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Commit Graph

14 Commits

Author SHA1 Message Date
22b07e0233 NOOP, remove trailing tabs/whitespace. 2015-10-05 16:17:49 +02:00
4dc63966f0 globally remove all trailing whitespace from ardour code base.
Paul Davis was responsible for introducing almost all of this.
2015-10-04 14:51:05 -04:00
ccd881d518 ScrollGroup::covers_{window,canvas}() need to account for possible non-zero position of the group.
They also do NOT need to consider scroll offset
2015-01-24 18:48:28 -05:00
a58730e8f9 Revert "Kludgey fix for invisible playhead when scrolled."
This reverts commit 8f823388d9.
2015-01-16 22:06:10 -05:00
8f823388d9 Kludgey fix for invisible playhead when scrolled.
The problem this is avoiding makes absolutely no sense.  Either I'm dumb, or
something is more deeply wrong with scroll group bounding boxes, or both, but I
don't care anymore.  This works.  Viva release mode.
2015-01-16 21:04:38 -05:00
e48ff6b6a0 Fix clipping for scroll groups an offset bbox. 2015-01-16 19:13:56 -05:00
6a5d805b38 more canvas refactoring.
Remove Canvas::Layout, use Canvas::Container for the same purpose, move child-rendering into Item::render_children() so that it
could theoretically be used by any derived type.
2014-06-22 11:41:05 -04:00
a8bd6ecc4f refactor Canvas so that all Items have children; add Container abstract base class; rename Group as "Layout" and retain only drawing semantics 2014-06-21 11:43:42 -04:00
590882f3c8 change Canvas heirarchy and constructors
Items no longer need a parent group (they require a Canvas pointer instead), so all constructors have been rationalized
and have two variants, one with a parent and one with a canvas.

All Items now inherit from Fill and Outline, to banish diagonal inheritance and virtual base classes and all that.

There were zero changes to the Ardour GUI arising from these changes.
2014-06-12 14:53:44 -04:00
792fe016e7 clip rendering of ScrollGroup to just the part of the canvas covered by the scroll group.
This stops tracks from appearing to scroll up under the rulers, among other things.
2014-06-05 18:18:28 -04:00
e0533e9dd7 more profound changes to canvas scrolling, in particular find appropriate ScrollGroup for Canvas::{window,canvas}_to_{canvas,window}() 2014-06-03 16:13:12 -04:00
54a56cd3c6 various changes to get independent scrolling to work better in canvas. mostly tweaks relating to how scroll offsets are used during rendering.
Event handling offsets still require work.
2014-06-03 16:12:00 -04:00
22e7252729 inline ScrollGroup::canvas_position() for no particular reason 2014-06-03 16:10:27 -04:00
6019f06bdf different approach to independent scrolling, involving ArdourCanvas::ScrollGroup
The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.

Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
2014-06-03 16:10:27 -04:00