This is based on code from earlier commits that were later reversed, but we need some mechanism
to ensure that threads have a thread local tempo map ptr set. The big difference is that this
time we do not implement this for all instances of an AbstractUI - implementation is left to
each thread/event loop
All conversions are performed as if in the "C" locale but without actually
changing locale.
This is a wrapper around printf/sscanf for int types which aren't affected by
locale and uses glib functions g_ascii_strtod and g_ascii_dtostr for
float/double types.
My first attempt at this used std::stringstream and
ios::imbue(std::locale::classic()) as it should be thread safe, but testing
shows it is not for gcc/mingw-w64 on Windows, and possibly also some versions
of macOS/OS X.
Use "yes" and "no" when converting a boolean in PBD::string_to<bool> as this
seems to be the convention used throughout libardour which will allow using
string_to<bool> in those cases.
Add accepted bool string values from PBD::string_is_affirmative to
PBD::string_to<bool>
Mark strings in pbd/string_convert.cc as not for translation
Add u/int16_t string conversions to pbd/string_convert.h and tests
Add DEBUG_TRACE output on conversion errors
Add int8_t/uint8_t conversions(using int16/uint16 types) to string_convert.h
Add support for converting an infinity expression to/from string
Follows the C99/C11 standard for strtof/strtod where subject sequence is an
optional plus or minus sign then INF or INFINITY, ignoring case.
Just an update to slightly rotten wscripts, shouldn't be any changes during an
ardour build. Motivation being a short development cycle for working on evoral
and/or its test suite.
O(1) realloc() for use with Lua.
A standard malloc/free/realloc API is exposed for testing and other
potential use-cases.
The current configuration it's performs well for lua-metatables
(regular calls to realloc() with varying tiny chunks ~1-50 bytes)
For the use-case at hand it outperforms TLSF.
Added AVX versions of existing 5 SSE functions. Added 6th AVX function to copy vectors which is 1.5 times faster then memcpy.
Data consistency and validness is fully tested after processing with new AVX functions on aligned and non aligned buffers.
This still leaves cache_aligned_malloc() in
libs/pbd/malign.cc pending _aligned_free (windows crashes when using
free() on memory allocated with _aligned_malloc()).
So far however there seems to be no issue with default malloc
for audio+midi buffers on win32…
This shows that PBD::Timer is pretty much identical in terms of timing and CPU
usage as Glib TimeoutSources.
They also show the differences on Windows when setting the minimum Multimedia Timer
resolution using timeBeginPeriod
This was a very clever attempt to fix a non-problem. If the platform doesn't have enough file descriptors available
then the platform is broken and we're not going to hack around trying to fix it.