Previously the port-engine was a LIFO. Changes were pushed back
and then popped-back. This causes issues when re-connecting
Transport Masters.
The GUI does the following when changing connections:
1. disconnect all
2. connect to new port
which lead to TransportMaster::connection_handler being called
in reverse order: connect, disconnect, and the transport
master was assumed to not be connected.
--
Now connections queue is a FIFO and code was consolidated.
(Note, we cannot use a std::deque because it does not support
memory pre-allocation with ::reserve)
The sub_config_and_use function recursed, but it also invoked
autowaf.set_local_lib , which however didn't do anything useful. The
HAVE_ defines are not used anywhere, and the AUTOWAF_LOCAL defines are
only used in autowaf.use_lib, which however isn't used anywhere.
Dropping these defines simplify the build environment and makes the
compiler command line half as long and thus makes debugging much more
manageable.
Variables by these names are only used from the local wscript and when
running "waf configure", which already for other reasons only can run at
the top-level.
These variables are thus not mandatory and not used.
Done with ad hoc scripting hacks processing unused imports found by pyflakes:
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Logs.* but unused' | cut -d: -f1 | while read f; do sed -i 's/^import waflib.Logs as Logs,/import/g' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Options.* but unused' | cut -d: -f1 | while read f; do sed -i 's/import waflib.Options as Options, /import /g' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Options.* but unused' | cut -d: -f1 | while read f; do sed -i 's/^from waflib import Options,/from waflib import/g' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep ' imported but unused$' | sed "s/^\([^:]*\):[0-9]*:[0-9]* '\(.*\)'.*/\1 \2/g" | while read f lib; do sed -i "/^import $lib$/d" $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Options.* but unused' | cut -d: -f1 | while read f; do sed -i '/from waflib import Options$/d' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.TaskGen.* but unused' | cut -d: -f1 | while read f; do sed -i '/from waflib import TaskGen$/d' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Task.Task.* but unused' | cut -d: -f1 | while read f; do sed -i '/^from waflib.Task import Task$/d' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Tools.winres.* but unused' | cut -d: -f1 | while read f; do sed -i '/^from waflib.Tools import winres$/d' $f; done
for f in $( find * -name wscript ); do echo; pyflakes $f; done | grep 'waflib.Utils.* but unused' | cut -d: -f1 | while read f; do sed -i '/^import waflib.Utils as Utils$/d' $f; done
As was noted in 88ee3af3ea it is unsafe/undefined behavior if two threads
sleep on the JACK request file descriptor, since there is no way to control
which one will wake and process the request. Since each thread may have
sent a different request, this can lead to a thread misinterpreting the
response because it is reading the wrong response.
This may (or may not) solve some subtle problems with JACK, but was
revealed by having a control surface (LaunchPad Pro) that registers
three ports from the butler thread at about the same as the GUI
thread is registering the auditioner. One thread read the wrong
response, and because of some slightly weird code/design, it attempts
to rename the port from within the response handler, which in JACK1
leads to deadlock (and later, zombification).
Without this, two threads can both sleep on the same communication channel, and the wake order
is non-determinate, so the wrong thread may process the response to the other thread's request.
MIDI playback used samples instead of usec.
MIDI capture used time-stamp from previous cycle.
buffer-size changes were not applied to MIDI port latency
On windows this is still limited by the timer resolution, but
it's a start. This is mainly intended to be used with NDI or
other external sources without actual audio hardware.
This correctly sets audio port I/O latency using the
portaudio API.
Per MIDI device port settings are not completely implemented.
En/disabling MIDI devices or setting custom MIDI port latency
is not functional as-is.
port-meta-data depends on the audioengine backend/device
settings. Those are only available after the engine is started,
not from within the backend's _start() method.
This is is only relevant for callback based backends.
Backends with a blocking process thread explicitly emit
port-manager callbacks there before entering the main loop.
Because we use the non-callback API, we can call our thread init callback
ourselves from ::process_thread(). In addition, the init_callback in JACK is
used by every thread JACK creates, including the messagebuffer thread, and this
confuses things from an Ardour POV where the callback was intended just for
realtime threads.
This is mostly a simple lexical search+replace but the absence of operator< for
std::weak_ptr<T> leads to some complications, particularly with Evoral::Sequence
and ExportPortChannel.
It can happen that the main AlsaAudioBackend::_device_reservation
is still busy while I/O devices are set. In this case a
dedicated AlsaDeviceReservation needs to be used which can fail
silently.
A common example is disconnecting a USB device while it is in
use. The Halted signal can show the session dialog, which calls
set_input_device_name before the device reservation of the
unplugged device terminated.
ALSA backend modified the internal state when different devices
were used, re-assigning one (usually input-device) to "None"
when it's resampled. This lead to EngineHints not matching the
EngineState, and autostart was disabled, and a dialog
"Engine I/O device has changed since you last opened this session."
These might be the values that PA would have chosen anyway, but make it
clear that Ardour is in control ... and will let the user control
"everything" with the buffer size.