them in situations like mute).
As a perk, this is also faster because events are just dropped on read, rather
than pushed into a buffer then later removed (which is very slow).
Really hammering on mute or solo still seems to produce stuck notes
occasionally (perhaps related to multiple-on warnings). I am not yet sure why,
but occasional beats always.
During DnD, the region uses the 'old/current'
midi_stream_view()'s range and its position/height calculation.
Ideally DnD would decouple the midi_stream_view() for the
region(s) being dragged and set it to the target's range
(or in case of the drop-zone, FullRange).
but I don't see how this can be done without major rework.
For now, just prevent visual bleeding of events in case
the target-track is smaller.
This is debatable, the "sustained until mouse release" behaviour is handy
sometimes, but this way seems like what most people probably want.
Also, this "fire it and forget it and let it delete itself a bit later" thing
with MidiPlayer makes me nervous. I guess it's unlikely someone manages to
select a note then delete a track within 100ms, but, well...
This avoids stuck notes if active notes are edited, but without stopping all
active notes in the region on any edit as before.
This implementation injects note ons in places that aren't actually note
starts. Depending on how percussive the instrument is, this may not be
desired. In the future, an option for this would be an improvement, but there
are other places where "start notes in the middle" is a reasonable option. I
think that should be handled universally if we're to do it at all, so not
considering it a part of this fix for now.
Fix several other cases where a single mouse click could cause several
(not nested) selection ops.
Fix missing selection memento for midi notes and midi commands.
Rename some variables.
Fix random style issues.
The reasonable value 1 tick doesn't seem to work here, presumably it gets lost
in rounding conversion somewhere. Instead use a really small power of two
reciprocal. Once we use actual beats and ticks we can fix this to be a minimum
of one tick (the actual minimum length for a note).
... almost. There are some artifacts when you zoom out while recording that I
can't figure out, but whatever.
Also fix performance issues caused by last attempt at rec display while zoom.