When the crossfade length is only 1 frame, I got strange
gain coefficients from get_vector (63 in my case).
The function wrongly returned the x axis value.
connect/disconnect button was connected multiple times
Also the button allowed to start a backend with
invalid settings (after changing backend).
Q: does “Connect to” make sense? It’s redundant with
“Apply”.
fixes crash when jack is started externally
and the dialog is displayed later.
The current state e.g. avail buffer sizes is not
are queried from the backend, Apply,OK -> crash
because the dropdown is empty)
The same source file cannot safely be used in different wscripts
with concurrency (if they were in the same wscript it works
.c.1.o .c.2.o, etc).
[387/764] c: libs/fst/vstwin.c -> build/libs/fst/vstwin.c.1.o
[731/764] c: libs/fst/vstwin.c -> build/libs/fst/vstwin.c.1.o
[746/764] cxxprogram: build/libs/fst/scanner.cc.1.o build/libs/fst/vstwin.c.1.o -> build/libs/fst/ardour-vst-scanner.exe
[750/764] cxxshlib: [...] build/libs/fst/vstwin.c.1.o [...] -> build/libs/ardour/ardour-3.dll
and about one every full moon (depending on concurrency) it failed:
missing file: 'build/libs/fst/vstwin.c.1.o'
The problem this is avoiding makes absolutely no sense. Either I'm dumb, or
something is more deeply wrong with scroll group bounding boxes, or both, but I
don't care anymore. This works. Viva release mode.
Achieve this by adding a new hscroll group just for cursors.
That requires a slightly smarter window_to_canvas() to deal with overlapping
sensitive scroll groups. New rule is that scroll groups can overlap, but the
most sensitive one found from the top down will be chosen to translate
coordinates. This basically means don't overlap scroll groups with different
sensitivities.
In the presence of scroll groups, having a canvas-wide window_to_canvas()
and/or canvas_to_window() fundamentally makes no sense. At some point in the
glorious future we should kill those and use only item-relative coordinate
translation.
pass this value up so it can be used by the engine dialog.
if for some reason the engine dialog still doesn't have a buffersize selected, print an error and try 512 instead of crashing.