* lock list when editing (prevent concurrent modification of insert
iterator
* don't add a guard-point if an event is already present between the
target and guard-point-position
* remove existing automation-events (old guard points) when
touching automation w/o change
* don't unset "new write pass" when not rolling
(fixes issues when not rolling but locating with write-enabled)
AudioRegion::set_fade_in() freezes the original ControlList, then
assigns a new one and thaws that.
Frozen state needs to be retained during assignment.
Related: The overloaded assignment operator in AutomationList
performed duplicate signal emission and didn't freeze the list.
Ardour may have ignored log-scale for parameters 0..N and allowed
writing '0'. Force those values into the valid range on session load.
Also mark the list as "needs sorting" which removes potential duplicates.
The Control and ControlList uses the raw value (eg. coefficient for gain,
Hz for frequencies) and those Lists are stored in existing sessions.
In the vast majority of cases interpolating automation values using exp/log
scale for dB, freq makes more sense -- it's also what the fader does.
Adding additional interpolation methods is future proof (we might at allow
to even add different methods per automation point (to the next) like other
DAWs do.
Currently it's mainly used in preparation for consistent GUI automation-
lanes. Between 2 points there's always a visual straight line.
This allows complete mathematical description of a given parameter
and parameter values.
Semantic type abstraction is reserved for Ardour::ParameterDescriptor.
This fixes copy/paste of MIDI automation (time-unit: beat) from/to
Parameter automation (time-unit: samples).
It also fixes repeatedly pasting with tempo-ramps: pre-multiply length
before converting to samples.
Just an update to slightly rotten wscripts, shouldn't be any changes during an
ardour build. Motivation being a short development cycle for working on evoral
and/or its test suite.
Note the old Note::operator= was unsafe, since it made shallow copies of the on
and off events, which results in a double delete of events when the notes are
destructed.
I'm not sure if this is really the best way to do event types (should it
just be a completely static enum in evoral, or completely dynamic and
provided by the type map, or a mix like currently?), but previously the
event type was frequently set to either total garbage, or parameter
types, which are a different thing.
This fixes all those cases, and makes Evoral::EventType an enum so the
compiler will warn about implicit conversions from int.
It is slightly questionable whether type specific methods like
velocity() belong on Event at all, these may be better off as free
functions. However the code currently uses them as methods in many
places, and it seems like a step in the right direction, since, for
example, we might some day have events that have a velocity but aren't
stored as MIDI messages (e.g. if Ardour uses an internal musical model
that is more expressive).
In any case, the former inheritance and plethora of sloppy casts is
definitely not the right thing.