The during trim-front, the call order is
1. Region::set_position_internal
2. Region::set_length_internal
::set_position_internal sets `_last_length.set_position (position());`
but the later call ::set_length_internal does `_last_length = _length;`
This sets last_position() == position(), and later Region::mid_thaw()
does not call Region::recompute_at_start().
Region gain envelope was not updated.
see also 00a1b7cb24 and 13d10582f0
This regressed with changes to SMFSource to unconditionally load
the model. "Black MIDI Trilogy 2" now shows again in under 4 sec.
Before this change it took roughly 3 mins (!) and the UI was marked
as unresponsive.
This partially reverts eced764480. In many places Ardour uses
SMF directly, without loading the MIDI model in a libardour SMFSource.
In this case no information (track, channel-count) was available,
after eced764480, and worse various members were not initialized
and showed random numbers.
This fixes various import options.
Previously, the copied source file only contained data within the initial region bounds. This
meant that you could not trim the (unlinked) copy to beyond its initial bounds. Seems wrong.
Confusion caused during nutempo development when a boolean related to nick_m's old
"for music" concept ended up becoming the "auto_partition" argument instead
It seems that using ::move_to() followed by Pango::Layout::show_in_cairo_context() leaves
the context in a state that is not correctly restored when using ::restore(). Therefore,
clear the path to avoid leaving any dangling current point
It is tempting to update the list automatically when the dire contents change,
but this can lead to the list changing while the user is clicking to audition
or drag.
Instead, we should sensitize the button only when the dir contents have changed.
Found via `codespell -q 3 -S *.po,./.git,./share/patchfiles,./libs,./msvc_extra_headers,./share/web_surfaces,*.patch -L acount,ba,buss,busses,discreet,doubleclick,hsi,ontop,retrn,ro,scrollin,seh,siz,sord,sur,te,trough,ue`
VST preset restore has to happen in the GUI thread, specifically
the plugin's own UI event-loop (which on Linux and Windows is
not usually Ardour's Thread 1). However if there is no plugin
GUI, it should be safe to use Ardour's UI thread.