This lets us get a more explicit handle on time conversions, and is the main
step towards using actual beat:tick time and getting away from floating point
precision problems.
No functional changes in this one (for easier auditing), but towards having
round up/down only if necessary modes, rather than kludging around that
situation with a double round as we do currently.
The idea here is that pasting several times to the same location doesn't make
sense. Instead, the paste is appended past the last paste, snapped to the
grid. This make it simple to replicate a given section a number of times,
simply by copying once and pasting several times.
This behaviour only appears when successive pastes are done to the same
location (whatever the edit point is). When the paste point changes, the
"multi-paste" state is reset.
Boots 'n cats 'n boots 'n cats.
This makes for extremely confusing behaviour, particularly when creating new
regions. This is still probably too transparent, IMO, but at least isn't
totally mysterious. "visible" is a bit of a misnomer in the code, now.
Fixes crash/assert with negative Beats.
TODO discuss alternative:
automatically extend/trim region (if possible) or
accept but hide notes that are out of bounds. That would need
some solution for ghost notes which still can have negative Beats
while dragging.
Problem: mouse-scrolling over a MIDI region in internal edit mode
never released “magic widget focus” (mod keys and global scrolls after
that were ignored). -> added to leave_notify.
Also, the MouseModeChanged signal needs to be emitted when internal edit,
mode changes in order to trigger MidiRegionView::mouse_mode_changed(),
which in turn releases the magic focus while still hovering over a MIDI
region.
Remove Canvas::Layout, use Canvas::Container for the same purpose, move child-rendering into Item::render_children() so that it
could theoretically be used by any derived type.
Delivery of fake motion events to the editor needed the event coordinates to be
in canvas space, as they are with "real" events. Editor and other objects had
many redundant groups from timbyr's work on gnomecanvas to scroll by moving
groups. We don't need this anymore with cairo-canvas (though possibly a
stationay background group for the canvas might be useful again one day as in
the SAE logo. Its implementation would be fairly different though, since we
would have to explicitly move the group on every scroll, since nothing else
ever moves on scroll).
Also tweaks to text item placement, and switch TimeAxisViewItem from
name_pixbuf to name_text, since ArdourCanvas::Text is already "pixbuf optimized".
commit fdbae82077db53add90df7448a06869dac89acc6
Author: Paul Davis <paul@linuxaudiosystems.com>
Date: Wed Mar 27 21:45:28 2013 -0400
mammoth changes in basic signal flow, total redesign of MIDI channel filtering and more.
commit 59343a8283698e02bc0f622313b29e98f449e4c8
Author: Paul Davis <paul@linuxaudiosystems.com>
Date: Wed Mar 27 01:58:53 2013 -0400
initial working version after changes to MIDI channel filtering. may affect metering input too. testing not yet finished
this commit merges many deep changes in ardour's internal architecture,
combined with a total redesign of how MIDI channel filtering works.
data in a track used to flow from JACK port buffers to diskstream's ringbuffers
and was then copied from the ringbuffers into a BufferSet for use during
Route::process_output_buffers(). The butler thread would handle the movement of
data between the ringbuffers and disk.
with this commit, data now flows from JACK port buffers into the BufferSet used
for Route processing, and is copied from the BufferSet into the diskstream's
ringbuffers (the butler thread continues to handle interactions with disk as
usual).
this change allowed a dramatic consolidation of code and simplification of most
aspects of Track/Route::roll() and Track/Route::no_roll(). in particular, see
Route::fill_buffers_with_input() which now concisely describes how we move data
from JACK port buffers into the BufferSet for all Route types (including Tracks).
this work was initially motivated by changing MIDI channel filtering so that we
can process capture and playback independently. there is now a very clean
pathway for this - see MidiTrack::roll() (NOTE: This needs implementing in the
no-roll case too - a TODO item).
the channel selector for MIDI tracks has been moved out of the track header and
is now accessible via the context menu. more work is likely here, to make it
(more) obvious to the user when filtering is going on.