e8c6d20b18
Factor out namespace
2020-10-09 14:13:07 +02:00
85acfb0842
Use explicit cast to bool
2020-10-09 14:12:58 +02:00
37475308ee
VST3: store all input controls (not only automatable ones)
2020-10-09 14:12:52 +02:00
d0ec83fb35
Fix mistake in 10b05df189
2020-10-09 05:14:28 +02:00
323fe16d4d
Improve AU debug facilities (1/2)
...
Use a common prefix "AudioUnit" but allow to only debug setup/config
changes without regular process-callback debug clutter.
2020-10-09 02:29:19 +02:00
10b05df189
Rename plugin pin I/O API (NO-OP)
...
This allows to distinguish Processor::configure_io from the
Plugin API with the same name. Despite the identical name,
both functions serve different purposes.
Likewise the ::can_support_io_configuration() API is renamed.
The signature of that function call has already diverged.
The Plugin-API has to handle optional busses (e.g. side-chain)
and replication. The PluginInsert processor provides context.
This change is in preparation for AudioUnit and VST3 busses.
Currently a stereo-input (1 bus) cannot be distinguished from
mono + sidechain (2 busses).
2020-10-09 02:19:43 +02:00
64391334a4
NO-OP: Remove unused API implementation
2020-10-09 02:06:50 +02:00
e4bbb1bc81
VST3: Implement ContextInfo (console) extension
2020-10-08 15:36:36 +02:00
65c433dce2
VST3: Implement PSI extensions
...
* Register classes
* Implement automation-state notification
* Implenent parameter slave
2020-10-08 15:36:35 +02:00
042f0a192f
VST3: Add PreSonus Plug-In Extensions
2020-10-08 15:36:35 +02:00
9746a63625
VST3: implement ChannelContext::IInfoListener
2020-10-08 15:36:35 +02:00
bbbd6a36ec
VST3: set owner (prepare for context-info extensions)
2020-10-08 15:36:35 +02:00
6e6eb4c13e
Fix VST3 scan message (use bundle, not module name)
2020-10-08 15:35:50 +02:00
53d406e47d
VST3: Implement ISizeableStream and IStreamAttributes
2020-10-08 04:18:53 +02:00
6dc909696f
Allow src/dst MIDI buffer offsets
...
This is needed for ARDOUR::PluginInsert::automate_and_run
when processing is split on events.
2020-10-08 04:18:50 +02:00
9419d6f76f
VST3: implement optional IEditController interfaces
2020-10-08 03:05:09 +02:00
fa3051fb24
Better version of previous commit ( fa3ae33a1f
)
...
Since the file-modification timestamp of the module-path is used
if the cache is up-to-date, the file must exist.
For macOS/X bundles the mandatory file as per VST3 spec is Info.plist
2020-10-08 00:09:12 +02:00
fa3ae33a1f
VST3: relax bundle-name requirement on MacOS
2020-10-07 18:50:39 +02:00
c0b4e575d9
VST3: add support for hiding parameters
2020-10-07 17:49:55 +02:00
a28b1f548e
Add interface to inform plugins about replicated instances
...
This allows for asking plugins to synchronize internal state
that isn't visible to the host between plugin instances.
2020-10-06 23:34:25 +02:00
7ab664d5a4
Properly emit Plugin::DropReferences (1/2)
2020-10-05 19:57:14 +02:00
df55af6483
Fix include path prefix
2020-10-05 19:57:08 +02:00
John Emmas
6155558c76
Add a new #include path to our MSVC project (libardour)
2020-10-03 11:23:54 +01:00
ec2eedacc6
Fix C++89 builds, (vst3 interface needs nullptr)
2020-10-02 20:42:40 +02:00
c069709939
VST3: do not create persistent view to test has_editor()
...
This is a better variant of 05d2a0f4a4
. Mainly becuase
some plugins crash when view->remove() is called for a
view that was never attached.
2020-10-02 16:45:49 +02:00
05d2a0f4a4
VST3: explicitly close and release view
...
A call to VST3Plugin::has_editor() can create the view of
a plugin. If the GUI is never displayed, the view would
not have been released, which can lead to crashes when
unloading the plugin.
2020-10-02 15:29:04 +02:00
3c4801bc96
VST3: common factory instantiating and release
...
This may address some issues with multiple references
(and incremental releases) of a plugin's factory.
2020-10-02 15:01:01 +02:00
6e89df412a
VST3: Fix another potential crash when removing a plugin
2020-10-01 23:39:59 +02:00
46e895aaad
Re-brand a-* plugins as Ardour Community Effects (ACE)
2020-09-30 21:59:20 +02:00
e4cb7a14e8
VST3: reduce debug output
2020-09-30 17:10:24 +02:00
00b5b61a43
VST3: implement some restart component flags
...
Re-order handling of the flags, do not return early,
and log warnings for unhandled flags.
2020-09-30 17:09:32 +02:00
814eca48af
VST3: disable MIDI busses before removing plugin
...
There is anecdotal evidence that some plugins require this
to exit cleanly.
2020-09-30 16:43:42 +02:00
8209b4b948
VST3: handle zero length plugin state
2020-09-30 04:41:59 +02:00
5e882afe10
Fix dereferencing empty vectors
2020-09-30 03:18:19 +02:00
71212e0c81
Remove debug/profile message in optimized builds
2020-09-29 16:46:29 +02:00
dcc14e9f6c
Never write #ifdef'ed code after 4am
2020-09-28 17:23:32 +02:00
d4b774e935
VST3: partially revert debcda25b4
implicit notifications to self
2020-09-28 04:35:10 +02:00
ff26258461
Fix sloppy typing
2020-09-28 03:41:48 +02:00
117184c3bd
Fix 32bit alignment in prev commits
...
this amends
f52c5ca3ac
and
5abe677fea
2020-09-28 03:20:14 +02:00
f52c5ca3ac
ARM RTMidiBuffer alignment
2020-09-28 03:12:38 +02:00
5abe677fea
Fix ARM MIDI buffer alignment
...
Both TimeType (8byte) and EventType (4byte) are written
in an un-aligned buffer (usually 3 byte MIDI messages).
This caused an Illegal Instruction for 32bit ARM builds
2020-09-28 01:23:02 +02:00
7e1ce160e9
ARM 32bit enum alignment (used in MIDIBuffer)
...
Evoral::EventType is written directly into a uint8_t buffer
by dereferncing a pointer-type:
*(reinterpret_cast<Evoral::EventType*>((uintptr_t)...)
2020-09-28 01:21:43 +02:00
37ec50cbf8
Remove C++11ism
2020-09-27 20:42:23 +02:00
5cbc5cc52a
VST3: setProcessing, setActive calls are optional
2020-09-27 20:30:44 +02:00
debcda25b4
VST3: use a dedicated connection list
2020-09-27 20:29:36 +02:00
1d6d4dc7b8
VST3: add set-dirty/state-changed support
2020-09-27 18:01:50 +02:00
55df465fb3
VST3: load custom state after restoring port value
...
This fixes restoring the sate of Spitfire LABS and possibly
other plugins
2020-09-26 21:42:57 +02:00
6a780f9cbc
VST3: fix pitchbend range
2020-09-26 21:40:09 +02:00
751db481a6
Use linear fades for loop-range cross-fades
...
The cross-over point of an exponential fade occurs further towards
start of the fade. This increases consistency of cross-fades moving
the cross-over point to the center of the fade.
Also looped material is likely correlated in which a linear fade
is more appropriate.
2020-09-25 17:09:25 +02:00
c08298e6d8
Fix loop cross-fade glitch #8420
...
This fixes an off-by one when assigning `fade_length` and
also solves an edge-case with different fade length for
fade-in/fade-out.
2020-09-25 17:09:25 +02:00