Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
Delivery of fake motion events to the editor needed the event coordinates to be
in canvas space, as they are with "real" events. Editor and other objects had
many redundant groups from timbyr's work on gnomecanvas to scroll by moving
groups. We don't need this anymore with cairo-canvas (though possibly a
stationay background group for the canvas might be useful again one day as in
the SAE logo. Its implementation would be fairly different though, since we
would have to explicitly move the group on every scroll, since nothing else
ever moves on scroll).
Also tweaks to text item placement, and switch TimeAxisViewItem from
name_pixbuf to name_text, since ArdourCanvas::Text is already "pixbuf optimized".
* Menu > View > Video Monitor -- bi-directional communication
with xjadeo for window-state and OSD.
* fix saving state on session close (wait for xjadeo to terminate)
* makes "View >> Toolbar When Maximized" act immediately, i.e., even when already maximized changing this toggle changes whenever toolbar is shown or not;
* renames "Toolbar When Maximized" to "Show Toolbar" as it acts whenever editor has maximized space or not.
git-svn-id: svn://localhost/ardour2/branches/3.0@12668 d708f5d6-7413-0410-9779-e7cbd77b26cf
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff). I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.
This commit only targets includes of ardour/*.h. There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.
git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
To compile Ardour with LLVM/clang, do the usual thing but set the CXX and CC
environment variables, e.g.:
CC=/usr/bin/clang CXX=/usr/bin/clang++ ./waf configure build
git-svn-id: svn://localhost/ardour2/branches/3.0@12418 d708f5d6-7413-0410-9779-e7cbd77b26cf
they are now done with region fades, rather than separate objects.
After this commit, Ardour will try to convert your session files
to the new crossfade format, but will make a backup in your
session folder first.
If you have works in progress using Ardour 3 it is
***STRONGLY RECOMMENDED*** that you back up session files before
updating to this commit.
git-svn-id: svn://localhost/ardour2/branches/3.0@11986 d708f5d6-7413-0410-9779-e7cbd77b26cf