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Commit Graph

7 Commits

Author SHA1 Message Date
cdaa9a7262 trigger_ui: refactor shared features into TriggerUI base 2021-12-30 21:25:39 -06:00
c5b6d7f9d2 trigger_ui: TriggerEntry is-a TriggerUI 2021-12-30 21:25:39 -06:00
133b51922a trigger_ui: move old triggerui implementation into slot_properties where it is used 2021-12-30 21:25:39 -06:00
c45b95a823 triggerui: refactor TriggerUI into a base class ... similar to RouteUI 2021-12-30 21:25:39 -06:00
c18823c0e0 triggerbox: change entire UI side to avoid using TriggerPtr
Lifetime management of Triggers is unlike anything(?) we've dealt with in
Ardour so far. The parent object (Triggerbox) has a normal lifetime
pattern, but Triggers can come and go in a way that few other objects
do (although Processors and particularly PluginInsert are somewhat similar).
We do not want the GUI to hold references to the actual Triggers, because the
end of life of a Trigger is not really a signal for the GUI element to go
away (the Trigger will be replaced in the slot). Consequently, we do not
want TriggerPtr used as a member variable anywhere in the UI. Instead we use a
TriggerReference which can "lookup" a Trigger on-demand (by box and slot
number). The (G)UI now uses these exclusively.

Work still needed to pick up trigger swap signals from the boxen.
2021-12-24 14:18:10 -07:00
c18d175f55 triggerbox (UI): shared ptrs for everyone, plus indirect references to Triggers from TriggerEntry 2021-12-21 17:40:37 -07:00
50aa2c490d PropertyBoxen: initial draft of property-editing widgets that follow the Selection 2021-12-08 12:45:11 -06:00