When a session is loaded, click_io->set_state is called twice.
setup_click() is called when the engine re/starts, and
possibly again from Session::set_state.
During session construction, Port connections are not directly
made. Port::set_state just creates a list, which is later
applied by Port::reconnect from Session::hookup_io.
However, the second call to IO::set_state() calls IO::ensure_ports
again. Since the port already exists, this calls
Port::disconnect_all (while holding the process lock).
Even though the port is not connected at this point in time,
this triggers a ARDOUR::PortManager::connect_callback which
is emitted from the Audioengine when the process-lock is released.
While IO::set_state() continues to set Port::state, and fill
the Port::_[ext_]connections lists, this data is invalidated
moments later when the engine resumes and ::connect_callback
calls ARDOUR::Port::port_connected_or_disconnected.
The solution is to simply not call Port::disconnect_all
if the connection is not yet made (Session::InitialConnecting)
When toggling "Manual Config", Route::customize_plugin_insert()
or Route::reset_plugin_insert() emits processors_changed.
This destroyed the widget from which the change was initiated,
in ppw.clear(), leading to a use-after-free in
ArdourButton::on_button_release_event(_GdkEventButton*) ../libs/widgets/ardour_button.cc:995
The PluginPinDialog does not need to refill the widget list
when manual config is toggled, only the PluginPinWidget itself
needs to updated.
On windows this is still limited by the timer resolution, but
it's a start. This is mainly intended to be used with NDI or
other external sources without actual audio hardware.