'Cut time' implies that the cut timeline items might end up on the
clipboard to be pasted somewhere: this isn't the case at present, so rename
the functions, class, &c. to say 'remove' rather than 'cut'.
Rename insert_time_dialog.{cc|h} to insert_remove_time_dialog while we're
at it.
Add options to move glued & locked markers to Editor::cut_time(), in line
with the insert_time() implementation.
Fix up the order in which operations apply to range marker start & end
points, to avoid problems when a range which lies after the cut point is
shorter than the length of the cut.
Copy the 'Cut time' code from Mixbus, making a few obvious fixes to work in
A3 (e.g. nframes_t => framepos_t / framecnt_t).
Seems to work to move & remove markers, tempo & meter markers, and regions on
selected tracks.
Still TODO:
- use existing A3 'Insert time' dialogue
- make it respect 'No selection = all tracks'
- rename the command to something like 'Remove time' or 'Delete time': 'Cut'
sounds to me as if the removed range should end up on the clipboard ready
to be pasted somewhere, which of course it doesn't.
Remove the is_xrun parameter from Editor::mouse_add_new_marker(), and just
create the marker directly in ARDOUR_UI::create_xrun_marker(), so that xrun
markers don't become automatically selected when they appear.
Achieve this by adding a new hscroll group just for cursors.
That requires a slightly smarter window_to_canvas() to deal with overlapping
sensitive scroll groups. New rule is that scroll groups can overlap, but the
most sensitive one found from the top down will be chosen to translate
coordinates. This basically means don't overlap scroll groups with different
sensitivities.
In the presence of scroll groups, having a canvas-wide window_to_canvas()
and/or canvas_to_window() fundamentally makes no sense. At some point in the
glorious future we should kill those and use only item-relative coordinate
translation.
Fix several other cases where a single mouse click could cause several
(not nested) selection ops.
Fix missing selection memento for midi notes and midi commands.
Rename some variables.
Fix random style issues.
The user can now replay *all* earlier selection operations until the next
session undo/redo command, or the completion of a new operation.
Nothing relating to selection ops is stored, and selection operation history
is begun on first idle.
Selection operation history is fundamentally different from the history of
operations which act on a selection in terms of both their viewport and the
amount of information required to replay them.
WRT undo, the user of a selection op doesn't care about the viewport state
at the beginning of an op, but rather that at the end of the previous one.
Idea here is for importing large multi-track MIDI files to be immediately
listenable upon play without tediously adding a ton of instrument plugins
manually.
For example, if you're in a note and something about the mode changes, it's the
underlying region context that needs to change. So, seems we need a stack of
entry contexts to deal with this sort of thing.
Switching in/out of smart mode still doesn't update immediately because we
don't have the y-coordinate needed to update it.
combines selection related editor properties with the current editor selection.
The related editor properties are:
mouse mode,
zoom setting,
left frame of the canvas,
y origin of the canvas.
Selection state now includes region views (storing the underlying region id)
and time.
This patch also fixes a region mute undo bug.
Preserve alignment between notes and control points when doing an internal
copy/paste of both.
Relative alignment between points on multi-paste is still not preserved. Both
behaviours here are actually useful, perhaps a modifier...
No functional changes in this one (for easier auditing), but towards having
round up/down only if necessary modes, rather than kludging around that
situation with a double round as we do currently.
The idea here is that pasting several times to the same location doesn't make
sense. Instead, the paste is appended past the last paste, snapped to the
grid. This make it simple to replicate a given section a number of times,
simply by copying once and pasting several times.
This behaviour only appears when successive pastes are done to the same
location (whatever the edit point is). When the paste point changes, the
"multi-paste" state is reset.
Boots 'n cats 'n boots 'n cats.
However, keep the path for deletions in the editor-mixer via _entered_mixer_strip
TODO: if nothing was deleted, assume the user was trying to delete something in the editor instead
Show selected plugins by a red border
TODO: more work on the selection model for plugins and mixer strips
This had to be hacked because the editor_mixer strip is on the editor and doesnt respond to mixer keybindings.
Also force the gain intry to lose focus if the user leaves the mixer strip. this will probably solve some long-standing complaints. although perhaps a more elegant solution is possible.
This is needed to be able to lock the application fully on OS X, where the global menu bar would still allow interaction
even when a modal dialog is displayed.
Remove Canvas::Layout, use Canvas::Container for the same purpose, move child-rendering into Item::render_children() so that it
could theoretically be used by any derived type.
To handle any further issues like this, I generalized and added an optional argument specifying that the canvas=>trackview transform is required, thus
centralizing where this done.
The idea now is that a scroll group item can be added to the canvas which will causes its children to scroll in either or both
directions (horizontal or vertical). There are few complications: the position() of the ScrollGroup is ambiguous depending
on whether you want it with scroll taken into account or not, so Item::canvas_position() was added, which defaults to
the same value as Item::position() but is overridden by ScrollGroup to return the position independent of scrolling. This
method is used when translating between item/canvas/window coordinate systems.
Note that the basic idea is that we MOVE the scroll group when a scroll happens. This mirrors what happens in the GnomeCanvas,
where Nick Mainsbridge came up with a great idea that allowed unification of the time bar and track canvases.
Add a value for Ripple to EditMode enum.
Add Ripple edit mode to edit mode dropdown, by adding it to the
Editor::build_edit_mode_menu() helper function, and remove the old code that
added items to the (now unused) Editor::edit_mode_strings.
Add the regions that should be affected by the drag to RegionDrag::_views so
that the drag carries them along automatically.
Use a copy of the RegionList in Playlist::core_ripple(), since bad things
happen when iterating over regions and they get moved around in the list.
Handle rippling in removal of regions from playlist.
When dragging in ripple mode, exclude all regions that lie before the
original start position of the selected regions being dragged from
rippling: this is what Mixbus does.
Make editor dragging respect snap-to settings, by using the existing
compute_x_delta() function, which did almost the right thing. Move setting
of _last_frame_position out of that function so all ripple-dragged regions
can move.
Ripple when dragging from region list: even though Mixbus doesn't do this, it
seems like a good idea.
Prevent multi-track selection being dragged across tracks, by making
RegionMotionDrag::y_movement_allowed() virtual, and overriding it in
RegionRippleDrag to forbid dragging of selections containing regions on more
than one track to dofferent tracks in ripple mode.
Remember which TimeAxisView a ripple-mode drag that's allowed cross-track
drags started from, so that the effect of rippling regions after any region
that's dragged off that track can be undone.
Dragging regions vertically does the quantization BUT speed control is lacking and the region ends up on
a track that is still invisible ... to be fixed as the sun rises.
Many more changes than I would typically like in a single commit, but this was all very intertwined.
Vertical scrolling using track-stepping still to follow.
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
gtkmm2ext/keyboard.cc has a special case to emit a signal on the key-up of
the modifier key used to adjust track heights in conjunction with the
scroll wheel, so that the same track continues to be resized even when
it's shrunk to no longer be under the mouse cursor. However, this code
assumed that the modifier key for this was <Shift>.
Fix it to use the event->state bit corresponding to
ScrollZoomVerticalModifier instead, and rename the relevant functions to
clarify that it's the 'zoom vertical' modifier key they're dealing with.
Partially fixes#5610.
when using ImportDistinctChannels, correctly name regions so that playlists for each channel/track
are also named differently, and thus reloaded properly when the session is reloaded.
gtkmm2ext/keyboard.cc has a special case to emit a signal on the key-up of
the modifier key used to adjust track heights in conjunction with the
scroll wheel, so that the same track continues to be resized even when
it's shrunk to no longer be under the mouse cursor. However, this code
assumed that the modifier key for this was <Shift>.
Fix it to use the event->state bit corresponding to
ScrollZoomVerticalModifier instead, and rename the relevant functions to
clarify that it's the 'zoom vertical' modifier key they're dealing with.
Partially fixes#5610.