lv2 state mandates that
> The plugin MUST use this function [ absolute_path] in order to
> actually open or otherwise use any paths loaded from plugin state.
Previously the plugin uses the value directly. Also
> The caller is responsible for freeing the returned value with free().
is now implemented on systems other than windows (where this is not
possible, since the memory must be free()ed in the same module where it
was allocated.
Use RCU of automated parameter when looking for next automation event
to use for split processing. This speeds up PluginInsert processing
when rolling for plugins with many not-automated parameters.
Keep a dedicated list of automated parameters to evaluate in realtime.
This fixes a performance issue with plugins that have many controls
with only few of them being automated.
This fixes inconsistent WM::Proxy state when a window is destroyed
Specifically "session-options-editor" when the session is unloaded;
previously "toggle-session-options-editor" was never unset.
This fixes issues with analysis and archiving that rely on a readable
to return 0.
Note however that createSilent() uses max_samplecnt (INT64_MAX) by
default. This relies on a region setting the length of its missing
source.
These processors don't have a UI, so their load stats are not easily
visible. The stats can still be queried via Lua API or DSP-load
overview window, so we retain this for debug builds.
Use AU's preset->presetNumber as identifier since std::map are sorted
this also indirectly sorts presets by preset-number. (user presets
start with a '/' and are listed first, sorted by name).
Since Presets are now identified by URI on session load (53a0199a0)
and AU user-presets can added/be removed (since ae4604a24b), simple
sequential numbering is no longer an option.
This is a step in the right direction: first load the preset and
only if preset-loading was successful mark it as loaded.
This still does not properly unset "parameter_changed_since_last_preset".
AU signals "kAudioUnitEvent_ParameterValueChange" later in the event-loop.